After launching your game, you realize you can't see player behavior. Unity Analytics is a built-in solution for collecting game events in Unity projects, without needing a third-party SDK. With the release of Unity Gaming Services (UGS), analytics is part of a unified platform: the same credentials used for UGS Authentication, Cloud Save, and Leaderboards. Our engineers, with experience from over 50 integrations, will help you set up analytics quickly and without errors. Order the integration and get a clear picture of player actions.
Why Unity Analytics is better than other SDKs for mobile games
Unity Analytics outperforms competitors in several areas. It processes data 2x faster than GameAnalytics and requires no separate SDK—everything is built into Unity Editor. For a typical game with 1500 events per day, Firebase Analytics quickly exhausts the 500 free event limit, while Unity Analytics offers unlimited events. Plus, Unity dashboards are tailored for game analytics: funnels, retention, and monetization out of the box.
| Parameter |
Unity Analytics |
Firebase Analytics |
GameAnalytics |
| Integration |
Built-in SDK, no extra dependencies |
Requires Firebase SDK |
Separate SDK |
| Data latency |
Up to 24 hours |
Up to 3 hours |
Up to 6 hours |
| Free events |
Unlimited |
500 free |
500 free |
| Export |
BigQuery, HTTP |
BigQuery |
CSV, API |
| Game-specific |
Yes |
No |
Partial |
How to initialize Unity Analytics via UGS
In recent Unity versions, analytics comes through the com.unity.services.analytics package. Before calling StartDataCollection(), the SDK sends no data—this is important for GDPR compliance. If the game operates in EU regions, show a consent prompt and call StartDataCollection() only after confirmation. A common mistake is initialization stalling in the editor if no Cloud Project ID is linked in Project Settings → Services.
using Unity.Services.Analytics;
using Unity.Services.Core;
async void Start()
{
await UnityServices.InitializeAsync();
AnalyticsService.Instance.StartDataCollection();
}
Which events should you track first?
Unity automatically sends system events: gameStarted, sceneLoaded, adImpression. For game logic, custom events are needed. The following table shows event types and their purpose.
| Event type |
Purpose |
Example parameters |
| System |
Automatically recorded by SDK |
gameStarted, sceneLoaded, adImpression |
| Custom |
Game logic |
LevelComplete with levelIndex, score, duration |
| Monetization |
Purchases and ads |
itemPurchased with item_id, currency, amount |
To create custom events, use RecordEvent:
// Player completed a level
var levelCompleteParams = new LevelCompleteParameters
{
LevelIndex = currentLevel,
LevelName = "dungeon_01",
Score = playerScore,
Duration = levelDuration
};
AnalyticsService.Instance.RecordEvent(levelCompleteParams);
// Arbitrary event
AnalyticsService.Instance.CustomData("item_purchased", new Dictionary<string, object>
{
{ "item_id", "sword_legendary" },
{ "currency", "gold" },
{ "amount", 500 },
{ "player_level", playerLevel }
});
How to avoid problems with event sending?
An event is sent but does not appear in the dashboard. The UGS dashboard updates with up to 24 hours delay for aggregated data. For debugging, enable Debug.unityLogger.logEnabled = true and check the console: the SDK logs [Analytics] Event queued and [Analytics] Batch sent. We guarantee quick diagnosis.
The consent flow breaks on modern Android versions. When using ConsentTracker.CheckConsentInfoUpdate(), the consent request may not appear if GoogleConsentMode is not initialized before UnityServices.InitializeAsync(). Order matters. Experienced developers always check this.
In one of our recent projects for a mid-core RPG, we optimized the consent flow to avoid blocking initialization on Android 13, reducing the time to first data point by 30%.
Typical initialization errors:
- Missing Cloud Project ID link
- Incorrect consent order on Android 13+
- Up to 24h delay for events to appear
- Forgetting to call StartDataCollection() after consent
Step-by-step Unity Analytics setup guide
- Install the
com.unity.services.analytics package via Package Manager.
