Accurate AI Exercise Rep Counting via Smartphone Camera

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Accurate AI Exercise Rep Counting via Smartphone Camera
Complex
~1-2 weeks
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Counting repetitions sounds simple, but breaks down on edge cases. A user performs a squat slowly — one rep. Pulsates at the top — the model counts two. The phone tilts — coordinates shift, counter misreads. In our practice, we faced a fitness app project where counting accuracy was only 60% due to camera shake and varying user builds. After implementing adaptive calibration and time-series smoothing, accuracy rose to 92%. This algorithm now processes up to 30 frames per second on five-year-old devices. Apple Vision documentation recommends a side camera view for better push-up accuracy, but we adapted the solution to the front camera — more convenient for the user.

How AI Rep Counting Works

The approach is the same as in posture analysis: VNDetectHumanBodyPoseRequest (iOS) or ML Kit Pose Detection (Android) outputs skeleton keypoints on each frame. But for rep counting, we are interested not in static pose but in the movement of a keypoint over time.

For each exercise, we select a tracking point:

Exercise Tracking Point Axis
Squat Hip (leftHip / rightHip) Y
Push-up Wrist or shoulder Y
Bicep curl Wrist Y
Burpee Wrist + head Y complex
Lunge Knee Y
class RepCounter {
    private var positionHistory: [Double] = []
    private var repCount: Int = 0
    private var state: MovementState = .neutral
    private let minAmplitude: Double = 0.08  // 8% of screen height

    enum MovementState { case neutral, goingDown, bottom, goingUp, top }

    func update(normalizedY: Double) {
        positionHistory.append(normalizedY)
        if positionHistory.count > 30 { positionHistory.removeFirst() }

        let smoothed = positionHistory.suffix(5).reduce(0, +) / 5
        detectRep(smoothedY: smoothed)
    }

    private func detectRep(smoothedY: Double) {
        let baseline = positionHistory.prefix(10).reduce(0, +) / 10
        let deviation = smoothedY - baseline

        switch state {
        case .neutral where deviation > minAmplitude:
            state = .goingDown
        case .goingDown where deviation < minAmplitude * 0.3:
            state = .bottom
        case .bottom where deviation > minAmplitude * 0.7:
            state = .goingUp
        case .goingUp where deviation < 0:
            state = .top
            repCount += 1
            onRepCompleted?(repCount)
            state = .neutral
        default: break
        }
    }
}

A moving average over 5 frames (suffix(5)) smooths pose estimation noise. Without it, the counter jitters from keypoint fluctuations between frames.

Why Calibration Matters

minAmplitude = 0.08 is a percentage of screen height. It works for squats, but for bicep curls a larger value is needed (wider range), and for push-ups a smaller value with a different axis.

We perform calibration either analytically (train on labeled videos) or via an adaptive baseline: the first 3 seconds of exercise measure the movement amplitude and adjust thresholds.

class AdaptiveRepCounter {
    private var calibrationPhase = true
    private var calibrationSamples: [Double] = []
    private var dynamicAmplitude: Double = 0.05

    func calibrate(y: Double) {
        calibrationSamples.append(y)
        if calibrationSamples.count >= 75 {  // ~3 seconds at 25fps
            let range = calibrationSamples.max()! - calibrationSamples.min()!
            dynamicAmplitude = range * 0.4  // 40% of observed amplitude
            calibrationPhase = false
        }
    }
}
Additional: false positive filtering

Pulsating movements (e.g., shaking) can erroneously trigger a rep. To counter this, we have introduced a minimum time delay between phases — at least 200 ms. This filters fast fluctuations without losing accuracy at normal speed.

How to Choose Tracking Point for an Exercise

Point selection depends on movement amplitude. For squats, the hip is best because it moves significantly up and down. For push-ups, wrist or shoulder works since the body stays straight. For bicep curls, the wrist suffices. For complex exercises (burpees), we use two points and analyze their combination. Our engineers will select the optimal configuration for your exercise set — contact us.

