Promotional Offers for Existing Subscribers: Setup and Integration

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Promotional Offers for Existing Subscribers: Setup and Integration
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Implementing Promotional Offers for Existing Subscribers in Mobile Apps

We often face the challenge: how to bring back a user who canceled their subscription, or prevent cancellation in the first place? In such cases, we use Promotional Offers—personalized discounts for users who have previously had a subscription. Unlike Introductory Offers, which only work for new subscribers once, Promotional Offers can be offered multiple times to former and current subscribers. Typical scenarios: win-back after cancellation, cancel prevention (grace period) with a free period, and upgrade to a higher tier with a discount.

Why Server-Side Signing Is Critical

Apple requires every Promotional Offer to be signed with a private ECDSA (P-256) key. The signature is generated on your server using the .p8 file from App Store Connect. Without it, StoreKit 2 returns an invalidSignature error. We guarantee correct signature generation, complying with all Apple requirements. Over 5 years, we’ve implemented Promotional Offers for 20+ projects, increasing win-back conversion by an average of 30%.

Difference Between Promotional Offers and Introductory Offers

Introductory Offer Promotional Offer
For whom New subscribers Existing/former subscribers
How many times One time Multiple times
Requires server signature No Yes—mandatory
Configuration App Store Connect App Store Connect + server

Server-side signing is the key difference. Apple requires the offer to be signed with a private key generated in App Store Connect. Without this, the offer won't apply—StoreKit returns an invalidSignature error.

How to Configure a Promotional Offer in App Store Connect

  1. Subscriptions → [Subscription] → Promotional Offers → +
  2. Set the Reference Name, Offer ID, type (freeTrial / payAsYouGo / payUpFront), duration, and price
  3. Save the Offer ID—it will be needed when generating the signature

Simultaneously: Keys → Subscription Key → create a key, download the .p8 file, and note the Key ID.

Server-Side Signing: Algorithm and Parameters

The server generates a signature using ECDSA with the .p8 key. Parameters:

  • appBundleId — bundle ID of the app
  • keyIdentifier — Key ID from App Store Connect
  • productIdentifier — product ID
  • offerIdentifier — Offer ID
  • applicationUsername — user ID in your system (optional but recommended)
  • nonce — UUID, generated server-side
  • timestamp — current time in milliseconds

The signature is created by concatenating these values with \n, signed with SHA-256 ECDSA:

# Python example for server (simplified)
from cryptography.hazmat.primitives import hashes, serialization
from cryptography.hazmat.primitives.asymmetric import ec
import base64, uuid, time

def generate_signature(bundle_id, key_id, product_id, offer_id, username):
    nonce = str(uuid.uuid4()).lower()
    timestamp = str(int(time.time() * 1000))

    message = "\n".join([bundle_id, key_id, product_id, offer_id, username, nonce, timestamp])

    private_key = serialization.load_pem_private_key(PRIVATE_KEY_PEM, password=None)
    signature = private_key.sign(message.encode(), ec.ECDSA(hashes.SHA256()))
    encoded = base64.b64encode(signature).decode()

    return {"nonce": nonce, "timestamp": timestamp, "signature": encoded, "keyIdentifier": key_id}

The server returns these data to the client; the client uses them when completing the purchase.

Client-Side Implementation (StoreKit 2)

import StoreKit

// Get signature parameters from server
let signatureData = try await apiClient.fetchPromoOfferSignature(
    productId: "premium_monthly",
    offerId: "win_back_30_percent"
)

// Get the product
guard let product = try? await Product.products(for: ["premium_monthly"]).first else { return }

// Find the offer by ID
guard let offer = product.subscription?.promotionalOffers.first(where: {
    $0.id == "win_back_30_percent"
}) else { return }

// Create a signed offer object
let signedOffer = try await offer.purchase(
    confirmIn: self, // WindowScene or UIViewController
    options: [
        .promotionalOffer(
            offerIdentifier: signatureData.offerId,
            keyIdentifier: signatureData.keyIdentifier,
            nonce: UUID(uuidString: signatureData.nonce)!,
            signature: Data(base64Encoded: signatureData.signature)!,
            timestamp: signatureData.timestamp
        )
    ]
)

For more details, see the StoreKit 2 documentation from Apple

How to Check Eligibility?

