Creating a Flutter Plugin for Native Functionality
You're integrating a proprietary partner SDK—a C++ library with native calls. There are no ready-made plugins on pub.dev, and wrapping via ffi isn't viable due to complex lifecycle management—for example, proper memory handling and synchronization with the Dart isolate. Sound familiar? Then we build a custom plugin using Platform Channels. Our mobile development team, with 5+ years of experience, handles such projects end-to-end: from API design to publishing on pub.dev and integration into your project. We have implemented over 30 custom plugins for clients in fintech, healthcare, and IoT. We cut integration costs by up to 40% by leveraging Pigeon and optimizing platform channels.
How to Choose the Right Platform Channel?
Choosing the correct channel is the foundation of a stable plugin. Let's compare three options:
| Channel |
Purpose |
Typical Scenario |
MethodChannel |
Call a method and get a result (request/response) |
Getting OS version, reading a file |
EventChannel |
Stream events from native code to Dart |
Sensor data stream, subscribing to BLE notifications |
BasicMessageChannel |
Bidirectional arbitrary data transfer with custom codec |
Exchanging complex structures not fitting StandardMessageCodec |
A typical example: a plugin for BLE devices. Device scanning—EventChannel (continuous stream of found devices). Connection/disconnection—MethodChannel. Receiving characteristic notifications—again EventChannel.
Why Pigeon Is Better Than Manual Serialization?
StandardMessageCodec (default) supports primitives, List, Map. For custom objects, we serialize to Map<String, dynamic> on the Dart side and get HashMap on Kotlin / [String: Any] on Swift. But this is prone to key name typos. The alternative—Pigeon: a tool from the Flutter team that generates type-safe APIs from a .dart specification. Pigeon generates Kotlin/Swift code with typed classes, eliminating runtime errors from method name typos. Using Pigeon reduces development time by 30–40% and simplifies maintenance. According to official Flutter documentation, Pigeon is recommended for plugins with complex serialization. More details at Platform Channels.
Compare the two strategies:
| Approach |
Type Safety |
Development Time |
Maintenance |
| Manual serialization |
No (runtime errors) |
Longer (tests needed) |
Harder (key agreement) |
| Pigeon |
Yes (compile-time) |
30–40% faster |
Easier (autogeneration) |
How We Develop the Plugin: Steps
-
Requirements analysis: which native functions, permissions, lifecycle. We estimate scope: 1–2 methods for one platform, or 10+ with EventChannel for both.
-
Dart API design: contract via Pigeon or manual MethodChannel/EventChannel. Determine data types.
-
iOS (Swift) and Android (Kotlin) implementation: use
FlutterPlugin, ActivityAware, MethodCallHandler. Handle all edge cases and errors.
-
Testing: unit tests on Dart, integration tests on both platforms, testing on real devices.
-
Integration into your project: connect via git dependency or publish on pub.dev.
-
Documentation: README with API, examples, CHANGELOG.
Common Platform Channel Mistakes
- Double call to
result.success() on Android—IllegalStateException: Reply already submitted. We ensure every call completes exactly once.
-
EventSink leak on screen rotation on Android. Solution: nullify sink in onCancel() and check before every call.
- Method name mismatch between Dart and native code. Pigeon eliminates this.
Plugin Structure
Created via flutter create --template=plugin my_plugin. Structure:
my_plugin/
lib/my_plugin.dart — Dart API
android/src/.../MyPlugin.kt — Android implementation
ios/Classes/MyPlugin.swift — iOS implementation
example/ — example app for testing
Dart side declares the contract:
class MyPlugin {
static const MethodChannel _channel = MethodChannel('my_plugin');
static Future<String?> getPlatformVersion() async {
return await _channel.invokeMethod<String>('getPlatformVersion');
}
static Stream<ScanResult> get scanResults {
return const EventChannel('my_plugin/scan_results')
.receiveBroadcastStream()
.map((data) => ScanResult.fromMap(Map<String, dynamic>.from(data)));
}
}
Android Implementation: FlutterPlugin + ActivityAware
On Android, the plugin implements FlutterPlugin for lifecycle, MethodCallHandler for handling calls. If an Activity is needed (e.g., for permission requests), additionally ActivityAware:
class MyPlugin : FlutterPlugin, MethodCallHandler, ActivityAware {
private lateinit var channel: MethodChannel
private var activity: Activity? = null
override fun onAttachedToEngine(binding: FlutterPlugin.FlutterPluginBinding) {
channel = MethodChannel(binding.binaryMessenger, "my_plugin")
channel.setMethodCallHandler(this)
}
override fun onMethodCall(call: MethodCall, result: Result) {
when (call.method) {
"getPlatformVersion" -> result.success("Android ${android.os.Build.VERSION.RELEASE}")
else -> result.notImplemented()
}
}
override fun onAttachedToActivity(binding: ActivityPluginBinding) {
activity = binding.activity
}
}
Critical point: result.success(), result.error(), and result.notImplemented() must be called exactly once. Calling result.success() twice crashes with IllegalStateException: Reply already submitted. We guarantee no such errors in our code.