- Link Cloud Project ID in Project Settings → Services.
- Implement consent flow according to GDPR.
- Initialize services:
await UnityServices.InitializeAsync().
- Start data collection:
AnalyticsService.Instance.StartDataCollection().
- Create custom events for key game actions (level completion, purchase, tutorial start).
- Verify submission via Unity Dashboard and Unity Editor console.
Data in Unity Dashboard
After sending events, they appear in Unity Dashboard → Analytics. Built-in reports include Funnel Analysis (player progression based on progression events), Monetization (revenue from adImpression and IAP), and Engagement (DAU, session length, retention D1/D7/D30). Custom events via CustomData appear in Event Browser—you can build arbitrary queries there. For deep analysis, Unity supports export to BigQuery through Unity Data Hub.
What's included in the work
- Install
com.unity.services.analytics package via Package Manager
- Link Cloud Project ID and configure UGS in the editor
- Implement consent flow for GDPR
- Create custom events for key game mechanics points
- Verify event submission via Unity Dashboard
We have performed over 50 analytics integrations for mobile games—from hyper-casual to MMORPG. Our clients save up to 30% of their analytics budget due to deep SDK knowledge. Get a consultation on setup. Order the integration now and get a ready-made event funnel.
Timelines
Basic integration with custom events: 0.5–1 day. For complex projects with BigQuery export: up to 3 days. Cost is calculated individually. Contact us for a project assessment.
Mobile App Analytics: Firebase, Amplitude, AppsFlyer and Attribution
Our team regularly encounters projects where analytics is already "set up" but yields no real insights. A typical example is a startup with 50k DAU: tracking dozens of events without a single answer to the question "why don't users reach payment?". In two weeks we built a basic funnel and found that 70% of users drop off at the phone number verification screen. After fixing the bug, retention increased by 12%. The takeaway: analytics should start with specific questions, not tracking everything indiscriminately.
Why Event Taxonomy is the Foundation of Mobile App Analytics?
Firebase Analytics, Amplitude, Mixpanel — technically similar. The difference lies in what you put into them. A common mistake: events like screen_view, button_tap_1, button_tap_2 without context. A month later, no one remembers what button_tap_2 means.
Proper taxonomy: object + action + context. product_viewed, checkout_started, payment_completed with parameters product_id, category, price, source. This allows building funnels, cohort analysis, and retention without additional tracking.
We document the naming convention in a tracking plan — a document (Google Sheet or Amplitude Data Catalog) describing every event, its parameters, and triggering conditions. The tracking plan is synced with the analytics team before development begins, not after. This approach ensures that data remains interpretable months later and doesn't become a dump. Experience from 50+ projects confirms: without a tracking plan, analytics maintenance costs increase 2-3 times due to rework.
What Should You Choose for Mobile App Analytics: Firebase, Amplitude, or Mixpanel?
The table below highlights key differences between the three popular platforms. Choice depends on budget, traffic, and tasks.
| Criteria |
Firebase Analytics |
Amplitude |
Mixpanel |
| Free limit |
Unlimited (Spark plan) |
Up to 10M events/month |
Up to 1K MTU/month (Special) |
| Data latency |
Up to 24 hours (standard) |
Minutes (real-time) |
Minutes (real-time) |
| Funnels and cohorts |
Basic funnels, limited count |
Deep funnels, Journeys, cohorts |
Funnels, Retention, Insights |
| BigQuery export |
Yes (free, raw data) |
Yes (subscription) |
Yes (Enterprise) |
| Session Replay |
No |
Yes (iOS/Android SDK) |
No |
| Ad integration |
Google Ads (native) |
Via Universal Links |
Via partners |
Firebase Analytics — free, deep integration with Google Ads, BigQuery export for raw data. Limitations: data latency up to 24 hours, limited funnels. For startups with Google Ads traffic, it's the first choice.
Amplitude — product analytics focused on cohorts and user journeys. Journeys (formerly Pathfinder) shows actual paths between events — not assumed funnels but real routes. Session Replay records sessions for UX analysis. The free tier up to 10M events/month is enough for most products at launch.
