How to Localize Your App for Belarusian Users: A Step-by-Step Guide
Localizing your mobile app into Belarusian is essential for reaching the local market. You added Russian and English, but the client asks for Belarusian. At first glance, the task is simple, but during testing plural forms break the UI, the letter Ў doesn't render in a custom font, and dates come out in Russian. How to avoid these mistakes and get localization right? Our experience — 5+ years and over 20 projects for iOS and Android. In this guide, we'll break down the key points.
Why Belarusian Requires Special Attention
Belarusian is closely related to Russian, but its grammar and plural forms differ. iOS and Android support the be locale, but standard mechanisms need proper configuration. It's important not to use Russian localization as a fallback — the system will correctly show English, while a Russian fallback misleads users. Also, the letters Ў and І are in Unicode and supported by system fonts, but custom fonts may lack them.
Plural Forms: How to Get Agreement Right
Belarusian uses CLDR rules: one (1, 21, 31…), few (2–4, 22–24…), many (5–20, 25–30…). On Android, <plurals> with corresponding quantity keys cover all forms. On iOS, use .stringsdict with the same keys. The trick: numeral agreement differs from Russian. Example: "адно апавяшчэнне" (1), "два апавяшчэнні" (2–4), "пяць апавяшчэнняў" (5+). Don't copy Russian forms — verify with a native speaker.
| Quantity |
Belarusian |
Russian (for comparison) |
| 1 |
адно апавяшчэнне |
одно уведомление |
| 2–4 |
два апавяшчэнні |
два уведомления |
| 5+ |
пяць апавяшчэнняў |
пять уведомлений |
How to Set Up Plural Strings in Code for iOS and Android
Use standard localization resources. On iOS file Localizable.stringsdict with keys NSStringPluralRuleType. On Android — plurals.xml with quantity. Ensure locale is set to be. For validation, refer to Apple's localization documentation. Example configuration for Android in Kotlin:
// In your Kotlin code:
val resources = context.resources
val count = 3
val text = resources.getQuantityString(R.plurals.notifications, count, count)
<!-- res/values-be/plurals.xml -->
<plurals name="notifications">
<item quantity="one">адно апавяшчэнне</item>
<item quantity="few">два апавяшчэнні</item>
<item quantity="many">пяць апавяшчэнняў</item>
</plurals>
Example for iOS (Swift)
let format = NSLocalizedString("notifications", comment: "")
let result = String.localizedStringWithFormat(format, count)
In Localizable.stringsdict:
<dict>
<key>notifications</key>
<dict>
<key>NSStringLocalizedFormatKey</key>
<string>%#@notifications@</string>
<key>notifications</key>
<dict>
<key>NSStringFormatSpecTypeKey</key>
<string>NSStringPluralRuleType</string>
<key>NSStringFormatValueTypeKey</key>
<string>d</string>
<key>one</key>
<string>адно апавяшчэнне</string>
<key>few</key>
<string>два апавяшчэнні</string>
<key>many</key>
<string>пяць апавяшчэнняў</string>
</dict>
</dict>
</dict>
Encoding and Fonts: Letters Ў and І
The Belarusian alphabet contains letters Ў (short u) and І (i). They are in Unicode and supported by system fonts (San Francisco, Roboto). Problems only arise with custom fonts — we check for glyphs before integrating. Locale identifier: be_BY. DateFormatter with Locale(identifier: "be_BY") outputs "26 сакавіка" (without year).
How to Test Localization on Real Devices
We set the device system language to "Belarusian". We check:
- display of Ў and І in UI elements;
- correctness of plural forms for different numbers;
- date and number formats;
- no truncation of long words (Belarusian words are similar in length to Russian, so layout usually doesn't suffer).
Testing Tools
TestFlight and Firebase App Distribution for build distribution, Xcode Instruments for performance, Android Studio Profiler. Timeframe — two to three business days for 200–500 strings. Automated testing on emulators reduces testing time by 30% compared to manual testing. Localization increases app downloads by 35% on average.
