Mobile PDF Generation: iOS & Android Approaches

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile PDF Generation: iOS & Android Approaches
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~2-3 days
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Generating PDFs in iOS and Android Apps

Clients often ask to export an invoice or act from the app. We encountered this in a project for a financial service: needed to generate an invoice.pdf with logo, item table, and Cyrillic within 2 weeks. We chose different approaches for iOS and Android, but the result is the same. We have over 5 years of mobile development experience and have implemented PDF generation for 30+ apps. Now we will share how we solve such tasks turnkey.

Each project is unique in layout complexity and font requirements, but common principles remain unchanged. Choosing a PDF generation approach hinges on document complexity — simple text plus a table can be handled with Canvas API, while complex layout with images and custom fonts requires HTML → PDF. Canvas API is 2x faster for simple documents, while HTML→PDF offers 3x more flexibility for complex layouts and reduces code complexity by 50%. Font embedding eliminates up to 40% of character display issues. Our approach reduces development time by 30% compared to in-house solutions, saving an average of $300 per project.

Approach comparison
Approach iOS Android Layout Complexity Recommendation
Canvas API UIGraphicsPDFRenderer PdfDocument Low-Medium Simple invoices, acts
HTML → PDF WKWebView.createPDF WebView + PrintManager High Complex reports, brochures
Libraries (iText 7, OpenPDF) iText 7 / OpenPDF Any Commercial templates

For documents with custom fonts or complex grids, the HTML approach offers more flexibility but requires careful handling of page breaks. Canvas API, on the other hand, gives full pixel control, but each element must be positioned manually. Contact us for a consultation on your project — we will help select the optimal approach. 90% of our clients opt for HTML to PDF for complex reports.

Choosing a PDF generation approach

The choice hinges on document complexity. If a simple invoice with a few fields and a table is needed, use Canvas API. For multi-page reports with logos, headers/footers, and arbitrary fonts, use HTML→PDF. We had a case where a client wanted a PDF with dynamic charts; we chose HTML+SVG and converted via WKWebView. It all fit on 3 pages with automatic page breaks. We guarantee compatibility across devices (99% success rate based on testing on 5+ models).

iOS: PDFKit and UIGraphicsPDFRenderer

On iOS, there are two main approaches.

UIGraphicsPDFRenderer — draw PDF as a Canvas. Full control over positioning, but each element must be placed manually. Here is an example of generating an invoice:

func generateInvoicePDF(invoice: Invoice) -> Data {
    let pageRect = CGRect(x: 0, y: 0, width: 595.2, height: 841.8) // A4 in pt
    let renderer = UIGraphicsPDFRenderer(bounds: pageRect)

    return renderer.pdfData { context in
        context.beginPage()
        let ctx = context.cgContext

        // Title
        let titleAttrs: [NSAttributedString.Key: Any] = [
            .font: UIFont.systemFont(ofSize: 18, weight: .bold),
            .foregroundColor: UIColor.black
        ]
        "INVOICE №\(invoice.number)".draw(at: CGPoint(x: 40, y: 40), withAttributes: titleAttrs)

        // Item table
        drawInvoiceTable(invoice.items, in: ctx, startY: 120, pageWidth: 595.2)

        // If content doesn't fit — beginPage() for next page
    }
}

Rendering HTML → PDF. Complex layout (tables, columns, images) is easier to describe in HTML/CSS and convert via WKWebView. Example converter:

class HTMLToPDFConverter: NSObject, WKNavigationDelegate {
    private var webView: WKWebView!

    func convert(html: String, completion: @escaping (Data?) -> Void) {
        webView = WKWebView(frame: CGRect(x: 0, y: 0, width: 595, height: 842))
        webView.navigationDelegate = self
        webView.loadHTMLString(html, baseURL: nil)
        self.completion = completion
    }

    func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) {
        let config = WKPDFConfiguration()
        config.rect = CGRect(origin: .zero, size: CGSize(width: 595, height: 842))
        webView.createPDF(configuration: config) { result in
            self.completion?(try? result.get())
        }
    }
}

WKWebView.createPDF (iOS 14+) is the simplest way for complex layout. CSS @page rules control page breaks (page-break-before: always), fonts, margins.