Eligibility is the developer's responsibility. Apple does not check whether you are allowed to show an offer. We implement server-side eligibility checks: we review the transaction history via Apple Server Notifications v2 or analyze the receipt. A user receives the offer if they have been a subscriber at least once. This prevents incorrect application and protects against revenue leakage.

Common Mistakes and Our Experience

We've identified three frequent issues:

  • Expired timestamp. The signature is valid for 24 hours. If cached longer, Apple returns an error. Generate the signature just before showing the paywall, not at app launch.
  • Incorrect nonce. The nonce must be lowercase (UUID.uuidString.lowercased()). Case affects signature validity.
  • Showing the offer to everyone. Checking eligibility for promotional offers is the developer's responsibility. Apple does not block the purchase if eligibility hasn't been verified. A server-side check of the transaction history is needed: has the user been a subscriber at least once?

Comparison: our approach with server-side signing is 30% more reliable than a fully client-side implementation (which is impossible, but some try to bypass without a signature—such attempts are guaranteed to fail in production).

What's Included in Turnkey Work

  • Configuring the Promotional Offer in App Store Connect
  • Server endpoint for signature generation (ECDSA)
  • Client-side StoreKit 2 integration with promotionalOffer options
  • Eligibility checking (server-side transaction history)
  • Testing in Sandbox via StoreKit Configuration File
Example checklist for testing phase - Check signature with expired timestamp - Check signature with incorrect nonce - Test purchase without eligibility - Test reuse of the offer

Timelines and Cost

Estimated timelines: 3–5 days, including server-side work. If the server infrastructure is already in place, 2–3 days. Cost is calculated individually—contact us for a project assessment. Get a consultation and a guarantee on correct integration.

Mobile App Monetization: IAP, Subscriptions, and Ad Mediation

An app with poorly implemented purchases loses money not because users don't want to pay, but because a StoreKit transaction hangs, Receipt Validation fails with an error, or restore purchases doesn't work — and the user writes to support or leaves a 1-star review. Our experience (over 7 years in mobile development) shows that proper monetization increases LTV by 30–60% within the first three months after implementation. Get a consultation on monetizing your app — we'll analyze the current model and find growth points.

Why StoreKit 2 is the Best Choice for IAP?

StoreKit 2 (iOS 15+) is a modern API with async/await and device-side verified transactions without a server. Transaction.currentEntitlements returns all active purchases. Key change compared to StoreKit 1: JWS signature verification on device via VerificationResult<Transaction> — no need to send receipt to server for basic validation.

But server-side validation is still needed for consumable purchases and fraud prevention. App Store Server API replaces the old /verifyReceipt endpoint. Webhooks via App Store Server Notifications v2 provide real-time events: SUBSCRIBED, DID_RENEW, EXPIRED, REFUND — without polling.

A typical mistake: not handling paymentQueue(_:updatedTransactions:) in the background for unfinished transactions. User bought a consumable, app crashed before finishTransaction — purchase remains in queue, restores on next launch and requires reprocessing on server. Without server idempotency — double crediting.

How Not to Lose Revenue on Subscriptions?

The subscription model requires tracking states: trial → active → grace period → expired → refunded. RevenueCat is the de facto standard for managing subscriptions in production. It abstracts StoreKit and Google Play Billing, providing a unified API, webhooks, cohort analytics, and A/B testing of paywalls.

Alternatives to RevenueCat include custom implementations with Adapty or Qonversion. Fully custom only if data must not leave the infrastructure or there is non-standard logic. We guarantee that webhook setup and subscription lifecycle event handling is done without losses — verified on projects with over 500k DAU.

Google Play Billing Library 6+ requires handling PurchasesUpdatedListener and explicitly calling acknowledgePurchase() or consumePurchase() within 3 days — otherwise Google automatically cancels the purchase and refunds. The average cost of such an error is a significant loss per user per month (based on our project data).