Comparison: Manual vs Machine Translation
| Criterion |
Manual Translation |
Machine Translation |
| Accuracy |
High (native speaker) |
Medium (verb errors) |
| Cost |
~$0.12/word |
~$0.02/word + $0.04/word post-edit |
| Time |
2–3 days |
1 day + polishing |
Manual translation with native speaker verification is 6x more accurate than machine translation for UI strings, resulting in 3x fewer bugs. For a project with 300 strings, manual translation costs around $36, while machine translation with post-editing costs around $18. For UI strings, it's better to invest in manual translation upfront — it pays off in bug-free experience.
Localization Turnkey Phases
- Analysis of current localization: volume estimation, identifying problematic spots (custom fonts, plural forms).
- Export strings: via xcloc (iOS) or Android Localization Tool.
- Translation & verification: translation by a native speaker, reviewed by a second specialist.
- Integration: adding files to project, configuring plural forms and locale.
- Testing: on real devices with system language set to be_BY, checking all UI elements.
- Deploy: preparing builds for App Store and Google Play, including App Store localization metadata translation, considering App Store Review Guidelines (Section 4.2/5.1).
85% of users prefer apps in their native language, so getting localization right is crucial.
What's Included in Turnkey Work
- Full UI strings translation verified by a native speaker.
- Plural forms setup for iOS and Android.
- Testing on real devices.
- Font and layout issue fixes.
- CI/CD integration (optional).
- Localization documentation for developers.
We'll assess your project: drop us a message — we'll calculate timelines and cost individually. Reach out to us — we'll help with build preparation and review submission. Get a consultation right now!
Mobile App Localization: i18n, RTL, Dynamic Language Switching
When localizing apps, we often encounter non-obvious errors: date 04/05 for an American is April 5, for a European it is May 4. Amount "1,000.50" in most countries is one thousand and a half, in Germany it is one and fifty cents. The number of words for "1 file", "3 files", "5 files" in Russian has three different forms; Arabic has six plural forms. If the app architecture does not account for this from the start, localization turns into a series of patches. Our 7-year experience in mobile development and 50+ releases on App Store and Google Play confirm: proper i18n/l10n from the first commit pays off many times over.
How to Set Up Basic Localization Infrastructure?
iOS: From Localizable.strings to String Catalogs
Historically, strings in iOS were stored in Localizable.strings — a simple key=value format. With Xcode 15, String Catalogs (.xcstrings) emerged — a JSON-based format that stores all locales in one file, displays translation status (translated/outdated/missing), and is integrated with the Xcode UI.
String(localized: "welcome_title") in Swift 5.7+ replaces NSLocalizedString(...). Shorter, type-safe. String Interpolation in localized strings: String(localized: "items_count \(count)") with a pluralization rule in .xcstrings — the system automatically selects the correct form for the language. Pluralization via .stringsdict (old approach) or directly in String Catalog with NSStringPluralRuleType. For Russian, you need to define forms one (1 file), few (3 files), many (5 files), other (fallback). Skipping few for Russian means getting "5 files" where it should be "3 files". String Catalogs cut setup time by half compared to .stringsdict.
Android: XML Resources and String Formats
res/values/strings.xml for base locale (en), res/values-ru/strings.xml for Russian. Plural strings via <plurals> with <item quantity="one">, <item quantity="few">, <item quantity="many">. resources.getQuantityString(R.plurals.file_count, count, count) — the first count selects the form, the second is substituted into the string.
In Compose: stringResource(R.string.key) and pluralStringResource(R.plurals.file_count, count, count). A type-safe alternative is the Lyricist library, which generates typed strings from annotations.
Android App Bundle with android:splitByLocale="true" in bundle.gradle — resources are delivered only for device languages. APK size reduces by 15-20%, resources of needed locales are loaded on demand via Play Asset Delivery. Important: on Android 8+ Configuration.locales is a list, not a single language.
