In a project with 50+ services and repositories, manually registering dependencies via GetIt becomes chaos. injection_container.dart balloons to 500+ lines, the registration order gets messed up, and during refactoring developers forget to update registrations. The result: StateError: No instance of type ApiService found at runtime. We've encountered this dozens of times and learned to solve the problem automatically. On one project, manual registration took up to 3 days of work for every new feature.
Setting up injectable — a code generator on top of GetIt — reduces manual code by 70% and eliminates registration errors. You simply write @injectable or @lazySingleton annotations, run build_runner, and it generates the injection.config.dart file. That's it — DI becomes clean and declarative. This lowers maintenance effort by up to 80%.
How injectable simplifies dependency management
Manual registration in GetIt doesn't scale: with 50+ dependencies it's easy to lose track of the order, forget to update during refactoring, and someone else's injection_container often becomes a kind of black box. injectable eliminates this manual work — add an annotation to your class, run build_runner, and the file updates automatically. Time savings: up to 2 hours per week on DI maintenance. In practice, that means developers spend less time on routine tasks and make fewer mistakes.
How to set up injectable in a project
Basic setup takes 10-15 minutes. Add dependencies to pubspec.yaml:
dependencies:
get_it: ^7.6.0
injectable: ^2.3.0
dev_dependencies:
injectable_generator: ^2.4.0
build_runner: ^2.4.0
Create an entry point — a file with an initialization function:
import 'package:get_it/get_it.dart';
import 'package:injectable/injectable.dart';
import 'injection.config.dart';
final sl = GetIt.instance;
@InjectableInit()
Future<void> configureDependencies() => sl.init();
Annotate your service, for example:
@lazySingleton
class ApiService {
final Dio _dio;
ApiService(this._dio);
}
Run generation: dart run build_runner build --delete-conflicting-outputs. For continuous generation use build_runner watch — it automatically updates code on every annotation change.
How to work with environments
injectable supports @Environment annotations — built-in support for dev, staging, production without manual conditionals. Example:
@dev
@LazySingleton(as: ApiService)
class MockApiService implements ApiService { ... }
@prod
@LazySingleton(as: ApiService)
class RealApiService implements ApiService { ... }
// Initialization with environment:
await configureDependencies(environment: Environment.prod);
In tests pass Environment.dev — mocks are automatically wired. No if statements in the injection container.
How to handle async dependencies
For asynchronous initialization use @factoryMethod:
@singleton
class DatabaseService {
late final Database _db;
@factoryMethod
static Future<DatabaseService> create() async {
final service = DatabaseService();
service._db = await openDatabase('app.db');
return service;
}
}
injectable generates registerSingletonAsync, and configureDependencies() returns a Future. Don't forget to await before runApp.
Why does the 'No instance of type' error occur?
The most common reason: a developer added a new annotated class but forgot to run build_runner. The app compiles with the old injection.config.dart, leaving the new class unregistered. Solution: include build_runner watch in your development workflow or set up a CI step to verify the generated code is up to date.
Tip for faster development
Run `build_runner watch` in a separate terminal. It automatically regenerates code when files with annotations change. This saves time and prevents errors.
Comparison: manual GetIt vs Injectable
| Parameter |
Manual GetIt |
Injectable |
| Code volume |
1 file with 300+ lines |
~10 lines + annotations |
| Risk of registration errors |
High (order forgotten) |
Low (code generation) |
| Environment support |
Manual logic |
Built-in via @Environment |
| Refactoring |
Need to edit injection_container |
Just change the annotation |
| Testing |
Additional manual mocks |
Easy environment switching |
Typical DI errors and their solutions
| Error |
Cause |
Solution |
| No instance of type |
build_runner not run |
Run build_runner or watch |
| Duplicate registration |
Same type registered twice |
Use @singleton or @lazySingleton |
| Circular dependency |
Wrong architecture |
Split services, use factories |
| Environment mismatch |
Wrong environment |
Specify Environment during initialization |
How we set up DI in your project
Dependency Injection setup is part of our standard Flutter project architecture. We handle it turnkey: install and configure dependencies (get_it, injectable, build_runner), create an entry point with environment support, annotate all services, repositories, and factories, set up async dependencies and factory methods, integrate code generation into CI/CD (automatic build_runner run), migrate existing manual injection containers to annotations, and document the DI architecture. After setup, your team gets a clear structure that's easy to scale when adding new features. A new developer can understand the DI layer in 30 minutes instead of several hours.
