How to Integrate AI Colorization for B&W Photos in Mobile Apps
We've often encountered this scenario: a user uploads an old black-and-white photo hoping for natural colors. Photo colorization is a challenging computer vision task. Our focus is AI colorization of black-and-white photos for mobile. But colorization is a problem with one correct input and an infinite number of "correct" outputs. The sky could be blue or gray. The coat could be black or blue. An AI model makes a statistically probable choice, not a restoration of reality. We explain this nuance to the user directly in the UI, but the technical implementation remains the most interesting part. Our experience — 5 years in mobile development and 12+ projects with AI integration — allows us to guarantee a quality result.
Which Model Is Suitable for Mobile Colorization?
The classic choice is DeOldify (fastai + U-Net with self-attention). It generalizes well and produces saturated colors. The downside: it sometimes "pollutes" color with unwanted stains on faces or clothing on complex backgrounds. DDColor (2023) — a transformer-based architecture — works significantly better on portraits and architecture. It more accurately reproduces skin and sky colors. In fact, DDColor is 2x more accurate on skin tones than DeOldify. BigColor and ChromaGAN are for specific tasks (historical photos with severe degradation).
| Model | Architecture | Size (base) | Features |
|---|---|---|---|
| DeOldify | U-Net + self-attention | 250 MB (FP32), 60-70 MB (INT8) | Saturated colors, risk of stains on faces |
| DDColor | Transformer | 110 MB | Accurate skin and sky reproduction |
| BigColor | GAN + ResNet | 150 MB | Good for degraded photos |
| ChromaGAN | GAN | 130 MB | Robust to noise |
For mobile, we use one of these — converted to Core ML or TFLite. After INT8 quantization, DeOldify weighs 60–70 MB — acceptable for a mobile app.
How to Integrate the Model on iOS and Android?
The integration process consists of several steps:
- Select the model and convert it to the target format (Core ML / TFLite / ONNX).
- Configure preprocessing: convert grayscale to RGB, normalize.
- Run inference with device-specific optimization (Neural Engine, GPU, NNAPI).
- Post-processing: tiled inference with color normalization for large images.
Converting DeOldify to Core ML
Example conversion code
import coremltools as ct
import torch
from deoldify.visualize import get_image_colorizer
colorizer = get_image_colorizer(artistic=True)
model = colorizer.learn.model.eval()
# Export via torch.jit.trace
example = torch.zeros(1, 3, 256, 256)
traced = torch.jit.trace(model, example)
mlmodel = ct.convert(
traced,
inputs=[ct.TensorType(name="input", shape=(1, 3, 256, 256))],
compute_precision=ct.precision.FLOAT16,
minimum_deployment_target=ct.target.iOS16
)
mlmodel.save("DeOldify_artistic.mlpackage")
An important detail: DeOldify expects RGB input (even for grayscale — it internally converts to Lab and works with AB channels). Before feeding a grayscale image, you must replicate it into a 3-channel RGB: gray → [gray, gray, gray]. In Core ML this is done in preprocessing, not in the model itself.
iOS: Running Inference
let config = MLModelConfiguration()
config.computeUnits = .cpuAndNeuralEngine // ANE for FLOAT16
let model = try DeOldify_artistic(configuration: config)
// Prepare: grayscale CVPixelBuffer → RGB
func prepareInput(from grayImage: UIImage) -> CVPixelBuffer? {
// Create RGB pixel buffer from grayscale, replicating channel
var pixelBuffer: CVPixelBuffer?
CVPixelBufferCreate(nil, width, height,
kCVPixelFormatType_32BGRA, nil, &pixelBuffer)
// ... copy gray channel into all three
return pixelBuffer
}
let input = DeOldify_artisticInput(input: pixelBuffer)
let output = try model.prediction(input: input)
let colorizedImage = UIImage(cvPixelBuffer: output.output)
On iPhone 13, a 512×512 image processes in 0.8–1.2 seconds. For Full HD (1920×1080), we use tiled inference with 512×512 patches and blending at seams. The tile-based approach creates a problem of color inconsistency between patches: the model might color one sky fragment blue and a neighboring one gray. The solution is global color histogram matching: normalize each tile's histogram to the global histogram.
Android: TFLite with ONNX Runtime as an Alternative
// ONNX Runtime gives flexibility: one model for iOS and Android
val env = OrtEnvironment.getEnvironment()
val session = env.createSession(
"deoldify_optimized.onnx",
OrtSession.SessionOptions().apply {
addNnapi() // ONNX Runtime NNAPI delegate for acceleration
}
)
val inputTensor = OnnxTensor.createTensor(env, inputArray, longArrayOf(1, 3, 512, 512))
val results = session.run(mapOf("input" to inputTensor))
val outputArray = (results[0].value as Array<*>)
ONNX Runtime Mobile is a good choice when the same model is needed on both platforms — no need for double conversion. The NNAPI delegate works on devices with Android 8.1+. ONNX Runtime reduces deployment complexity by 3x compared to separate Core ML and TFLite builds.
UX: What to Consider
Colorization is a slow operation (1–5 seconds). Show an animated progress indicator. A good pattern is a before/after slider: the user drags a divider and sees the original and result side by side. This is both UX and a clear demonstration of the model's work.
Save the result in .heic or .jpg with maximum quality. The colorization result poorly tolerates repeated JPEG compression: artifacts on color transitions become noticeable.
What's Included in the Work
- Selection and conversion of the model for the target platform (Core ML / TFLite / ONNX)
- Optimization for specific devices (Neural Engine, GPU, NNAPI)
- Implementation of tiled inference with color normalization
- UI development with before/after comparison and progress
- Integration of saving to gallery and sharing
- Documentation on the model, preprocessing, and instructions for App Store Review (according to App Store Review Guidelines section 5.1 for photo processing)
- Testing on historical photos of varying quality
Savings on licenses: you don't pay for open-source models. Typical development cost for one platform is $8,000–$12,000, saving you up to $20,000 compared to hiring an in-house team. Development cost is comparable to one developer's monthly salary.
We provide turnkey integration (под ключ) in 2–8 weeks. The work includes (входит) all steps above. Contact us to evaluate your project for free. Write to us for a quote.
Timeline Estimates
| Stage | One Platform | Both Platforms |
|---|---|---|
| Model selection and conversion | 1 week | 1.5 weeks |
| Inference and UI implementation | 1-2 weeks | 2-3 weeks |
| Tiled inference + color normalization | 0.5-1 week | 1-2 weeks |
| Testing and optimization | 0.5-1 week | 1-1.5 weeks |
| Total | 2–4 weeks | 5–8 weeks |
We can implement the solution for you in as little as 2 weeks for a single platform. Get a consultation — we will evaluate your project and propose the optimal stack within two days.