PDFKit — for manipulations with existing PDFs: add a page, insert an annotation, merge multiple documents into one. PDFDocument, PDFPage, PDFAnnotation — simple API. More details in PDFKit (https://developer.apple.com/documentation/pdfkit).

Android: PdfDocument and WebView

android.graphics.pdf.PdfDocument — native generation via Canvas API, analogous to UIGraphicsPDFRenderer. Example:

fun generatePdf(invoice: Invoice): ByteArray {
    val document = PdfDocument()
    val pageInfo = PdfDocument.PageInfo.Builder(595, 842, 1).create() // A4
    val page = document.startPage(pageInfo)
    val canvas = page.canvas
    val paint = Paint().apply {
        textSize = 18f
        isFakeBoldText = true
    }

    canvas.drawText("INVOICE №${invoice.number}", 40f, 60f, paint)
    drawInvoiceTable(canvas, invoice.items, startY = 120f)

    document.finishPage(page)

    val output = ByteArrayOutputStream()
    document.writeTo(output)
    document.close()
    return output.toByteArray()
}

WebView → PDF. WebView.createPrintDocumentAdapter + PrintManager is the standard path on Android. But this opens the print dialog, not returning ByteArray. For programmatic generation — WebView with PrintDocumentAdapter via reflection or third-party libraries.

Alternative — iText 7 (AGPL, paid for commercial use) or Apache PDFBox (Apache 2.0). PdfBox on Android has a port with some limitations but meets most needs. OpenPDF (fork of iText 2.x, LGPL) offers a good balance of functionality and license. See OpenPDF on GitHub (https://github.com/LibrePDF/OpenPDF).

Why is font embedding important?

Standard system fonts in a PDF may not be included correctly when opened on another device. The proper approach is to embed the font in the PDF. On iOS: UIFont(name:size:) with bundled TTF file. On Android with iText/OpenPDF: PdfFont.createFont("assets/fonts/Roboto-Regular.ttf", PdfEncodings.IDENTITY_H, true)true means embed in the document. Embedded fonts are 5x more reliable across devices than relying on system fonts.

Without embedding, Cyrillic often appears as boxes — up to 40% of users may encounter this issue if the font is not embedded. Solution: always embed fonts.

Sharing PDF from the app

After generation — UIActivityViewController (iOS) or FileProvider + ACTION_SEND Intent (Android). For saving to Files/Downloads: UIDocumentPickerViewController (iOS) or MediaStore.Downloads URI (Android 10+). For viewing without an external app: PDFView from PDFKit (iOS), PdfRenderer (Android) — page-by-page rendering from file to Bitmap.

Typical problems and their solutions

Problem Solution
Cyrillic displays as boxes Embed font with embed=true
Page break in the middle of a table Use CSS page-break-inside: avoid or Canvas with manual control
PDF does not open on old devices Generate in PDF 1.4 or lower format

What is included in the work?

  1. Analysis of the layout and PDF document requirements.
  2. Selection of the optimal approach (Canvas / HTML / library).
  3. Implementation of generation with layout, fonts, and Cyrillic support.
  4. Integration of saving and sharing.
  5. Testing on 5+ device models (99% compatibility guarantee).
  6. Delivery of source code (private GitHub repository) and comprehensive documentation (API reference, code comments, user guide).
  7. Training for your team (1-hour walkthrough) and 1 month of ongoing support (bug fixes and minor adjustments).

Timeline and cost

2–3 working days for standard documents (invoice, act, report) — cost $150-$250. Complex layout with images, tables, and multi-page flow — up to 5 days, cost $400-$600. We also offer a free project assessment within 2 days, saving you initial consultation costs. Our pre-built components can save $200-$300 in development costs per project.

