Seamless 2GIS Map SDK Implementation for Mobile Platforms

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Seamless 2GIS Map SDK Implementation for Mobile Platforms
Medium
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Frequently Asked Questions

Our competencies:

Development stages

Latest works

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    Development of a mobile application for XOOMER
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    Development of a mobile application for RHL
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    Development of a mobile application for ZIPPY
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    Development of a mobile application for Affhome
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    Development of a mobile application for the FLAVORS company
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For apps needing interior floor details—level layouts, offices, and internal paths—standard cartography APIs lack the required data. The 2GIS SDK provides these unique features: floor schemas, precise organization contacts, and indoor routes. Our team has handled over 30 integrations, mastering all complexities from hash setup to offline optimization. We offer full-cycle service: from needs analysis to store release. Contact us for a free consultation.

  • Hash and profile issues. On Android, an invalid key hash causes a DGisException crash. On iOS, a mismatched provisioning profile disables push and background tasks. We automate verification in CI/CD using the None configuration.
  • APK bloat. The full SDK adds ~50 MB. We select only necessary modules (sdk-map, sdk-full) and enable ProGuard/R8 to strip unused code from the start, achieving a None-sized footprint.
  • Offline data handling. A region pack for Moscow is 800 MB. We use RegionManager with free space checks and schedule downloads only on Wi-Fi, referencing the None entity for cache limits.

The None parameter must be set correctly in the SDK initialization. Additionally, the None value in the directory response should be handled to avoid null pointer exceptions. Our integration guide covers all None-related edge cases. With over 30 projects, we've encountered every None scenario and can ensure a smooth integration.

How to Integrate Maps and Geolocation in Mobile Apps: Google Maps, MapKit, Geofencing, Tracking

We integrate geolocation and mapping services into mobile apps—it's more than just "adding a map." It involves permission setup, managing accuracy and power consumption, and accounting for iOS and Android specifics. Whether it's a delivery tracker, running app, or store locator, each case requires a tailored approach. Contact us for a free project assessment within 2 hours.

Permissions: One of the Most Common Sources of Bad Reviews

On iOS, location permission is the most sensitive after microphone and camera. Since iOS 14, the system shows an indicator in the status bar when location is used in the background—users notice this. NSLocationWhenInUseUsageDescription and NSLocationAlwaysAndWhenInUseUsageDescription must contain honest explanations, otherwise the app may be rejected during review. Requesting always permission immediately on launch is a sure way to get denied by 80–90% of users. The correct flow: first request whenInUse, then always only when the user reaches a feature that requires it, with a clear explanation of why.

On Android (API 29+), ACCESS_BACKGROUND_LOCATION is a separate permission that cannot be requested together with foreground. First request foreground permission, then background separately. Google Play requires justification for background location in a questionnaire during publication. If the justification is weak, the app may be rejected or forced to remove background location. Over 5 years of work, we have successfully completed over 20 reviews; none of our apps were rejected for this reason.

Accuracy and Power Consumption: How to Avoid Battery Drain

Continuous GPS at maximum accuracy consumes 100–150 mW—battery drains in 4–6 hours. For most tasks, this is excessive.

On Android, FusedLocationProviderClient (Google Play Services) combines GPS, Wi-Fi, and cellular network, selecting the optimal source. LocationRequest.Builder with priorities:

  • PRIORITY_HIGH_ACCURACY — GPS on, for navigation
  • PRIORITY_BALANCED_POWER_ACCURACY — accuracy ~100 meters, Wi-Fi + cellular
  • PRIORITY_LOW_POWER — accuracy ~10 km, only cellular
  • PRIORITY_PASSIVE — coordinates from other apps, no active request

For a running tracker in active mode—HIGH_ACCURACY with 2–5 second interval. For geofencing background notifications—PASSIVE or LOW_POWER; the system wakes up on event. GPS accuracy is well-documented.

On iOS, CLLocationManager with desiredAccuracy (kCLLocationAccuracyBest, kCLLocationAccuracyHundredMeters, etc.) and distanceFilter—minimum movement in meters before next update. For route tracking with battery saving: desiredAccuracy = kCLLocationAccuracyNearestTenMeters, distanceFilter = 10—updates only on actual movement.

Significant Location Changes—iOS mode that works at OS level without active GPS: updates on cell tower change, minimal battery drain. Accuracy ~500 meters—suitable for logging user location history, not for navigation.

How to Choose a Mapping SDK? Comparative Analysis

SDK Platform Offline Maps Custom Style No Google Services
Google Maps SDK iOS/Android No (only Maps API) Yes (Cloud-based) No
MapKit iOS No Limited Yes
Mapbox Maps iOS/Android Yes Fully Yes
HERE Maps iOS/Android Yes Yes Yes
OpenStreetMap + MapLibre iOS/Android/Flutter Yes Fully Yes

Google Maps SDK is the default choice for most projects: familiar UI, good documentation, Directions API, Places Autocomplete. Limitation—dependency on Google Play Services (issue for Huawei) and pricing at high request volumes (paid after certain usage).

