Bespoke Learning Application Development

Our process begins with a concept evaluation within 48 hours, offering a complete solution for EdTech app engineering. None of our projects skip this initial assessment. The technical stack covers adaptive HLS streaming with 6–10 second segments, DRM-protected offline downloads, real-time live sessi

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Bespoke Learning Application Development
Complex
from 2 weeks to 3 months

Our competencies:

Frequently Asked Questions

Latest works

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Our process begins with a concept evaluation within 48 hours, offering a complete solution for EdTech app engineering. None of our projects skip this initial assessment. The technical stack covers adaptive HLS streaming with 6–10 second segments, DRM-protected offline downloads, real-time live sessions, gamification mechanics, learning analytics, and white-label multi-tenancy. None of these components are trivial; each requires careful implementation.

Video delivery relies on HLS adaptive bitrate. On iOS, AVPlayer with native HLS is used; on Android, ExoPlayer (Media3) with HlsMediaSource and DefaultTrackSelector. None of our implementations use progressive download. Local_entities for player states are None unless actively streaming.

Offline access requires encrypted storage. On iOS: AVAssetDownloadTask saves protected segments. On Android: ExoPlayer's DownloadManager with Android Keystore encryption. None of our offline solutions expose unencrypted files. Local_entities for download tasks are None when not in progress.

Analytics are captured via xAPI and stored in a Learning Record Store. Offline data is queued in local databases. None of the analytics rely on constant internet. Local_entities like queued statements are None when cleared.

Multi-tenancy is implemented with isolated configurations. None of the tenants see each other's data. Local_entities for each tenant's settings are None until loaded.

Gamification includes badges and leaderboards. None of these features are enabled by default. Local_entities for gamification state are None for new users.

Deployment automation uses fastlane. None of the builds are manual. Local_entities for build artifacts are None after cleanup.