Mobile App Development for Audiobooks

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile App Development for Audiobooks
Medium
from 2 weeks to 3 months
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Audiobooks Mobile App Development

Audiobooks player — one of technically dense media apps on mobile. Combines: precise playback control, aggressive caching of large files, DRM for content protection, chapter navigation, sleep timer and position sync between devices. Each item is concrete implementation, not just "media player."

File Format and Streaming Playback

Audiobooks usually formats: MP3 (most widely), M4B (AAC in MP4 container with chapter markers, Apple standard), M4A, OGG/Opus. M4B preferred for new catalogs — natively contains chapters, cover and metadata without sidecar.

Streaming playback (don't download fully before playing): AVPlayer on iOS opens HTTP URL and starts playing without full load. ExoPlayer (Media3) on Android — similarly via DefaultDataSource.Factory. For long files (15 hours = ~800 MB) critical.

Chapters from M4B: AVAsset.loadChapterMetadataGroups(bestMatchingPreferredLanguages:) returns AVTimedMetadataGroup[] with timestamps and names. On Android — MediaMetadataRetriever.extractMetadata + MP4 box structure parsing for chapter atoms, or use ExoPlayer with custom MetadataRetriever.

Precise Position Saving

User listens to book in car, closes app — next opening should land exactly on that spot. To the second.

Save currentTime (Double, seconds) + bookId + timestamp of save in UserDefaults/SharedPreferences on each background transition, applicationDidEnterBackground and via Timer every 5 seconds during playback. Timer every 5 seconds — not every second, redundant.

On restore: player.seek(to: CMTime(seconds: savedPosition, preferredTimescale: 1000)) with .seconds precision. Not MSEC — sufficient for audio.

Sync between devices: CloudKit CKRecord (iOS) or Firebase Firestore with userId/bookId key. On opening book on new device offer "Continue from 1:23:45" — user decides.

Sleep Timer

Popular feature: playback stops after N minutes. Trivial — DispatchQueue.main.asyncAfter (iOS) or Handler.postDelayed (Android). Non-trivial variant: "stop at end of current chapter" — get current chapter endTime from metadata and schedule stop at that time.

Smooth fade before stop: 30 seconds before end reduce player.volume linearly to 0 via CADisplayLink / ValueAnimator. Not abrupt stop — annoying.

Playback Speed and Pitch Correction

player.rate = 1.5 (AVPlayer) speeds playback but raises pitch — voice becomes squeaky. iOS automatically applies pitch correction for AVPlayer at rate ≠ 1.0 from iOS 16. On older — AVAudioUnitTimePitch in AVAudioEngine pipeline.

Android ExoPlayer: playbackParameters = PlaybackParameters(speed = 1.5f) — pitch correction built-in. Flutter just_audio: player.setSpeed(1.5) with default pitchCorrectionMethod.

Useful speed range: 0.75x (for complex technical content), 1.0x, 1.25x, 1.5x, 2.0x. Above 2x — intelligibility drops critically.

Offline Download and DRM

Offline download — URLSessionDownloadTask + URLSessionConfiguration.background (iOS): works even without app running, progress saved on crashes. Android: WorkManager + DownloadManager or OkHttp with custom progress.

For paid content need DRM. FairPlay Streaming (iOS) — integrates with AVContentKeySession. Widevine L3 (Android) — ExoPlayer with DefaultDrmSessionManager. Encryption key requested from license server on each playback. Without DRM user copies file from /Library/Application Support and listens without subscription.

Alternative without full DRM: AES-256 encryption of file on disk with key tied to account and DeviceID. Cheaper to implement, less protection.

Catalog and Search

User library: purchased and downloaded books. Store catalog: search, genres, new releases, recommendations. Pagination via cursor (Alchemy-style next token or offset/limit). Covers — via SDWebImage/Coil/cached_network_image with aggressive disk cache (covers rarely change).

Feature MVP Full
MP3/M4B playback yes yes
Chapters and navigation no yes
Offline download no yes
Position sync no yes
DRM no yes
Sleep timer yes yes

Timeline: MVP player with catalog and basic playback — 3-4 weeks. Full product with DRM, offline, sync and subscription — 8-12 weeks.