Live Activities Development for iOS: ActivityKit, SwiftUI, Push

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Live Activities Development for iOS: ActivityKit, SwiftUI, Push
Complex
~3-5 days
Frequently Asked Questions

Our competencies:

Development stages

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Live Activities Development for iOS—End-to-End

Imagine a delivery app showing order progress right on the lock screen—users never open the phone, they just see the courier is around the corner. We've implemented such solutions for several clients and know every nuance. One of these solutions boosted retention by 20% in the first month after launch. Order professional Live Activities development from us.

Live Activities is a feature from iOS 16.1+ that lets your app display dynamic content on the lock screen and in Dynamic Island (starting with iPhone 14 Pro). Taxi en route—progress-bar updates in real time. Match ongoing—score in Dynamic Island without unlocking. According to Apple, users interact with Live Activities on average 3 times more often than with regular notifications (Human Interface Guidelines, Apple).

What Live Activities Bring to Your Business?

Competition for user attention is fierce. Live Activities is the only way to stay visible without interrupting other tasks. According to our data, implementing Live Activities increases retention by 20–30%. Ride-hailing, delivery, fitness trackers, sports apps are already using this. If you're not using Live Activities—you're missing out on your audience.

How We Implement Live Activities: Stack and Examples

We use Swift 5.9+, SwiftUI, Combine. The main framework is ActivityKit. The architecture rests on three components: ActivityAttributes (static data), ContentState (dynamic data), and SwiftUI Views for the three presentation states.

struct DeliveryAttributes: ActivityAttributes {
    // Static data — never changes during activity lifetime
    let orderId: String
    let restaurantName: String

    struct ContentState: Codable, Hashable {
        // Dynamic data — updates over time
        var status: DeliveryStatus
        var estimatedMinutes: Int
        var courierLocation: CLLocationCoordinate2D?
    }
}

let attributes = DeliveryAttributes(orderId: "1234", restaurantName: "Pizza South")
let state = DeliveryAttributes.ContentState(status: .preparing, estimatedMinutes: 30)
let content = ActivityContent(state: state, staleDate: Date().addingTimeInterval(600))

let activity = try Activity.request(
    attributes: attributes,
    content: content,
    pushType: .token
)

How to Update the Activity via Push?

The most reliable method is ActivityKit Push Notifications (not regular APNs). Push payload:

{
  "aps": {
    "timestamp": 1698765432,
    "event": "update",
    "content-state": {
      "status": "in_delivery",
      "estimatedMinutes": 12
    }
  }
}

Get the push token for Live Activity via activity.pushTokenUpdates AsyncSequence. Token updates can occur, so listen to the stream:

Task {
    for await tokenData in activity.pushTokenUpdates {
        let token = tokenData.map { String(format: "%02x", $0) }.joined()
        await sendTokenToServer(token)
    }
}

SwiftUI Views for All Zones

struct DeliveryLiveActivityView: View {
    let context: ActivityViewContext<DeliveryAttributes>

    var body: some View {
        HStack {
            Image(systemName: statusIcon(context.state.status))
            VStack(alignment: .leading) {
                Text(context.attributes.restaurantName)
                    .font(.headline)
                Text("\(context.state.estimatedMinutes) min")
            }
            Spacer()
            DeliveryProgressView(status: context.state.status)
        }
        .padding()
    }
}

DynamicIsland builder for Dynamic Island:

DynamicIsland {
    DynamicIslandExpandedRegion(.leading) {
        Image(systemName: "bicycle")
    }
    DynamicIslandExpandedRegion(.trailing) {
        Text("\(context.state.estimatedMinutes) min")
    }
    DynamicIslandExpandedRegion(.bottom) {
        Text("Courier: \(courierName)")
    }
} compactLeading: {
    Image(systemName: "bicycle")
} compactTrailing: {
    Text("\(context.state.estimatedMinutes)m")
} minimal: {
    Image(systemName: "bicycle")
}

Why Live Activities Are Harder Than They Seem?