iOS Implementation in Swift
public class MyPlugin: NSObject, FlutterPlugin {
public static func register(with registrar: FlutterPluginRegistrar) {
let channel = FlutterMethodChannel(
name: "my_plugin",
binaryMessenger: registrar.messenger()
)
let instance = MyPlugin()
registrar.addMethodCallDelegate(instance, channel: channel)
}
public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
switch call.method {
case "getPlatformVersion":
result("iOS " + UIDevice.current.systemVersion)
default:
result(FlutterMethodNotImplemented)
}
}
}
EventChannel and Memory Leaks
When using EventChannel on Android, the native side receives an EventSink. A typical leak: holding EventSink in a field, Activity recreates on screen rotation, old EventSink is not validated—calling sink.success() after destruction throws an exception. Solution: nullify sink in onCancel() and check before every call.
Publishing and Versioning
For internal use, the plugin lives in a git repository and is connected via path or git dependency in pubspec.yaml. For pub.dev publication, run flutter pub publish with mandatory pubspec.yaml fields (homepage, repository) and a complete CHANGELOG.md.
What's Included in the Work
- Dart API and native implementation for iOS and Android
- Integration with your project (usage example)
- API and build documentation
- Publication on pub.dev or git repository access
- Guarantee of stable platform channels and error handling
Timelines
Development timeline: simple (1–2 methods, one platform)—2–4 days. Full cross-platform plugin with EventChannel, permissions, and edge-case handling—2–4 weeks. Pricing is determined after analysis. Get a consultation: contact us for an assessment of your project. We have already implemented over 30 custom plugins for clients in fintech, healthcare, and IoT—join them. Order plugin development now.
How to choose cross-platform development: Flutter, React Native, or KMM?
We often work with startups that need two apps—iOS and Android—with a budget for one team. Or corporations that want to release an internal tool in three months on both platforms. Cross-platform development solves a specific economic problem: one codebase instead of two. The question is not 'cross-platform or native'—it's 'which tool for which task.'
Each framework dictates its own stack and imposes limitations. An incorrect choice leads to rewriting the project in six months—we've seen it many times with clients who came to us after a failed first attempt. Therefore, before starting, we conduct an audit of technical requirements and team expertise. With 8+ years of cross-platform experience and 50+ delivered apps, we know the pitfalls firsthand.
The three main players now: Flutter, React Native, and Kotlin Multiplatform Mobile. They solve different problems and are poorly compared head-on. Below, we'll break down how to choose the best option for your project.
How do we choose the technology? 4 steps
-
Requirements analysis — list of native APIs, need for offline work, branded UI or standard.
-
Team assessment — expertise in Dart, JavaScript/Kotlin, availability of an iOS developer.
-
Proof-of-concept — implement a critical scenario on the chosen stack in 2–3 days.
-
Final decision — based on performance benchmarks and maintenance cost.
Case from our practice: a fintech startup needed an MVP on both platforms in 10 weeks. Their team had deep React experience, so we selected React Native. The app passed App Store and Google Play review on the first submission, and they launched on schedule. That choice saved 4 weeks compared to training for Flutter.
Comparison of Flutter and React Native: under the hood
Rendering model
Flutter renders UI independently via the Impeller engine (replaced Skia starting with version 3.10). The platform only provides a canvas—Flutter draws every pixel itself. This means:
- Pixel-perfect on all platforms. The same widget looks identical on iOS and Android—good for branded apps, bad if you need a 'native' look on each platform.
- No dependency on OS version. Material 3 in Flutter works the same on Android 8 and Android 14. System Android components are not involved.
- Platform channels for native code. Access to camera, Bluetooth, NFC—via
MethodChannel or EventChannel. flutter_camera, flutter_blue_plus are wrappers over platform channels.
React Native uses native platform components. <View> on iOS is UIView. <Text> is UILabel. This means:
- Native look and feel without extra effort.
- New Architecture (Fabric + TurboModules) with JSI removed the JSON bridge between JS and native code. Synchronous calls work without serialization. This is critical for animations and gestures.
- React Native Reanimated 3 runs worklets on the UI thread—animations at 60/120 fps without blocking the JS thread.
Performance in practice
For most business apps, the performance difference between Flutter and React Native New Architecture is imperceptible. The difference appears in edge cases.
Flutter is slower when interacting with platform APIs via platform channels—each call is asynchronous, with data serialization overhead. google_maps_flutter renders the map via PlatformView—a native UIView/View embedded in the Flutter tree. Before Impeller, this caused performance issues (Hybrid Composition vs Virtual Display). With Impeller, Flutter renders UI 2–3x faster on low-end devices compared to Skia, and PlatformView performance improved by 40%.
React Native is slower in scenarios with heavy JS logic on the main thread. Parsing large JSON, complex computations—these block the JS thread and appear as UI freezes. Solution: Hermes (JS engine optimized for RN) + offloading computations to a native module or react-native-workers. With Hermes, cold start time is reduced by 30–40% compared to JavaScriptCore—that's 2x improvement on older devices.
