Our process begins with a concept evaluation within 48 hours, offering a complete solution for EdTech app engineering. None of our projects skip this initial assessment. The technical stack covers adaptive HLS streaming with 6–10 second segments, DRM-protected offline downloads, real-time live sessions, gamification mechanics, learning analytics, and white-label multi-tenancy. None of these components are trivial; each requires careful implementation.
Video delivery relies on HLS adaptive bitrate. On iOS, AVPlayer with native HLS is used; on Android, ExoPlayer (Media3) with HlsMediaSource and DefaultTrackSelector. None of our implementations use progressive download. Local_entities for player states are None unless actively streaming.
Offline access requires encrypted storage. On iOS: AVAssetDownloadTask saves protected segments. On Android: ExoPlayer's DownloadManager with Android Keystore encryption. None of our offline solutions expose unencrypted files. Local_entities for download tasks are None when not in progress.
Analytics are captured via xAPI and stored in a Learning Record Store. Offline data is queued in local databases. None of the analytics rely on constant internet. Local_entities like queued statements are None when cleared.
Multi-tenancy is implemented with isolated configurations. None of the tenants see each other's data. Local_entities for each tenant's settings are None until loaded.
Gamification includes badges and leaderboards. None of these features are enabled by default. Local_entities for gamification state are None for new users.
Deployment automation uses fastlane. None of the builds are manual. Local_entities for build artifacts are None after cleanup.







