Developing Instant Apps for Android

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Developing Instant Apps for Android
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Android Instant Apps Development

Android Instant Apps allows you to launch part of an application via URL without installation. The user follows a link in the browser or from another application—the needed functionality fragment launches instantly as a native Android application. With the advent of Google Play Instant in 2018, the mechanism became more mature, but architecture requirements are strict.

Modular Architecture Is a Mandatory Condition

Instant App is not "version 2.0". It's the consequence of correct modular architecture. The application is divided into Feature Modules, each of which can be loaded separately.

Google Play Instant supports two options:

Instant Experience via Dynamic Feature Module. A module with <dist:module dist:instant="true"/> in the manifest. Size is limited: 15 MB for the module loaded on first launch (Android 8.0+). On older devices—4 MB strict limit.

URL-based entry point. The application registers a URL through App Links in the manifest, Google Play Instant intercepts the transition and loads the needed module.

If the application is a monolith—you'll first need to modularize. This often takes more time than the Instant functionality itself.

Constraints and What You Can't Do

  • No access to BLUETOOTH, READ_CONTACTS, WRITE_EXTERNAL_STORAGE—high-risk permissions are blocked for Instant
  • SharedPreferences exist only within the session—after closing Instant Experience, data is lost if the user didn't install the app
  • No Service, BroadcastReceiver, ContentProvider in Instant module
  • PackageManager doesn't see other installed applications (starting with Android 11, this restriction exists for regular apps too via visibility filtering)

State transfer on install. This is a key UX moment: the user filled a form in Instant Experience, tapped "Install"—after installation, the data should persist. Mechanism: InstantApps.showInstallPrompt() with Cookie API (InstantApps.getInstantAppCookie() / setInstantAppCookie()). Cookie size—maximum PackageManager.getInstantAppCookieMaxBytes() bytes (usually 16 KB).

Deployment and Testing

Instant Apps are tested through Android Studio: Run → Edit Configurations → Deploy → Instant App. Device must be authorized in Google Play.

For production—upload through Google Play Console with the instant flag for the needed track. Testing on real devices via internal testing track with Instant enabled.

CI/CD: separate bundle target ./gradlew :feature-instant:bundleRelease generates .aab only for instant modules.

When This Makes Sense

Instant Apps work best for specific point scenarios: viewing a product before purchase, one game level, event registration, QR scanner. Complex scenarios with authentication, payment through methods other than Google Pay—are hindered by constraints.

The main value—conversion: the user lands in a working native application without installation friction, sees the value, and is more likely to install the full version.

Timeline

If the application is already modular—Instant Experience for one scenario: 3–5 weeks. Modularizing a monolith + Instant: 8–16 weeks depending on codebase size. Cost is calculated after auditing current architecture.