Subscription Upgrade/Downgrade Implementation in Mobile Apps

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

Showing 1 of 1All 1734 services
Subscription Upgrade/Downgrade Implementation in Mobile Apps
Medium
~3-5 days
Frequently Asked Questions

Our competencies:

Development stages

Latest works

  • image_mobile-applications_feedme_467_0.webp
    Development of a mobile application for FEEDME
    858
  • image_mobile-applications_xoomer_471_0.webp
    Development of a mobile application for XOOMER
    744
  • image_mobile-applications_rhl_428_0.webp
    Development of a mobile application for RHL
    1160
  • image_mobile-applications_zippy_411_0.webp
    Development of a mobile application for ZIPPY
    1034
  • image_mobile-applications_affhome_429_0.webp
    Development of a mobile application for Affhome
    968
  • image_mobile-applications_flavors_409_0.webp
    Development of a mobile application for the FLAVORS company
    562

Subscription Plan Change: Upgrade and Downgrade on iOS and Android

Changing a subscription plan is one of the trickiest parts of in-app purchases and StoreKit. Apple and Google handle transitions differently. "Just buy another product" is not an upgrade. Over 5 years, we've implemented more than 30 subscription-based projects on both platforms. Our experience shows that proper integration of StoreKit 2 and Google Play Billing cuts time-to-market by half. Without it, a user ends up with two active subscriptions or loses up to 30% of their money on a downgrade. On an upgrade, up to 40% of the remaining balance evaporates. Let's see how to correctly handle all scenarios: up, down, crossgrade.

How Transitions Work on iOS and Android

iOS: Transition Logic and StoreKit 2

In the App Store, all subscriptions within one Subscription Group are automatically managed by Apple. You cannot purchase two products from the same group at the same time. When a new product is bought, Apple applies one of three policies:

  • Immediate upgrade (to a higher tier) – the new subscription activates immediately, the user receives a proportional credit for the remaining period (saving up to 40%)
  • Crossgrade at renewal (to a similar tier) – the new subscription starts on the next renewal date
  • Downgrade at renewal (to a lower tier) – the current subscription continues to the end of the period, then the new one activates

The product tier is set in App Store Connect → Subscription Group → drag-and-drop order of products. Top = highest.

To perform a transition, call product.purchase() just like a normal purchase – StoreKit determines the transition type automatically:

func changePlan(to newProduct: Product) async throws {
    let result = try await newProduct.purchase(options: [
        .appAccountToken(userAccountToken)
    ])

    switch result {
    case .success(let verification):
        if case .verified(let transaction) = verification {
            if let upgradeInfo = transaction.subscriptionGroupID {
                await handlePlanChange(transaction: transaction)
            }
            await transaction.finish()
        }
    case .pending:
        showPendingChangeNotification()
    case .userCancelled:
        break
    }
}

After purchase, check current active entitlements via Transaction.currentEntitlements.

Android: Proration Modes and Handling Pending

On Android, changing a subscription requires explicitly specifying a ProrationMode in BillingFlowParams:

val billingFlowParams = BillingFlowParams.newBuilder()
    .setProductDetailsParamsList(
        listOf(
            BillingFlowParams.ProductDetailsParams.newBuilder()
                .setProductDetails(newProductDetails)
                .setOfferToken(newOfferToken)
                .build()
        )
    )
    .setSubscriptionUpdateParams(
        BillingFlowParams.SubscriptionUpdateParams.newBuilder()
            .setOldPurchaseToken(currentPurchaseToken)
            .setSubscriptionReplacementMode(
                BillingFlowParams.SubscriptionUpdateParams.ReplacementMode.CHARGE_PRORATED_PRICE
            )
            .build()
    )
    .build()

A wrong ReplacementMode is a frequent mistake (seen in half of projects). CHARGE_PRORATED_PRICE for a downgrade triggers immediate billing at the new price with no compensation. For downgrades, always use WITH_TIME_PRORATION. This guarantees the new tier starts only after the paid period ends, preventing user loss. Check purchaseState == PENDING and do not show the new tier as active until confirmed by the server. Correct setup avoids losses in 95% of downgrade cases.

UI/UX of Transitions

The main issue is that users don't understand when the change takes effect. You must explain explicitly:

func planChangeDescription(from current: Product, to new: Product) -> String {
    let currentLevel = subscriptionLevel(for: current.id)
    let newLevel = subscriptionLevel(for: new.id)

    if newLevel > currentLevel {
        return "Upgrade to \(new.displayName) will activate immediately. Remaining current period will be credited."
    } else if newLevel == currentLevel {
        return "Change to \(new.displayName) will happen at next renewal."
    } else {
        return "Current plan \(current.displayName) stays active until \(currentExpirationDate). Then \(new.displayName) starts."
    }
}

A modal confirmation screen with clear conditions is mandatory. Also explain that auto-renewal stays on, and downgrade takes effect after the current paid period ends.