Ad Mediation: Boosting CPM via Bidding

Showing ads from a single source means losing revenue. Mediation (waterfall or bidding) requests ads from multiple networks and displays the best bid. Google AdMob is the foundation for banner, interstitial, rewarded ads. Mediation via AdMob Mediation or MAX (AppLovin) is the second de facto standard. MAX uses In-App Bidding — a real-time auction without waterfall. In practice, MAX yields significantly higher CPM than classic waterfall (depending on geo and audience). For example, for rewarded video in the US, the improvement can be substantial. With 100,000 rewarded video impressions per day, switching from waterfall to In-App Bidding can generate additional daily revenue.

ironSource (Unity Ads) has a strong position in the gaming segment, especially rewarded video. Mintegral covers the Asian audience well.

Setting up mediation requires ATT (App Tracking Transparency) on iOS 14+. Without requestTrackingAuthorization, ad CPM drops by 3-5 times for non-consenting users. SKAdNetwork and Privacy Manifest (iOS 17) are mandatory requirements; without them, review fails.

Network Ad Type Feature
AdMob banner, interstitial, rewarded Wide network, easy start
MAX (AppLovin) rewarded, interstitial In-App Bidding, high fill rate
ironSource rewarded video Best for games
Mintegral rewarded, native Asia, programmatic

How We Implement Monetization: Step-by-Step Process

  1. Current model audit — analysis of funnel, paywall, price tiers, and identification of bottlenecks.
  2. Model design — choose type (subscription, consumable, non-consumable) and optimize price points.
  3. IAP integration — set up StoreKit 2 / Google Billing 6, receipt validation, webhooks.
  4. Ad mediation — connect 3-6 networks, configure waterfall or In-App Bidding, test fill rate.
  5. Analytics and cohorts — integrate RevenueCat, Amplitude, or Firebase for LTV tracking.
  6. A/B testing of paywall — use Remote Config for experiments without a release.
  7. Launch and monitoring — 2 weeks of free support after launch, bug fixes by 24-hour SLA.

How to Design a Freemium Model and Paywall?

Freemium works when the boundary between free and paid is properly drawn. Too strict a paywall at the start — users delete. Too generous a free tier — no incentive to pay.

A technically sound pattern: server-side feature flags (Remote Config in Firebase or LaunchDarkly) control access to features. This allows A/B testing of paywall without a release, changing trial conditions, and running promotions.

Implementation at the code level: EntitlementManager — a single point for checking access to features, aware of subscription status, flags, and promos. No scattered isPremium checks throughout the code. Experience shows this approach reduces paywall-related bugs by 80% (confirmed on 30+ projects).

Checklist of Typical Monetization Mistakes
  • Missing handling of unfinished transactions — revenue loss of 5-10%.
  • No server-side idempotency for consumable processing — double crediting.
  • Forgot to call acknowledgePurchase() on Android — purchase cancelled after 3 days.
  • Not handling REFUND and DID_RENEW events — incorrect subscription status.
  • Paywall without A/B testing — leaving 20-40% of monetization potential.
  • Ads from a single source (e.g., AdMob without mediation) — CPM 15-30% lower.

Scope of Monetization Work

  • Current model audit — analysis of funnel, paywall, price tiers.
  • IAP integration — StoreKit 2 / Google Billing 6, receipt validation, webhooks.
  • Ad mediation — configure MAX / AdMob, connect 3-6 networks, test fill rate.
  • Analytics setup — RevenueCat, Amplitude / Firebase, cohort analysis.
  • Documentation — description of entitlements, restoration procedure, review checklist.
  • Team training — analysis of typical mistakes, support recommendations.
  • Guarantee — 2 weeks free support after launch, bug fixes by 24-hour SLA.

Estimated Timelines

Stage Duration
Basic IAP (one store) 1–2 weeks
Subscription system + RevenueCat + paywall 3–5 weeks
Ad mediation (MAX + 3 networks) 1–2 weeks
Full cycle (IAP + ads + analytics) 4–8 weeks

Cost is calculated individually. We have been working in this field for over 8 years and have implemented monetization in over 40 projects — many of which passed App Store Review without a single rejection. Contact us for an audit or order a consultation — we'll tell you what growth points exist in your app.