Our experience: 5+ years of Flutter development, over 30 completed mobile projects. We guarantee a stable and easily extensible DI layer. Contact us to discuss your task and get a consultation on your app's architecture. Order DI setup — we'll find the optimal solution for your project.
Work takes 1-3 days depending on project size. For a new project it's faster; for an existing one with manual DI it takes longer due to migration and verification of registration order. Result: clean, scalable DI architecture. We'll evaluate your project for free — just reach out.
Official Injectable documentation: pub.dev/packages/injectable
How to choose cross-platform development: Flutter, React Native, or KMM?
We often work with startups that need two apps—iOS and Android—with a budget for one team. Or corporations that want to release an internal tool in three months on both platforms. Cross-platform development solves a specific economic problem: one codebase instead of two. The question is not 'cross-platform or native'—it's 'which tool for which task.'
Each framework dictates its own stack and imposes limitations. An incorrect choice leads to rewriting the project in six months—we've seen it many times with clients who came to us after a failed first attempt. Therefore, before starting, we conduct an audit of technical requirements and team expertise. With 8+ years of cross-platform experience and 50+ delivered apps, we know the pitfalls firsthand.
The three main players now: Flutter, React Native, and Kotlin Multiplatform Mobile. They solve different problems and are poorly compared head-on. Below, we'll break down how to choose the best option for your project.
How do we choose the technology? 4 steps
-
Requirements analysis — list of native APIs, need for offline work, branded UI or standard.
-
Team assessment — expertise in Dart, JavaScript/Kotlin, availability of an iOS developer.
-
Proof-of-concept — implement a critical scenario on the chosen stack in 2–3 days.
-
Final decision — based on performance benchmarks and maintenance cost.
Case from our practice: a fintech startup needed an MVP on both platforms in 10 weeks. Their team had deep React experience, so we selected React Native. The app passed App Store and Google Play review on the first submission, and they launched on schedule. That choice saved 4 weeks compared to training for Flutter.
Comparison of Flutter and React Native: under the hood
Rendering model
Flutter renders UI independently via the Impeller engine (replaced Skia starting with version 3.10). The platform only provides a canvas—Flutter draws every pixel itself. This means:
- Pixel-perfect on all platforms. The same widget looks identical on iOS and Android—good for branded apps, bad if you need a 'native' look on each platform.
- No dependency on OS version. Material 3 in Flutter works the same on Android 8 and Android 14. System Android components are not involved.
- Platform channels for native code. Access to camera, Bluetooth, NFC—via
MethodChannel or EventChannel. flutter_camera, flutter_blue_plus are wrappers over platform channels.
React Native uses native platform components. <View> on iOS is UIView. <Text> is UILabel. This means:
- Native look and feel without extra effort.
- New Architecture (Fabric + TurboModules) with JSI removed the JSON bridge between JS and native code. Synchronous calls work without serialization. This is critical for animations and gestures.
- React Native Reanimated 3 runs worklets on the UI thread—animations at 60/120 fps without blocking the JS thread.
Performance in practice
For most business apps, the performance difference between Flutter and React Native New Architecture is imperceptible. The difference appears in edge cases.
Flutter is slower when interacting with platform APIs via platform channels—each call is asynchronous, with data serialization overhead. google_maps_flutter renders the map via PlatformView—a native UIView/View embedded in the Flutter tree. Before Impeller, this caused performance issues (Hybrid Composition vs Virtual Display). With Impeller, Flutter renders UI 2–3x faster on low-end devices compared to Skia, and PlatformView performance improved by 40%.
React Native is slower in scenarios with heavy JS logic on the main thread. Parsing large JSON, complex computations—these block the JS thread and appear as UI freezes. Solution: Hermes (JS engine optimized for RN) + offloading computations to a native module or react-native-workers. With Hermes, cold start time is reduced by 30–40% compared to JavaScriptCore—that's 2x improvement on older devices.
Ecosystem and maturity
| Parameter |
Flutter |
React Native |
| Language |
Dart |
JavaScript / TypeScript |
| Package manager |
pub.dev |
npm / yarn |
| Major companies |
Google, Alibaba, BMW |
Meta, Microsoft, Shopify |
| Hot reload |
Yes (stateful) |
Yes (Fast Refresh) |
| Desktop (macOS, Windows) |
Yes (stable) |
Experimental |
| Web |
Yes (CanvasKit / HTML) |
Partial (via React) |
| APK/IPA size |
~6 MB base |
~4 MB base |
Dart is a barrier to entry for teams with a JS/TS background. It's possible to learn basic Dart in a week, but shifting your mindset to Flutter widgets and widget tree takes longer.