Ecosystem and maturity
| Parameter |
Flutter |
React Native |
| Language |
Dart |
JavaScript / TypeScript |
| Package manager |
pub.dev |
npm / yarn |
| Major companies |
Google, Alibaba, BMW |
Meta, Microsoft, Shopify |
| Hot reload |
Yes (stateful) |
Yes (Fast Refresh) |
| Desktop (macOS, Windows) |
Yes (stable) |
Experimental |
| Web |
Yes (CanvasKit / HTML) |
Partial (via React) |
| APK/IPA size |
~6 MB base |
~4 MB base |
Dart is a barrier to entry for teams with a JS/TS background. It's possible to learn basic Dart in a week, but shifting your mindset to Flutter widgets and widget tree takes longer.
TypeScript in React Native is the de facto standard. A team with React experience becomes productive faster.
When to choose Flutter?
- Need a unified branded UI on all platforms (iOS, Android, Web, Desktop).
- Team is ready for Dart.
- Lots of custom animation and custom UI—Flutter is more predictable.
- The app is not tied to specific native APIs.
When to choose React Native?
- Team has React/TypeScript expertise.
- Need native look and feel.
- Heavy use of native components (Maps, Camera with native capabilities).
- Sharing code with React web via monorepo.
Kotlin Multiplatform Mobile: a different story
KMM solves not a UI problem, but the problem of business logic duplication. The concept: write business logic, networking, caching, validation once in Kotlin. iOS receives a .framework via Kotlin/Native, Android uses the library directly. UI on each platform is native.
// Shared Kotlin code — works on iOS and Android
class UserRepository(
private val httpClient: HttpClient, // Ktor
private val database: AppDatabase // SQLDelight
) {
suspend fun getUser(id: String): User {
return database.userQueries.selectById(id).executeAsOneOrNull()
?: httpClient.get("$BASE_URL/users/$id").body<User>().also {
database.userQueries.insert(it)
}
}
}
Ktor — HTTP client for KMM (works on iOS via Darwin engine, on Android via OkHttp). SQLDelight generates a typesafe Kotlin API for SQLite, works on both platforms.
Real limitations of KMM
Coroutines on iOS: suspend functions from shared code are called through automatically generated wrappers. SKIE (Swift/Kotlin Interface Enhancer) from Touchlab significantly improves the Swift interface: async/await instead of callbacks, AsyncStream for Flow. Without SKIE, working with coroutines from Swift is inconvenient.
Compose Multiplatform: JetBrains is developing Compose for iOS — UI in Compose works on iOS via Metal. This blurs the line with Flutter: one Compose code for both platforms. Status today: Beta, with early adopters in production (Touchlab, JetBrains own products), but stability is lower than Flutter.
Complexity of iOS integration: XCFramework from KMM module is added to an Xcode project. SPM integration exists and works. But iOS developers must understand the Kotlin API and memory management rules via Kotlin/Native (ARC + Kotlin GC work together, which is not always obvious).
When KMM is justified
The company already has mature iOS and Android teams that duplicate business logic. Switching everything to Flutter or React Native is too radical. KMM allows starting small: extract networking and models into shared code, keep UI native. Gradual migration without rewriting everything.
Typical mistakes in technology selection
Choosing Flutter "because it's a single codebase" for an app heavily reliant on native APIs (custom camera, BLE, background processing). Implementing these via platform channels adds complexity that eats up the development speed advantage.
React Native without understanding the JS thread. Heavy operations on the JS thread cause visible freezes. This is solvable, but requires understanding the architecture—otherwise the app will perform worse than native.
KMM without an iOS developer on the team. Shared Kotlin code requires an iOS engineer who integrates the framework into Xcode, writes SwiftUI on top of KMM APIs, and debugs Kotlin/Native crashes.
What is the development process and timeline?
A cross-platform project goes through the same stages as a native one: requirements audit → stack selection → design → development → testing on real devices of both platforms → publication in App Store and Google Play → support.
Testing on real devices is not optional. An emulator does not reproduce memory issues on budget Android phones and does not show differences in gesture behavior on iOS. We test 40+ scenarios on at least 5 real devices covering both OS versions.
| Project Type |
Flutter |
React Native |
| MVP (8–12 screens) |
7–12 weeks |
7–12 weeks |
| Medium (20–30 screens) |
3–5 months |
3–5 months |
| Complex (native integrations, AI) |
5–8 months |
5–8 months |
Budget savings compared to two native teams can be up to 40–50%. The cost is calculated individually after analyzing the stack and requirements.
What's included in our work
- Technical audit and stack selection for your project.
- Architecture design (clean architecture, MVVM, BLoC/Redux).
- UI development according to design mockups for both platforms.
- Integration of native modules (camera, geolocation, push notifications).
- CI/CD setup (GitHub Actions, Codemagic).
- Testing on real devices (iOS/Android) — at least 40 scenarios.
- Preparation and publication in App Store and Google Play following guidelines (App Store Review, Google Play Policy).
- Technical support for 3 months after launch.
- Handover of source code, documentation, and access — all turnkey.
We'll evaluate your project in one day—get a consultation on stack selection. Order turnkey development and receive a cross-platform app within the agreed timeline, backed by our experience and guaranteed milestones.