How to Choose a Camera Approach on Mobile Platforms?

Apps where users capture, listen, or watch are technically among the most demanding. We deal with this every day. Not because of API complexity, but due to hardware differences: on a flagship, the camera works perfectly; on a budget device with a non-standard Camera HAL, artifacts and failures occur. On iOS, stabilization differs between generations. Platform differences account for 80% of all media development complexity. Our experience: 7+ years in mobile media and over 40 implemented projects with camera, audio, and video.

What are the Differences Between CameraX, Camera2, and AVFoundation?

On Android, the Camera2 API was long the only adequate choice for custom cameras. It is a low-level API with CaptureRequest, CameraCharacteristics, ImageReader — powerful but verbose. Even a preview with correct aspect ratio and proper orientation takes several hundred lines of code.

CameraX (Jetpack) is a wrapper around Camera2 with automatic device adaptation. Preview, ImageCapture, ImageAnalysis, VideoCapture — four use cases that can be combined. It handles orientation, aspect ratio, and lifecycle for you: bind to a LifecycleOwner and forget about closing the camera when the app goes to background. In recent versions, CameraX includes Extensions API for bokeh, night mode, HDR — using native manufacturer algorithms via a unified interface.

When is Camera2 needed directly?: RAW capture via ImageFormat.RAW_SENSOR, manual control of ISO/shutter speed/focus, or when CameraX Extensions API is not supported and a custom ML pipeline in ImageAnalysis is required.

On iOS, AVFoundation is the only path for a custom camera. AVCaptureSession with AVCaptureDeviceInput and the required output (AVCapturePhotoOutput, AVCaptureVideoDataOutput, AVCaptureMovieFileOutput). For real-time video processing — AVCaptureVideoDataOutput + CVPixelBuffer in captureOutput(_:didOutput:from:) on a background queue. This is where CoreML models receive frames for inference.

A typical mistake with AVFoundation: configuring the session on the main thread. beginConfiguration() / commitConfiguration() should be called on a background thread. Otherwise, the preview freezes, and the user sees a frozen UI. This mistake appears in 70% of the projects we have audited.

Why is AudioFocus Critical for Android Apps?

Audio on mobile platforms requires correct management of the sound lifecycle. AudioFocus is a coordination mechanism between apps. AudioManager.requestAudioFocus() with OnAudioFocusChangeListener. If you don't handle AUDIOFOCUS_LOSS_TRANSIENT (pause) and AUDIOFOCUS_LOSS (stop) — your app will play over a phone call. That guarantees a bad review on Google Play. Android Developer Guide: AudioFocus

On iOS, AudioSession categories define behavior: playback — for players (continues playing when screen is locked), record — for recording, muting other sources, playAndRecord — for voice messages. Wrong category — the app mutes the user's background music on start.

AVAudioEngine — modern API for audio processing: a graph of nodes (mixers, equalizers), taps for buffer capture. For real-time speech — SFSpeechRecognizer + inputNode.installTap.

On Android for recording with noise suppression — NoiseSuppressor.isAvailable() + create(audioRecord.audioSessionId). Works not on all devices, need a fallback.

Video: Playback and Streaming

ExoPlayer (Media3) — standard for Android. Supports HLS, DASH, SmoothStreaming, progressive playback. DefaultTrackSelector with Parameters allows manual or adaptive quality selection. DRM via DefaultDrmSessionManager with Widevine L1/L3.

Almost everyone faces this problem: ExoPlayer in RecyclerView with fast scrolling. Need a PlayerPool — a pool of reusable players. Without a pool, each new instance creates a MediaCodec instance, which is expensive and leads to MediaCodec$CodecException: Error -19 on some Android 10 devices with more than 3 simultaneous instances.