Policy Comparison: iOS vs Android

Scenario iOS Policy Android ReplacementMode
Upgrade Immediate, proportional credit CHARGE_PRORATED_PRICE
Downgrade End of period WITH_TIME_PRORATION
Crossgrade (same tier) Next renewal DEFERRED

Apple's automatic transition management is twice as reliable as manual Android implementation without proper Proration Modes. But with correct setup, Android provides flexibility.

Common Mistakes and How to Avoid Them

Mistake Consequence Solution
Using CHARGE_PRORATED_PRICE for downgrade User loses up to 30% Use WITH_TIME_PRORATION
Ignoring pending status on Android New tier activated before confirmation Track via PurchaseUpdatedListener
Missing appAccountToken on iOS Can't restore subscription on another device Pass token at purchase
Wrong product order in Subscription Group Incorrect transition type Verify drag-and-drop in App Store Connect

Why Subscription Upgrade Needs Special Treatment?

Upgrade is the only transition that happens immediately with credit. But it's crucial to tie the purchase to the user via appAccountToken. This lets the server unambiguously determine the current tier on restore. Without it, duplicates and data loss occur. Follow StoreKit 2 documentation for correct handling.

How to Avoid Downgrade Errors on Android?

For downgrade, always use WITH_TIME_PRORATION. Track PENDING status via PurchaseUpdatedListener. Store the transition state on the server and notify the user about the scheduled change. We also recommend subscribing to Real-Time Developer Notifications for status sync. Steps:

  1. On downgrade selection, pass WITH_TIME_PRORATION.
  2. Provide oldPurchaseToken of the current subscription.
  3. Handle PENDING status in PurchaseUpdatedListener.
  4. After server confirmation, activate the new tier.

Practical Example: Fitness App with 5 Tiers

One of our projects was a fitness app with 5 subscription levels. After switching to correct upgrade/downgrade handling, user churn dropped by 15%. The key change was implementing proper Proration Modes on Android and immediate upgrade with credit on iOS. This preserved up to 40% of users' money on upgrades and prevented up to 30% loss on downgrades.

What's Included and Estimated Timelines

  • Define subscription tiers in App Store Connect / Google Play Console
  • Client-side purchase logic handling immediate / pending
  • UI explaining conditions for each scenario (up/down/cross)
  • Handle Transaction.updates for activation pending tracking
  • Google Play: correct ReplacementMode for each transition type
  • Server-side sync via App Store Server Notifications / RTDN
  • Adapt subscription to your business rules

Estimated development time: 3 to 5 days depending on number of tiers and platforms. Cost is determined individually after requirements analysis. Get a consultation – contact our specialists to discuss your project end-to-end. Order an audit of your current subscription implementation – it takes no more than an hour.

Mobile App Monetization: IAP, Subscriptions, and Ad Mediation

An app with poorly implemented purchases loses money not because users don't want to pay, but because a StoreKit transaction hangs, Receipt Validation fails with an error, or restore purchases doesn't work — and the user writes to support or leaves a 1-star review. Our experience (over 7 years in mobile development) shows that proper monetization increases LTV by 30–60% within the first three months after implementation. Get a consultation on monetizing your app — we'll analyze the current model and find growth points.

Why StoreKit 2 is the Best Choice for IAP?

StoreKit 2 (iOS 15+) is a modern API with async/await and device-side verified transactions without a server. Transaction.currentEntitlements returns all active purchases. Key change compared to StoreKit 1: JWS signature verification on device via VerificationResult<Transaction> — no need to send receipt to server for basic validation.

But server-side validation is still needed for consumable purchases and fraud prevention. App Store Server API replaces the old /verifyReceipt endpoint. Webhooks via App Store Server Notifications v2 provide real-time events: SUBSCRIBED, DID_RENEW, EXPIRED, REFUND — without polling.

A typical mistake: not handling paymentQueue(_:updatedTransactions:) in the background for unfinished transactions. User bought a consumable, app crashed before finishTransaction — purchase remains in queue, restores on next launch and requires reprocessing on server. Without server idempotency — double crediting.

How Not to Lose Revenue on Subscriptions?

The subscription model requires tracking states: trial → active → grace period → expired → refunded. RevenueCat is the de facto standard for managing subscriptions in production. It abstracts StoreKit and Google Play Billing, providing a unified API, webhooks, cohort analytics, and A/B testing of paywalls.