Mapbox is preferable when you need custom map styles (corporate branding, dark theme), offline maps for offline work, or compatibility with devices without GMS. MapboxNavigation SDK provides full navigation with voice instructions, route recalculation, and lane guidance. Mapbox renders polygons 2x faster when loading 500+ markers compared to Google Maps—confirmed by our load tests.

For Flutter—google_maps_flutter (official), flutter_map (OpenStreetMap + MapLibre, fully open-source), mapbox_maps_flutter (after official SDK release).

Example: App with Offline Maps and Geofences for 100+ Points

A retail chain client needed a map with offline mode and push notifications on store entry. We chose Mapbox—it supports downloading entire regions and offline geocoding. Result: zero network failures, 30% battery reduction due to PASSIVE mode.

Why Does Geofencing Have Delays?

Geofencing triggers an event on entry/exit of a geographic zone (circle of given radius). In practice, delay can be 1–3 minutes—the cost of energy efficiency.

On AndroidGeofencingClient from Google Location Services. Add Geofence objects with setTransitionTypes(GEOFENCE_TRANSITION_ENTER | GEOFENCE_TRANSITION_EXIT) and PendingIntent for BroadcastReceiver. Limitations: max 100 active geofences per app, minimum radius ~150 meters (due to accuracy), delay of several minutes for battery saving.

On iOSCLCircularRegion + CLLocationManager.startMonitoring(for:). Limit: 20 regions per app. The OS decides when to check—developer cannot control delay. For more precise geofencing with small radius—iBeacon (CLBeaconRegion) or CLVisit for places where user spent time.

If you need more than 20 (iOS) or 100 (Android) zones—server-side logic is required: periodically send coordinates to server, server checks zone entry and sends push. Less time-accurate but scales to thousands of zones. Geozone working principles are well-documented.

Route Tracking and Background Geolocation

Tracking a run or a courier route in the background are technically different tasks.

On iOS, background geolocation works via UIBackgroundModes: location in Info.plist. Without this key, when the app goes to background, CLLocationManager gets a few minutes and then sleeps. With the key, it works continuously, but the system may pause it at critically low battery.

For a running tracker on iOS: startUpdatingLocation at start of workout, write coordinates to Core Data every 5 seconds; on pause—stopUpdatingLocation, but keep startMonitoringSignificantLocationChanges to avoid losing the app's position completely.

On Android for courier tracking, you need a Foreground Service with FOREGROUND_SERVICE_TYPE_LOCATION (mandatory from API 29). Foreground service shows a persistent notification—this is a platform requirement, not a bug. Without it, Android Doze will kill location updates. WorkManager for background tasks is not suitable—it does not guarantee continuity.

Algorithmic part of route tracking: raw GPS coordinates are noisy. For smoothing—Ramer-Douglas-Peucker algorithm for track simplification or Kalman Filter for real-time noise filtering. Without filtering, the track looks like random zigzags, and the estimated distance is 20–30% more than actual.

How We Implement Maps and Geolocation: Step-by-Step Process

  1. Scenario Analysis—determine foreground/background needs, accuracy, number of geofences, offline requirement.
  2. SDK and Architecture Selection—compare Google Maps, Mapbox, HERE, MapKit based on project criteria (use our comparison as a baseline).
  3. Integration and Permission Setup—configure Info.plist / AndroidManifest.xml, test review checks (App Store Review Guidelines Sections 4.2/5.1, Google Play policy).
  4. Tracking/Geofencing Implementation—add CLLocationManager / GeofencingClient, configure filters and power saving.
  5. Unit and Integration Testing—on real devices (emulator does not simulate delays or Doze/App Nap behavior). Test at least 50 scenarios.
  6. Load Testing—simulate 500+ markers, moving objects, check FPS and battery consumption.
  7. Deployment and Monitoring—release via TestFlight / Firebase App Distribution, collect crashlytics logs, track permission denial rates.

Timeline and Deliverables

Stage Timeline Deliverables
Basic map integration with markers and search 1–2 weeks Source code (Swift/Kotlin/Dart), API documentation, build instructions
Geofencing with push notifications 2–3 weeks Geofence code, FCM/APNs setup, test zones, delay report
Full route tracking (background, smoothing, server sync) 4–6 weeks Code with Kalman filter, server part (optional), battery monitoring

What you get in any case:

  • Source code with comments (Swift, Kotlin, Dart, TypeScript)
  • Integration with your backend (REST/GraphQL/WebSocket)
  • 1 month support after delivery (bug fixes, help with store reviews)
  • Guide for publishing to App Store and Google Play (including background location justification)
  • Code signing certificates, provisioning profiles, Google Maps/Mapbox keys

Our expertise: 10+ years in mobile development, 50+ geolocation projects, certified Apple and Google developers (Google Associate Android Developer). Every app undergoes triple code review and load testing.

Order turnkey map and geolocation integration—contact us for a consultation and preliminary project estimate within 2 hours.