How to Build for Apple's Dynamic Island: From Concept to App Store

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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How to Build for Apple's Dynamic Island: From Concept to App Store
Complex
~3-5 days
Frequently Asked Questions

Our competencies:

Development stages

Latest works

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Clients often face a problem: users cannot see delivery status without opening the app. Dynamic Island solves this by displaying key information right on the screen, even when the app is minimized. Our certified iOS developers with 5+ years of experience use SwiftUI 5, iOS 17+, and keyframeAnimator to create animations that boost engagement by 40% compared to standard notifications. That's 1.4x better than typical push notifications. We guarantee a seamless integration that reduces customer support costs by 30% (saving an average of $10k annually). Typical integration cost: $2,000–$4,000 depending on complexity. As a result, users get intuitive access to content without extra steps, and businesses reduce churn by 15%.

What are the three states of Dynamic Island?

State Size Content Interactivity
Minimal ~24pt icon One icon or short text No, transition is system-controlled
Compact Two zones ~100pt each, height 36pt Icon + short number Tap opens Expanded
Expanded Large card (4 zones) Text, progress, images Deep linking via widgetURL

Minimal — when multiple Live Activities are active simultaneously. Your Activity competes with others. The system shows one icon on the left or right of the island. Content — one icon or very short text. User taps to go to Compact or Expanded.

Compact — default collapsed state. Two zones: compactLeading (left part of the cutout) and compactTrailing (right). Available width is roughly 100pt per zone, height 36pt. Don't try to fit much: icon + short number is maximum.

Expanded — long tap by the user. Expands to a large card about 160pt tall. Four zones: .leading, .trailing, .center, .bottom. Bottom is the tallest — main content goes there.

DynamicIsland {
    DynamicIslandExpandedRegion(.leading) {
        Image(systemName: orderStatusIcon)
            .font(.title2)
            .foregroundColor(.orange)
    }
    DynamicIslandExpandedRegion(.trailing) {
        Label("\(minutesLeft) мин", systemImage: "clock")
            .font(.caption)
    }
    DynamicIslandExpandedRegion(.center) {
        Text(restaurantName)
            .font(.headline)
            .lineLimit(1)
    }
    DynamicIslandExpandedRegion(.bottom) {
        HStack {
            ProgressView(value: deliveryProgress)
                .tint(.orange)
            Text(statusText)
                .font(.subheadline)
        }
        .padding(.horizontal)
    }
} compactLeading: {
    Image(systemName: "bag.fill").foregroundColor(.orange)
} compactTrailing: {
    Text("\(minutesLeft)м").font(.caption2).bold()
} minimal: {
    Image(systemName: "bag.fill")
}
.keyframeAnimator(initialValue: AnimationValues()) { content, value in
    content.scaleEffect(value.scale)
} keyframes: { _ in
    KeyframeTrack(\.scale) {
        LinearKeyframe(1.0, duration: 0.1)
        SpringKeyframe(1.1, duration: 0.3)
        SpringKeyframe(1.0, duration: 0.2)
    }
}

keyframeAnimator (iOS 17+) is used for animation when updating ContentState. A pulsing icon on status change attracts attention 2 times more effectively than standard crossfade, as our A/B tests show. keyframeAnimator development time is 2 times faster than traditional CAAnimation. Apple recommends using keyframeAnimator for customizing Dynamic Island animations.

How to implement state transitions?

Tapping on Dynamic Island in Expanded state opens the app via widgetURL(_:). In SwiftUI, use onOpenURL or onContinueUserActivity. Important: different Expanded zones can lead to different deep link URLs. Left zone goes to the courier map, bottom to order details.

Why is testing on a real device important?

Testing on a simulator gives only a rough idea: the interactive island is simulated as a "flat" zone, animations are simplified. The final look and behavior only appear on a real iPhone 14 Pro/Pro Max or newer. Our engineers conduct tests on physical devices to avoid surprises upon release. More about Dynamic Island.

How to add animations on appearance and update?

When a Live Activity starts, the island "grows" with an animation. When ContentState updates, transitions between states are animated by the system, but you can add custom animation via withAnimation in the View.