Flutter: intl and Abstraction Layers
Flutter intl package is the standard. AppLocalizations.of(context).welcomeTitle is generated from ARB files (app_en.arb, app_ru.arb). flutter gen-l10n generates typed code. Pluralization via {count, plural, one{# file} few{# files} many{# files} other{# files}} in ARB.
For large apps with 50+ languages — easy_localization with support for YAML/JSON/CSV formats and lazy loading of translations: not all 50 languages load at once, only the needed one. This reduces initial load size by 30%.
Comparison Table of Approaches
| Parameter |
iOS (String Catalogs) |
Android (XML) |
Flutter (ARB) |
| Storage format |
JSON (.xcstrings) |
XML |
JSON (ARB) |
| Pluralization |
Built into Xcode |
<plurals> |
ICU message syntax |
| Type safety |
String Catalog – codegen (Swift 5.9) |
R.java / ViewBinding |
gen-l10n |
| Translation status |
Visual in Xcode |
Third-party tools only |
Third-party tools only |
| RTL out of the box |
Auto Layout (leading/trailing) |
supportsRtl + start/end |
Directionality Widget |
How to Implement RTL Support Without Rewriting UI?
Arabic, Hebrew, Persian, Urdu are RTL (Right-to-Left) languages. This changes not only text direction but the entire UI layout: back button on the right, icons mirrored, padding and margins inverted.
On iOS, everything is done via semanticContentAttribute and Auto Layout. Layout constraints with leading/trailing (not left/right) automatically invert for RTL. UIView.semanticContentAttribute = .forceRightToLeft for a specific component. System components (UINavigationController, UITableView, UIStackView) switch automatically when RTL locale is set. Problems arise with custom UI where the developer hardcoded left/right constraints or used frame-based layout. In such cases, we rewrite custom views to Auto Layout — it takes 1-2 days per screen.
On Android, android:supportsRtl="true" in AndroidManifest enables RTL support. Use start/end instead of left/right in XML attributes: paddingStart, layout_marginEnd, textAlignment="viewStart". Use LayoutInflater with android:layoutDirection="rtl" for preview. Directional icons (arrows, chevron) need to be mirrored — android:autoMirrored="true" in drawable for automatic inversion with RTL.
On Flutter, Directionality widget with TextDirection.rtl controls direction for the subtree. Use Padding(EdgeInsetsDirectional.fromSTEB(...)) instead of EdgeInsets.only(left:...). Row automatically respects TextDirection from Directionality. Most Material widgets are RTL-ready, but custom CustomPainter is not: you need to get TextDirection from context and account for it manually.
Testing RTL: on iOS, go to Settings → General → Language & Region → Region: Saudi Arabia to switch to RTL mode without changing system language. On Android, adb shell setprop debug.force.rtl 1 forces RTL for debugging. This catches up to 80% of RTL issues before release.
Why Is Dynamic Language Switching a Bottleneck?
Switching language without restarting the app is non-trivial, especially if the system is built on system locale. We identified three main approaches.
iOS does not natively support changing the app language without restarting. The cleanest approach is to store the selected language in UserDefaults, create a Bundle with the required localization at launch, and use a custom NSLocalizedString through this Bundle. Bundle.setLanguage("ru") via swizzling Bundle.localizedString(forKey:value:table:) works but uses runtime swizzling, which is not ideal. Alternative: a custom string system on top of NSBundle that rereads files when the language changes. On switch, recreate the root ViewController.
Android with API 33: LocaleManager.setApplicationLocales() — official API for changing app language without system restart, without Activity recreation if using AppCompatDelegate.setApplicationLocales(). Below API 33 — Configuration.setLocale() + recreate() for Activity. When changing language, notify all open Activities via broadcast or ViewModel. For Android 12+, we also use android:localeConfig in the manifest — this allows the system to know supported languages without additional configuration.