TypeScript in React Native is the de facto standard. A team with React experience becomes productive faster.
When to choose Flutter?
- Need a unified branded UI on all platforms (iOS, Android, Web, Desktop).
- Team is ready for Dart.
- Lots of custom animation and custom UI—Flutter is more predictable.
- The app is not tied to specific native APIs.
When to choose React Native?
- Team has React/TypeScript expertise.
- Need native look and feel.
- Heavy use of native components (Maps, Camera with native capabilities).
- Sharing code with React web via monorepo.
Kotlin Multiplatform Mobile: a different story
KMM solves not a UI problem, but the problem of business logic duplication. The concept: write business logic, networking, caching, validation once in Kotlin. iOS receives a .framework via Kotlin/Native, Android uses the library directly. UI on each platform is native.
// Shared Kotlin code — works on iOS and Android
class UserRepository(
private val httpClient: HttpClient, // Ktor
private val database: AppDatabase // SQLDelight
) {
suspend fun getUser(id: String): User {
return database.userQueries.selectById(id).executeAsOneOrNull()
?: httpClient.get("$BASE_URL/users/$id").body<User>().also {
database.userQueries.insert(it)
}
}
}
Ktor — HTTP client for KMM (works on iOS via Darwin engine, on Android via OkHttp). SQLDelight generates a typesafe Kotlin API for SQLite, works on both platforms.
Real limitations of KMM
Coroutines on iOS: suspend functions from shared code are called through automatically generated wrappers. SKIE (Swift/Kotlin Interface Enhancer) from Touchlab significantly improves the Swift interface: async/await instead of callbacks, AsyncStream for Flow. Without SKIE, working with coroutines from Swift is inconvenient.
Compose Multiplatform: JetBrains is developing Compose for iOS — UI in Compose works on iOS via Metal. This blurs the line with Flutter: one Compose code for both platforms. Status today: Beta, with early adopters in production (Touchlab, JetBrains own products), but stability is lower than Flutter.
Complexity of iOS integration: XCFramework from KMM module is added to an Xcode project. SPM integration exists and works. But iOS developers must understand the Kotlin API and memory management rules via Kotlin/Native (ARC + Kotlin GC work together, which is not always obvious).
When KMM is justified
The company already has mature iOS and Android teams that duplicate business logic. Switching everything to Flutter or React Native is too radical. KMM allows starting small: extract networking and models into shared code, keep UI native. Gradual migration without rewriting everything.
Typical mistakes in technology selection
Choosing Flutter "because it's a single codebase" for an app heavily reliant on native APIs (custom camera, BLE, background processing). Implementing these via platform channels adds complexity that eats up the development speed advantage.
React Native without understanding the JS thread. Heavy operations on the JS thread cause visible freezes. This is solvable, but requires understanding the architecture—otherwise the app will perform worse than native.
KMM without an iOS developer on the team. Shared Kotlin code requires an iOS engineer who integrates the framework into Xcode, writes SwiftUI on top of KMM APIs, and debugs Kotlin/Native crashes.
What is the development process and timeline?
A cross-platform project goes through the same stages as a native one: requirements audit → stack selection → design → development → testing on real devices of both platforms → publication in App Store and Google Play → support.
Testing on real devices is not optional. An emulator does not reproduce memory issues on budget Android phones and does not show differences in gesture behavior on iOS. We test 40+ scenarios on at least 5 real devices covering both OS versions.
| Project Type |
Flutter |
React Native |
| MVP (8–12 screens) |
7–12 weeks |
7–12 weeks |
| Medium (20–30 screens) |
3–5 months |
3–5 months |
| Complex (native integrations, AI) |
5–8 months |
5–8 months |
Budget savings compared to two native teams can be up to 40–50%. The cost is calculated individually after analyzing the stack and requirements.
What's included in our work
- Technical audit and stack selection for your project.
- Architecture design (clean architecture, MVVM, BLoC/Redux).
- UI development according to design mockups for both platforms.
- Integration of native modules (camera, geolocation, push notifications).
- CI/CD setup (GitHub Actions, Codemagic).
- Testing on real devices (iOS/Android) — at least 40 scenarios.
- Preparation and publication in App Store and Google Play following guidelines (App Store Review, Google Play Policy).
- Technical support for 3 months after launch.
- Handover of source code, documentation, and access — all turnkey.
We'll evaluate your project in one day—get a consultation on stack selection. Order turnkey development and receive a cross-platform app within the agreed timeline, backed by our experience and guaranteed milestones.