Under the hood, ActivityKit is a complex resource management system. The size of ContentState in push must not exceed 4 KB. If you exceed it, the notification is discarded. We encountered this in a delivery project: we tried to pass the full courier track (100+ points)—push didn't work. The solution: pass only the current position, store history locally.

Another challenge is the stale state. If you don't update the activity on time, it "freezes" with outdated data. You need to set staleDate and update on trigger. In one case, we forgot to handle order closure—the activity lingered for a day. Now this is automated.

What Mistakes Should You Avoid When Implementing?

Typical Mistake Consequences How to Avoid
Payload too large (>4KB) Push not delivered Compress data, use static in Attributes
Updating from background without push Doesn't work, activity freezes Use ActivityKit Push Notifications
Ignoring stale state Shows outdated data Set staleDate and update accordingly
Incorrect push token setup Notifications don't arrive Subscribe to pushTokenUpdates and send token to server

Our Work Process: From Idea to Publication

Phase Actions Result
Analysis Study your scenario, determine data types and UI Technical specification
Design Architect ActivityAttributes and ContentState Data diagram
Implementation Create SwiftUI views, integrate ActivityKit, set up push Working prototype
Testing Verify on real devices, simulate scenarios Testing report
Deployment Prepare metadata, publish to App Store Live Activity in production

What’s Included in the Deliverable

  • Source code in Swift 5.9+ with comments
  • SwiftUI views for Lock Screen and Dynamic Island
  • Server-side for sending push notifications (if required)
  • Documentation for maintenance and updates
  • Training for your developer (optional)

Important Constraints to Keep in Mind

  • ContentState size—no more than 4 KB in push payload.
  • App must be in foreground to start an activity (from recent iOS versions, you can check ActivityAuthorizationInfo().areActivitiesEnabled).
  • Dynamic Island is available only on physical iPhone 14 Pro/Pro Max+.
  • Simulator supports Live Activities from a corresponding iOS version.

We guarantee quality: every activity passes review against StoreKit and Human Interface Guidelines standards. Get a free project estimate—contact us.

Timelines and Pricing

Basic implementation with push updates—from 3 to 5 business days. Complex UI and server-side logic may extend the timeline to 2 weeks. Pricing is calculated individually, but we always provide an accurate estimate before work begins.

Get a consultation—reach out to discuss your project.

Development of Widgets, App Clips, and Live Activities: Entry Points Outside the App

We understand that users see your app not only when they open it. A widget on the home screen, a live score in Dynamic Island, a mini experience without installation — these are separate entry points that we implement within platform constraints. Over 5 years, we have developed more than 50 extensions for mobile apps, from simple informational widgets to App Clips with payment scenarios, saving clients up to 30% of time on repeat visits.

What entry points should you consider for your app?

WidgetKit Widget Development: Why You Can't Just "Add a Widget"

WidgetKit works via a Timeline Provider — the widget doesn't stay in memory continuously; it requests data snapshots in advance. The most common mistake: developers try to show real-time data via URLSession directly from getTimeline(). Apple doesn't prohibit this, but with aggressive updates, the system starts throttling requests, and the widget gets stuck on outdated data.

The correct approach: the main app updates data via WidgetCenter.shared.reloadTimelines(ofKind:) — after receiving a push notification or when the user returns to the foreground. The widget reads data from a shared App Group container using UserDefaults(suiteName:) or file storage. No direct network requests in the provider in production.

In the latest iOS versions, AppIntent-based interactive widgets have emerged — buttons and toggles directly on the widget without opening the app. This is implemented via Button(intent:) in the SwiftUI widget layout. Only works for simple actions; complex logic should transition to the app via widgetURL.

How Live Activities Change User Experience?

Live Activities are a mechanism for displaying live data on the Lock Screen and Dynamic Island (iPhone 14 Pro+). They are launched via ActivityKit, updated via push notifications of type liveactivity with a payload up to 4KB.

Architecturally, it's a separate SwiftUI target with two views: compact (Dynamic Island) and expanded (Lock Screen). Data is passed via ActivityAttributes — a strictly typed structure. The dynamic part is ContentState, while the static part (unchanged during the activity) is directly in ActivityAttributes.