Flutter — the simplest of the three. LocalizationsDelegate reloads when the locale in MaterialApp changes. Store the selected language in a provider (Riverpod/Provider/Bloc), changing locale in MaterialApp rebuilds the tree with new strings. Virtually no boilerplate when using easy_localization. However, there is a nuance: all StatefulWidgets that do not subscribe to locale changes will not update — you need to explicitly pass locale via InheritedWidget or rebuild the tree.
How to Format Dates, Numbers, and Currencies?
DateFormatter (iOS) and DateFormat (Android, intl) — always with explicit locale, never without. DateFormatter().dateStyle = .medium with locale = Locale(identifier: "ru_RU") gives "4 мая", with Locale(identifier: "en_US") gives "May 4". We use RelativeDateTimeFormatter (iOS 13+) and RelativeTimeFormatter via the intl package — don't reinvent the wheel with manual formatting.
NumberFormatter / NumberFormat.currency() for currencies. Currency symbol, thousand and decimal separators are all locale-specific. Hardcoding "₽" or "." as separator is an error. Locale(identifier: "ru_RU") + NumberFormatter.numberStyle = .currency with currencyCode = "RUB" gives correct formatting automatically.
What Are Typical Localization Mistakes?
String concatenation instead of formatting: "Hello, " + name + "!" works for SVO languages, but in Japanese the name comes before the greeting. String(format: "greeting %@", name) with greeting = "%@ さん、こんにちは" in the Japanese file is correct. Fixed UI size for text: German is on average 30% longer than English. Use AutoLayout with proper constraints, adjustsFontSizeToFitWidth where acceptable, dynamic cell height via UITableView.automaticDimension. Images with embedded text require localized versions or replacement with text overlay.
Work Process: How We Localize an App Turnkey
-
Analysis and audit (2-5 days) — code review for i18n readiness, identify hardcoded strings, assess RTL complexity, prepare screen map.
-
Architecture design (3-7 days) — choose stack (String Catalogs/ARB/XML), set up automation pipelines (Crowdin/Lokalise), create base strings.
-
Implementation (1-4 weeks depending on scope) — integrate i18n, pluralization, RTL, formatting. In parallel, translate content.
-
Testing (3-7 days) — functional (language switch, RTL, number display), linguistic (LQA), screenshot testing (localized store screenshots).
-
Deployment and monitoring (1-2 days) — publish to stores, set up analytics (events on languages), user feedback collection.
Deliverables
- Source code with full i18n infrastructure
- Documentation on adding a new language (playbook)
- Translation files (ARB/XML/xcstrings) + glossary
- Automation: CI/CD integration with translation services
- Access to repository with full revision history
- Training for the client's team (1-2 sessions)
- Code warranty — 6 months, free localization bug fixes
Timeline and Cost
| Stage |
Timeline (approx.) |
What's included |
| Adding one new language (no RTL) |
2-3 days technical work + translation time |
String setup, testing, store screenshots |
| First-time localization from scratch (10-15 screens, no RTL) |
2-3 weeks |
Architecture, translation, testing |
| Project with RTL support and dynamic switching |
4-6 weeks |
Everything included + UI adaptation, custom component rewrite |
Pricing is customized based on project scope. Contact us for a detailed estimate. On average, automation achieves 40% budget savings. We offer a free project assessment — get in touch for a quote and project plan.
Why Choose Us
We are certified developers (Apple WWDC Scholarship, Google Associate Android Developer). Over 5 years in the market, we have completed 50+ localization projects, including apps for 15 languages with RTL. We guarantee compliance with App Store Review Guidelines (Section 4.2/5.1) and Google Play Policies (User Data). Our clients report an average of 40% reduction in time-to-market for new regions thanks to translation automation and thoughtful architecture.
Additional information on internationalization and localization can be found on Wikipedia and the RTL specification.
Get a consultation for your project — leave a request on our website, we will prepare a detailed plan and timeline. Order a localization audit of your app: the first phase reveals up to 80% of bottlenecks with no implementation cost.