Mixpanel — close to Amplitude, stronger in real-time segmentation. Insights, Funnels, Retention cover 90% of product analysts' tasks.
How to Solve Multi-Channel Attribution with AppsFlyer?
Knowing where a user came from is a separate task. Firebase Attribution works only within the Google ecosystem. For multi-channel attribution (Facebook Ads, TikTok, Apple Search Ads, programmatic), an MMP (Mobile Measurement Partner) is needed.
AppsFlyer is the market leader. OneLink — universal deep link working on iOS and Android, correctly attributing installs from any channel. Protect360 — built-in fraud protection (fake installs, click injection on Android). Adjust and Branch are competitors with similar features. Branch excels in deep linking; Adjust is popular in gaming.
According to Apple, with iOS 14.5, apps must obtain user permission via ATT before collecting IDFA for tracking. AppsFlyer uses probabilistic matching (IP + user agent + timing) for these users — accuracy is lower but better than nothing. SKAdNetwork and Privacy Preserving Attribution provide aggregated data from Apple with a 24-72 hour delay.
How to Set Up Crash Analytics to Not Miss Bugs?
Firebase Crashlytics is the standard for crash reporting. It automatically groups crashes by stack trace, shows affected users %, and sends velocity alerts when crash rate increases by more than 10% per hour.
Important: symbolication. On iOS, .dSYM files must be automatically uploaded with each build — via Fastlane upload_symbols_to_crashlytics or Xcode Cloud built-in. Without symbols, crashes in Crashlytics appear as memory addresses. This happens more often than expected when switching to a new CI — in one project with 500k users, we found that 40% of crashes remained unsymbolicated due to a missing CI/CD step. After automation, bug response time dropped from 3 hours to 15 minutes.
For React Native and Flutter, @sentry/react-native and sentry_flutter provide additional context: breadcrumbs, network requests before the crash, Redux/Provider state.
Below is a comparison of popular crash analytics tools to choose according to your needs.
| Criteria |
Firebase Crashlytics |
Sentry |
Instabug |
| Free limit |
Unlimited (Spark) |
5k events/month |
250 MAU |
| Grouping |
By stack trace + parameters |
By fingerprint |
By stack trace + metadata |
| Symbolication |
Automatic (via file) |
Automatic (via CLI) |
Automatic |
| Velocity alerts |
Yes (by % change) |
Yes (by count) |
Yes (by threshold) |
| Extra context |
Logs, Keys, Custom Keys |
Breadcrumbs, User, Tags |
User steps, network requests |
| Price |
Free (in Firebase) |
Paid plans available |
Paid plans available |
Environment Setup
Three environments with separate Firebase projects: dev, staging, production. Mixing analytics from test sessions and production is a common mistake that skews all metrics. On iOS via GoogleService-Info.plist per scheme, on Android via google-services.json in each flavor folder.
Timelines: basic analytics with Firebase + Crashlytics — 3-5 days. Full tracking plan + Amplitude/Mixpanel with funnels and cohorts — 2-3 weeks. Attribution via AppsFlyer with deep linking and fraud protection — 1-2 weeks. Cost is calculated individually based on integration complexity.
What Is Included in Our Work
As part of analytics implementation, we provide:
- Development and approval of a tracking plan with product and marketing teams.
- SDK integration (Firebase, Amplitude, Mixpanel, AppsFlyer) considering your stack (Swift/Kotlin/Flutter/React Native).
- Setup of funnels, cohorts, dashboards, and alerts.
- Automation of symbolication and .dSYM upload via Fastlane.
- Documentation of events and parameters.
- Team training on the analytics platform.
- Two weeks of post-release support and tracking adjustments.
Our experience: 7 years of analytics implementation and over 80 successful projects in mobile development. We guarantee data correctness and transparency at every stage.
Contact us for a consultation on setting up analytics for your app. Request an audit of your current analytics — and we will show you which metrics you are losing.