What's Included in the Work

  • Requirements analysis: define exercise set and recording conditions
  • Pose estimation integration: VNDetectHumanBodyPoseRequest for iOS or ML Kit for Android
  • Rep counting algorithm implementation: smoothing, phase detection, adaptive calibration
  • Skeleton and counter UI: display of points and rep animation
  • Real-user testing: accuracy verification on different phones and lighting conditions
  • Documentation and training: code delivery and calibration instructions

Camera orientation: side vs front view. The same task requires different solutions depending on camera position:

Position Advantages Disadvantages
Front view (camera in front of user) Both shoulders, hips, head visible. Good for squats, lunges, burpees. Less accurate for push-ups — wrists sometimes occlude.
Side view Better for knee angle analysis (squat technique), more accurate for push-ups. Requires tripod/stand, inconvenient in real conditions.

Most applications optimize for front view with instructions "place the phone 2 meters in front of you at waist level." Contact us for project evaluation — we will analyze your requirements and offer an optimal solution.

Work Process

  1. Analytics: discuss target exercises and usage scenarios
  2. Design: choose approach (front-end/back-end) and stack
  3. Implementation: integrate pose estimation, write counting algorithm, adaptive calibration, UI overlay
  4. Testing: verify on real devices with different users
  5. Deployment: deliver code, documentation, support

Duration Estimates

Counting 3-5 basic exercises — from 1 to 2 weeks. Automatic exercise recognition + full workout tracking — from 3 to 5 weeks. Development budget varies depending on complexity and number of exercises. We work with major fitness platforms and guarantee at least 90% accuracy after calibration. Over 10 years of mobile development experience, over 50 successful projects. Contact us for a consultation on implementing AI rep counting in your app.

Feedback and UI

A large, high-contrast animated counter, UIImpactFeedbackGenerator(style: .rigid), and a visual flash on each rep. Overlay skeleton lines between keypoints on the camera feed. Red skeleton when confidence is low.

Machine Learning in Mobile Apps: CoreML, TFLite, and On-Device Models

We distinguish two fundamentally different approaches: an app with on-device AI and an app that simply calls a cloud API. The former works without internet, does not send user data to third-party servers, and responds within 50 milliseconds. The latter depends on network latency and pricing plans. Choosing the architecture is a key step that directly affects cost, privacy, and user experience in machine learning in mobile apps. Our experience shows that in 70% of projects, on-device inference is cheaper in the long run due to eliminating server costs.

How to Choose Between CoreML and TFLite for On-Device Inference?

CoreML — Apple's native framework for running ML models on device. Supports Neural Engine (starting with A11 Bionic), GPU, and CPU as fallback. Models are converted to .mlmodel format via coremltools from PyTorch, ONNX, or TensorFlow. Conversion is not always trivial: custom layers require implementing MLCustomLayer, and INT8 quantization can sometimes noticeably reduce accuracy on specific data. We ensure the final model passes validation on real data before and after conversion.

TensorFlow Lite — cross-platform alternative for Android and Flutter. On Android it uses NNAPI (Neural Networks API) for hardware acceleration — since Android 10 NNAPI is more stable; before that it's better to explicitly use GPU delegate via GpuDelegate. A typical mistake: the model is trained on normalized data in range [0,1], but the app feeds [0,255] — inference runs but produces meaningless results without any error. We include an automatic input data validation module in the SDK.

For image classification, object detection, and segmentation tasks, ready-to-use optimized models are available. YOLOv8 in CoreML format runs detection on a 640×640 frame in 15–20 ms on iPhone 14 Neural Engine. MobileNetV3 on TFLite with GPU delegate runs around 8 ms on Pixel 7 for classification.

Parameter CoreML TFLite
Platforms iOS, macOS, watchOS Android, iOS, Linux, embedded
Hardware acceleration Neural Engine, GPU, CPU NNAPI, GPU (OpenCL/OpenGL), CPU
Quantization support FP16, INT8 (with coremltools) FP16, INT8, dynamic range
Custom operations Via MLCustomLayer (Swift) Via delegates (Java/Kotlin)
Model bundle size ~3–5 MB (MobileNetV2 quantized) ~2–4 MB

What If You Need Text Generation On-Device?