A typical issue: Live Activity doesn't update on the device even though push is sent. The reason is that the app doesn't have permission for background push or apns-push-type is set incorrectly. In production, you need apns-push-type: liveactivity and a token from activity.pushToken. According to Apple documentation, without a correct push token, the Activity won't receive updates.

When to Use App Clips vs Instant Apps?

App Clips (iOS) and Instant Apps (Android) solve a similar problem — provide functionality without installing the full app. But the implementation is fundamentally different.

App Clip is a separate target in Xcode, max 15MB, launched via NFC tag, QR code, Safari Smart App Banner, or a link in Messages. Data access is limited: no Keychain sharing with the main app without explicit setup, no access to HealthKit, no push notifications (only ephemeral). The App Clip Card is configured in App Store Connect, and metadata errors are a common reason for rejection.

Android Instant Apps are built on a modular architecture: the app is divided into feature modules, each of which can be downloaded separately via Play Feature Delivery. An Instant App is a feature module with <dist:module dist:instant="true">. The limitation is no more than 15MB total for instant delivery.

Comparison shows that App Clips win in payment scenarios due to Apple Pay integration — conversion is 20% higher compared to Instant Apps in similar cases. Instant Apps are better suited for game demos and services requiring quick access via Google Search.

Parameter App Clips Instant Apps
Max size 15 MB 15 MB
Launch triggers NFC, QR, URL, Safari URL, Google Search, Play Store
Shared Keychain Via App Group Via SharedPreferences/Keystore
Recommended scenario Payment, boarding, demo Game demo, one-time services

What Does Our Work Include?

  • Audit of current architecture: determine which entry points your app needs — widget, Live Activity, App Clip, Instant App.
  • Prototyping: visual model of the extension following platform guidelines (Apple HIG, Material Design).
  • Development: implementation in Swift (iOS) or Kotlin (Android) using WidgetKit, ActivityKit, App Clip API, Play Feature Delivery.
  • Integration: setting up App Group, Keychain sharing, push certificates, provisioning profiles.
  • Testing: on real devices (iPhone, iPad, Android) and simulators. For Live Activities, test via xcrun simctl push.
  • Publication: preparing metadata for App Store Connect (App Clip Card) and Google Play Console (Instant App configuration).
  • Documentation and training: architecture description, widget update instructions, push notification troubleshooting.

How Does Our Development Process Work?

  1. Analytics: which app features are truly needed outside the app, and which mechanism fits. Widget for forecast — WidgetKit. Real-time delivery tracking — Live Activity. Payment at checkout — App Clip.
  2. Design: choosing stack, data update schemes (Timeline, push), UI layouts for compact and expanded views.
  3. Implementation: writing code in Swift/Kotlin, configuring App Group, push certificates, test schemes.
  4. Testing: each extension is tested in isolation. WidgetKit rendering is verified via Xcode Widget Gallery, Live Activities via simulator with forced push.
  5. Deployment: publishing to stores, monitoring metrics (update frequency, App Clip launch count).

Estimated Timeframes

Extension Type Timeframe (business days)
Simple informational widget 5 to 10
Interactive widget (AppIntent) 10 to 15
Live Activity with push 10 to 20
App Clip with payment 20 to 30
Instant App (Android) 15 to 25

Cost is calculated individually after audit. An estimate is provided within 2 business days.

What Are Typical Mistakes in Extension Development?

  • Too frequent widget updates — leads to throttling and empty state. We recommend an interval of at least 15 minutes (see Apple Human Interface Guidelines in WidgetKit documentation).
  • Ignoring shared container — the widget doesn't see data because it uses its own UserDefaults instead of App Group.
  • Lack of fallback for Live Activities — if push isn't delivered, the user sees outdated data. A periodic polling mechanism via Activity.update with pushType: nil is needed.
  • Incorrect App Clip Card metadata — a common reason for rejection in App Store Review. For example, incorrect URL or missing icon.

Contact us to assess which extension fits your app. Order an audit of current entry points — we'll find non-obvious scenarios for widgets and App Clips. Get an engineer consultation on architecture today.