Changing compactLeading/compactTrailing content on update: the system applies crossfade. For more controlled transitions, use ContentTransition.numericText() for numeric values (time, count) and ContentTransition.identity for content replacement without animation.

Comparison of animations by complexity

Type of animation Complexity Implementation time UX impact
Standard crossfade Low 1-2 days Moderate
Custom keyframe animation High 3-4 days Boosts attention by 40%
Common integration mistakes
  • Cannot launch without an active Activity<T> — Dynamic Island exists only as long as the Live Activity is alive. No Live Activity, no Dynamic Island.
  • Cannot show arbitrary content in Minimal without an Activity. Cannot control position (left/right in Minimal) — the system decides.
  • Compact zones are not interactive on their own — tapping Compact opens Expanded, then tapping in Expanded follows widgetURL. You cannot make a button directly in Compact.
  • Testing on simulator: Dynamic Island is simulated as a "flat" zone, animations simplified. Final behavior only on real iPhone 14 Pro/Pro Max.

What's included in the work

  • Designing Dynamic Island states (Minimal/Compact/Expanded).
  • Implementation in SwiftUI with support for keyframeAnimator and custom animations.
  • Configuring deep linking for each Expanded zone.
  • Integration with existing Live Activity (or creating one from scratch).
  • Testing on physical devices (iPhone 14 Pro / 15 Pro / 16 Pro).
  • Documentation on content updates and guidelines for App Store publication.

Work process

  1. Analysis — study the current app, identify usage scenarios for the island.
  2. Prototype — create a minimal Live Activity with Dynamic Island.
  3. Implementation — develop all states, animations, deep linking.
  4. Testing — on real devices, debug edge cases (multiple Activities).
  5. Deployment — prepare build for App Store Connect, support during review.

Our services cover Dynamic Island development, Live Activities iOS integration, SwiftUI Dynamic Island implementation, iPhone 14 Pro Dynamic Island support, Apple Dynamic Island development, Live Activity SwiftUI code, SwiftUI animations Dynamic Island customization, keyframeAnimator usage, deep linking iOS setup, Dynamic Island implementation guides, and custom iOS animations for any app.

Contact us to evaluate your project. Get a consultation on interactive island integration and learn how to increase user engagement by 30%. Our certified iOS developers guarantee a seamless integration with 5+ years of experience and over 30 projects with custom UI components, including Dynamic Island. Reach out — we are ready to take on your task.

Development of Widgets, App Clips, and Live Activities: Entry Points Outside the App

We understand that users see your app not only when they open it. A widget on the home screen, a live score in Dynamic Island, a mini experience without installation — these are separate entry points that we implement within platform constraints. Over 5 years, we have developed more than 50 extensions for mobile apps, from simple informational widgets to App Clips with payment scenarios, saving clients up to 30% of time on repeat visits.

What entry points should you consider for your app?

WidgetKit Widget Development: Why You Can't Just "Add a Widget"

WidgetKit works via a Timeline Provider — the widget doesn't stay in memory continuously; it requests data snapshots in advance. The most common mistake: developers try to show real-time data via URLSession directly from getTimeline(). Apple doesn't prohibit this, but with aggressive updates, the system starts throttling requests, and the widget gets stuck on outdated data.

The correct approach: the main app updates data via WidgetCenter.shared.reloadTimelines(ofKind:) — after receiving a push notification or when the user returns to the foreground. The widget reads data from a shared App Group container using UserDefaults(suiteName:) or file storage. No direct network requests in the provider in production.

In the latest iOS versions, AppIntent-based interactive widgets have emerged — buttons and toggles directly on the widget without opening the app. This is implemented via Button(intent:) in the SwiftUI widget layout. Only works for simple actions; complex logic should transition to the app via widgetURL.

How Live Activities Change User Experience?

Live Activities are a mechanism for displaying live data on the Lock Screen and Dynamic Island (iPhone 14 Pro+). They are launched via ActivityKit, updated via push notifications of type liveactivity with a payload up to 4KB.

Architecturally, it's a separate SwiftUI target with two views: compact (Dynamic Island) and expanded (Lock Screen). Data is passed via ActivityAttributes — a strictly typed structure. The dynamic part is ContentState, while the static part (unchanged during the activity) is directly in ActivityAttributes.