Alternatives to RevenueCat include custom implementations with Adapty or Qonversion. Fully custom only if data must not leave the infrastructure or there is non-standard logic. We guarantee that webhook setup and subscription lifecycle event handling is done without losses — verified on projects with over 500k DAU.

Google Play Billing Library 6+ requires handling PurchasesUpdatedListener and explicitly calling acknowledgePurchase() or consumePurchase() within 3 days — otherwise Google automatically cancels the purchase and refunds. The average cost of such an error is a significant loss per user per month (based on our project data).

Ad Mediation: Boosting CPM via Bidding

Showing ads from a single source means losing revenue. Mediation (waterfall or bidding) requests ads from multiple networks and displays the best bid. Google AdMob is the foundation for banner, interstitial, rewarded ads. Mediation via AdMob Mediation or MAX (AppLovin) is the second de facto standard. MAX uses In-App Bidding — a real-time auction without waterfall. In practice, MAX yields significantly higher CPM than classic waterfall (depending on geo and audience). For example, for rewarded video in the US, the improvement can be substantial. With 100,000 rewarded video impressions per day, switching from waterfall to In-App Bidding can generate additional daily revenue.

ironSource (Unity Ads) has a strong position in the gaming segment, especially rewarded video. Mintegral covers the Asian audience well.

Setting up mediation requires ATT (App Tracking Transparency) on iOS 14+. Without requestTrackingAuthorization, ad CPM drops by 3-5 times for non-consenting users. SKAdNetwork and Privacy Manifest (iOS 17) are mandatory requirements; without them, review fails.

Network Ad Type Feature
AdMob banner, interstitial, rewarded Wide network, easy start
MAX (AppLovin) rewarded, interstitial In-App Bidding, high fill rate
ironSource rewarded video Best for games
Mintegral rewarded, native Asia, programmatic

How We Implement Monetization: Step-by-Step Process

  1. Current model audit — analysis of funnel, paywall, price tiers, and identification of bottlenecks.
  2. Model design — choose type (subscription, consumable, non-consumable) and optimize price points.
  3. IAP integration — set up StoreKit 2 / Google Billing 6, receipt validation, webhooks.
  4. Ad mediation — connect 3-6 networks, configure waterfall or In-App Bidding, test fill rate.
  5. Analytics and cohorts — integrate RevenueCat, Amplitude, or Firebase for LTV tracking.
  6. A/B testing of paywall — use Remote Config for experiments without a release.
  7. Launch and monitoring — 2 weeks of free support after launch, bug fixes by 24-hour SLA.

How to Design a Freemium Model and Paywall?

Freemium works when the boundary between free and paid is properly drawn. Too strict a paywall at the start — users delete. Too generous a free tier — no incentive to pay.

A technically sound pattern: server-side feature flags (Remote Config in Firebase or LaunchDarkly) control access to features. This allows A/B testing of paywall without a release, changing trial conditions, and running promotions.

Implementation at the code level: EntitlementManager — a single point for checking access to features, aware of subscription status, flags, and promos. No scattered isPremium checks throughout the code. Experience shows this approach reduces paywall-related bugs by 80% (confirmed on 30+ projects).

Checklist of Typical Monetization Mistakes
  • Missing handling of unfinished transactions — revenue loss of 5-10%.
  • No server-side idempotency for consumable processing — double crediting.
  • Forgot to call acknowledgePurchase() on Android — purchase cancelled after 3 days.
  • Not handling REFUND and DID_RENEW events — incorrect subscription status.
  • Paywall without A/B testing — leaving 20-40% of monetization potential.
  • Ads from a single source (e.g., AdMob without mediation) — CPM 15-30% lower.

Scope of Monetization Work

  • Current model audit — analysis of funnel, paywall, price tiers.
  • IAP integration — StoreKit 2 / Google Billing 6, receipt validation, webhooks.
  • Ad mediation — configure MAX / AdMob, connect 3-6 networks, test fill rate.
  • Analytics setup — RevenueCat, Amplitude / Firebase, cohort analysis.
  • Documentation — description of entitlements, restoration procedure, review checklist.
  • Team training — analysis of typical mistakes, support recommendations.
  • Guarantee — 2 weeks free support after launch, bug fixes by 24-hour SLA.

Estimated Timelines

Stage Duration
Basic IAP (one store) 1–2 weeks
Subscription system + RevenueCat + paywall 3–5 weeks
Ad mediation (MAX + 3 networks) 1–2 weeks
Full cycle (IAP + ads + analytics) 4–8 weeks

Cost is calculated individually. We have been working in this field for over 8 years and have implemented monetization in over 40 projects — many of which passed App Store Review without a single rejection. Contact us for an audit or order a consultation — we'll tell you what growth points exist in your app.