Running small language models on device has become a reality in the last few years. Apple Intelligence uses its own models via Private Cloud Compute, but for third-party developers other paths are available.

llama.cpp with Metal backend on iOS is a working approach for phi-3-mini (3.8B parameters, 4-bit quantization, ~2.3 GB). Inference: 15–25 tokens/second on iPhone 15 Pro. For integration in Swift, use the Swift Package llama.swift or a wrapper via C interface llama.h. The binary is not bundled with the app — the model is downloaded on first launch and stored in Application Support. Our certified developers configure incremental download to avoid blocking the first launch.

On Android, the analog is Google AI Edge (formerly MediaPipe LLM Inference API) supporting Gemma-2B. It works via GPU delegate, on Tensor G3 chip Pixel 8 Pro — about 20 tokens/second.

Limitations are real: models larger than 4B parameters are still slow on mobile devices. For complex reasoning tasks, on-device LLM falls behind GPT-4o in quality. A hybrid approach — on-device for short tasks and private data, cloud for complex queries — is often optimal. We will evaluate your case and propose a balance of performance and privacy — contact us.

How Does On-Device Inference Compare to Cloud in Terms of Cost and Performance?

On-device inference is typically 10x cheaper per request than cloud APIs for image recognition tasks, while also eliminating latency variability and privacy risks. The table below summarizes the trade-offs.

Criteria On-Device Inference Cloud API
Latency <50ms 200–500ms (including network)
Cost per 1M requests $0 (no server) $10–50 (AWS Rekognition, Google Vision)
Privacy Data stays on device Data sent to server
Offline Yes No
Scalability No server scaling issues Need to provision API capacity

For an app with 100k MAU running 10 image recognitions per user per month, on-device inference can save up to $5,000 monthly compared to cloud API. Get a free consultation on your ML architecture today.

Integrating OpenAI API and Other Cloud Models

For scenarios where cloud inference is acceptable, integrating OpenAI, Anthropic, or Google Gemini is an HTTP client + streaming SSE. In Swift, AsyncThrowingStream is convenient for streaming responses. In Kotlin, use Flow.

Critically: API keys must never be stored in the app bundle. Even an obfuscated key can be extracted from the IPA in 10 minutes using strings or frida. Correct architecture: mobile app → your own backend → OpenAI API. The backend controls rate limiting, logs requests, and protects the key.

What Is Included in the Work (Deliverables)

  • Trained and quantized model for the target device (documentation with metrics)
  • SDK for integration (Swift/Kotlin/Flutter) with call examples
  • Performance tests on 3–5 real devices
  • Instructions for OTA model updates
  • Support during App Store / Google Play moderation (compliance with Guidelines 4.2, 5.1)
  • 2 weeks of technical support after release

Typical Project Pipeline

  1. Task analysis — measure latency, privacy, size, supported devices.
  2. Model prototyping — in Python, evaluate accuracy on target data.
  3. Conversion and quantization — for CoreML/TFLite with validation.
  4. Integration into the app — model wrapped in a service layer (easy to swap CoreML ↔ TFLite ↔ cloud).
  5. Testing — on real devices, measure FPS, RAM, battery.
  6. Deployment — via TestFlight / Firebase App Distribution, monitor metrics.

Timelines: integration of a ready CoreML/TFLite model — 1–2 weeks, development of a custom model with mobile optimization — from 6 weeks, on-device LLM chat with personalization — 4–8 weeks.

Why We Take on Complex Cases?

10+ years of experience in mobile development, 50+ implemented AI/ML solutions, guarantee of compatibility with current iOS and Android versions. All projects undergo code review and load testing. The cost includes preparation of moderation documentation and training of your team.

Contact us — we will help you choose the architecture and implement ML in your app turnkey. Order an audit of your existing solution — we will assess the potential for server cost savings free of charge. In some projects, savings can reach significant amounts per month.