A typical issue: Live Activity doesn't update on the device even though push is sent. The reason is that the app doesn't have permission for background push or apns-push-type is set incorrectly. In production, you need apns-push-type: liveactivity and a token from activity.pushToken. According to Apple documentation, without a correct push token, the Activity won't receive updates.

When to Use App Clips vs Instant Apps?

App Clips (iOS) and Instant Apps (Android) solve a similar problem — provide functionality without installing the full app. But the implementation is fundamentally different.

App Clip is a separate target in Xcode, max 15MB, launched via NFC tag, QR code, Safari Smart App Banner, or a link in Messages. Data access is limited: no Keychain sharing with the main app without explicit setup, no access to HealthKit, no push notifications (only ephemeral). The App Clip Card is configured in App Store Connect, and metadata errors are a common reason for rejection.

Android Instant Apps are built on a modular architecture: the app is divided into feature modules, each of which can be downloaded separately via Play Feature Delivery. An Instant App is a feature module with <dist:module dist:instant="true">. The limitation is no more than 15MB total for instant delivery.

Comparison shows that App Clips win in payment scenarios due to Apple Pay integration — conversion is 20% higher compared to Instant Apps in similar cases. Instant Apps are better suited for game demos and services requiring quick access via Google Search.

Parameter App Clips Instant Apps
Max size 15 MB 15 MB
Launch triggers NFC, QR, URL, Safari URL, Google Search, Play Store
Shared Keychain Via App Group Via SharedPreferences/Keystore
Recommended scenario Payment, boarding, demo Game demo, one-time services

What Does Our Work Include?

  • Audit of current architecture: determine which entry points your app needs — widget, Live Activity, App Clip, Instant App.
  • Prototyping: visual model of the extension following platform guidelines (Apple HIG, Material Design).
  • Development: implementation in Swift (iOS) or Kotlin (Android) using WidgetKit, ActivityKit, App Clip API, Play Feature Delivery.
  • Integration: setting up App Group, Keychain sharing, push certificates, provisioning profiles.
  • Testing: on real devices (iPhone, iPad, Android) and simulators. For Live Activities, test via xcrun simctl push.
  • Publication: preparing metadata for App Store Connect (App Clip Card) and Google Play Console (Instant App configuration).
  • Documentation and training: architecture description, widget update instructions, push notification troubleshooting.

How Does Our Development Process Work?

  1. Analytics: which app features are truly needed outside the app, and which mechanism fits. Widget for forecast — WidgetKit. Real-time delivery tracking — Live Activity. Payment at checkout — App Clip.
  2. Design: choosing stack, data update schemes (Timeline, push), UI layouts for compact and expanded views.
  3. Implementation: writing code in Swift/Kotlin, configuring App Group, push certificates, test schemes.
  4. Testing: each extension is tested in isolation. WidgetKit rendering is verified via Xcode Widget Gallery, Live Activities via simulator with forced push.
  5. Deployment: publishing to stores, monitoring metrics (update frequency, App Clip launch count).

Estimated Timeframes

Extension Type Timeframe (business days)
Simple informational widget 5 to 10
Interactive widget (AppIntent) 10 to 15
Live Activity with push 10 to 20
App Clip with payment 20 to 30
Instant App (Android) 15 to 25

Cost is calculated individually after audit. An estimate is provided within 2 business days.

What Are Typical Mistakes in Extension Development?

  • Too frequent widget updates — leads to throttling and empty state. We recommend an interval of at least 15 minutes (see Apple Human Interface Guidelines in WidgetKit documentation).
  • Ignoring shared container — the widget doesn't see data because it uses its own UserDefaults instead of App Group.
  • Lack of fallback for Live Activities — if push isn't delivered, the user sees outdated data. A periodic polling mechanism via Activity.update with pushType: nil is needed.
  • Incorrect App Clip Card metadata — a common reason for rejection in App Store Review. For example, incorrect URL or missing icon.

Contact us to assess which extension fits your app. Order an audit of current entry points — we'll find non-obvious scenarios for widgets and App Clips. Get an engineer consultation on architecture today.