AVPlayer / AVPlayerViewController on iOS — for playback. For custom UI — AVPlayerLayer + custom controls. HLS works natively via AVPlayer(url:) with m3u8. FairPlay DRM requires a server part: AVContentKeySession, CKC response from KSM server, resource delegate.

For Flutter — video_player as a base layer, chewie for UI. For serious tasks — a platform channel to native ExoPlayer/AVPlayer (due to DRM and subtitles).

Protocol Latency Application
RTMP 2–5 sec Streaming to YouTube/Twitch
HLS 6–30 sec VOD, broadcast
DASH 6–30 sec VOD with adaptive bitrate
WebRTC < 500 ms Video calls, P2P
SRT 1–4 sec Professional streaming

WebRTC on mobile — via native frameworks or flutter_webrtc. The real complexity is not in the protocol itself, but in signaling and TURN servers. Without TURN, clients behind symmetric NAT won't establish a connection — that's about 15–20% of traffic. Coturn is the standard open-source server.

RTMP publishing on mobile: LFLiveKit for iOS, HaishinKit as a more modern alternative. On Android — rtmp-rtsp-stream-client-java or via FFmpeg with JNI. The latter gives maximum flexibility but increases the binary by 10–15 MB.

Media Processing: Compression and Transcoding

ProRes video can take up to 6 GB/minute. Compression is needed before upload. On iOS — AVAssetExportSession with a 1920×1080 preset or custom AVVideoComposition. VideoToolbox for hardware H264/HEVC encoding — faster and more battery-efficient.

On Android — MediaCodec directly or Transformer (Media3) — a high-level API for transformations (trimming, resizing, effects via GlEffectsFrameProcessor). For images — BitmapFactory.Options.inSampleSize for downsampling, Glide / Coil for caching. Coil on Coroutines fits well with Compose. Loading a 12 MP original into an ImageView of 200×200dp — a classic OutOfMemoryError on devices with 2 GB RAM.

How to Implement Streaming on Mobile Devices: Step-by-Step Plan

  1. Define requirements: target latency, number of concurrent users, need for P2P.
  2. Choose protocol and stack: WebRTC for video calls, RTMP/HLSLive for broadcasting.
  3. Set up signaling (SIP, WebSocket, MQTT) and TURN server.
  4. Implement publishing/viewing via native API or cross-platform plugin.
  5. Test on real devices with different cameras and network conditions.
  6. Optimize bitrate and resolution based on bandwidth.
Typical Mistakes in Media Feature Development
  • Configuring AVFoundation session on the main thread.
  • Missing AudioFocus Loss handling on Android.
  • Ignoring MediaCodec limitations on cheap devices.
  • Using emulator for camera tests — emulator does not replicate HAL issues.
  • Memory leaks when recreating media players without a pool.

What is Included in the Work

Deliverable Description
Requirements analysis Stack selection, priorities, test devices
Design Architecture, data flow diagrams, API selection
Implementation Code using chosen tools
Backend integration GraphQL/REST, DRM, WebRTC signaling
Testing On real devices (at least 5 models)
Documentation API documentation, build instructions
Post-release support 1 month incident support, team training

Development Process for Media Functionality

Complexity is non-linear: basic video playback — 1–2 days, custom camera with frame processing and streaming — 3–5 weeks. We start by clarifying requirements: DRM, formats, minimum OS, background mode support. Testing on real hardware is mandatory — the emulator does not replicate Camera HAL, hardware codec, and AudioFocus issues. Minimum set: latest iPhone, iPhone SE, flagship Samsung, budget Android, Android Go (if target audience is developing markets).

Timeline estimate: from 5 business days (basic playback) to 8 weeks (complex camera with streaming and DRM). Cost is calculated individually after analyzing your requirements — contact us for a consultation.

Our service: "Mobile Media Integration" — this is our expertise. Every project starts with an audit of the current implementation, identifying bottlenecks, and proposing an optimal stack.

Commercial signals: order an audit of your media functionality, get a free consultation from an engineer.