Integrating CloudPayments Payment Gateway into Mobile Apps
We've seen too many mobile apps ready for release with payment acceptance reduced to a stub. CloudPayments — a Russian payment gateway — solves this in 1–2 days if you understand the architecture. Our team has integrated CloudPayments SDK in 30+ projects across iOS, Android, and Flutter, ensuring stable handling of non-trivial cases (3DS2, Apple Pay, refunds). For instance, on one project we implemented both Apple Pay and Google Pay in a single day using the SDK's built-in methods.
Why a Card Cryptogram?
CloudPayments never passes raw card data through your server, reducing PCI DSS scope. Payments become safer because the client generates a cryptogram using the merchant's PublicID. The cryptogram is an encrypted token that doesn't contain full card details. It is sent to your server, which forwards it to CloudPayments API for fund capture. This approach is three times more secure than storing PAN on the server.
// Android: generating cryptogram
val cardCryptogram = Card.cardCryptogram(
cardNumber = "4111111111111111",
cardDate = "12/25",
cardCvv = "123",
merchantPublicId = "pk_your_public_id"
)
// iOS: generating cryptogram
let cryptogram = CPCryptogramPacket.makePacket(
cardNumber: "4111111111111111",
expirationDateString: "12/25",
cvv: "123",
merchantPublicID: "pk_your_public_id"
)
On the backend, call the POST /payments/cards/charge endpoint with the cryptogram, amount, and order ID. Note: the cryptogram is single-use and time-limited — an extra layer of protection.
Handling 3D Secure
If the issuing bank requires verification, the CloudPayments API returns a 3ds status with AcsUrl, PaReq, and TransactionId. The SDK provides ready-made components to display the 3DS WebView. After the user enters the SMS code, the SDK returns PaRes — your server sends it to POST /payments/cards/post3ds to complete the payment.
// Android: launching 3DS via SDK
ThreeDsDialogFragment.newInstance(
acsUrl = response.acsUrl,
transactionId = response.transactionId,
paReq = response.paReq
).show(supportFragmentManager, "3ds")
On iOS, use D3DSViewController from the SDK with the same parameters.
When to Use the SDK's Built-in UI?
CloudPayments SDK includes PaymentForm — a card entry screen with Visa, Mastercard, Mir logos and automatic validation. If custom design isn't critical, this speeds up development considerably.
val intent = PaymentActivity.getStartIntent(
context,
cpApiPublicId = "pk_your_public_id",
totalAmount = "1500",
currency = Currency.RUB,
invoiceId = "ORDER-1234",
description = "Order payment"
)
startActivityForResult(intent, REQUEST_CODE_PAYMENT)
Integrating Apple Pay and Google Pay
CloudPayments SDK offers dedicated methods for Apple Pay (iOS) and Google Pay (Android). For Apple Pay, set up an Apple Merchant ID in your CloudPayments dashboard and enable the capability in Xcode. Google Pay requires configuration in the Google Pay Console. After that, the SDK automatically displays the Apple Pay or Google Pay button on the payment screen. On success, the SDK returns a cryptogram, which is processed normally. Contactless payment integration takes about one day once merchant accounts are ready.
Why Cryptogram is Safer than Storing PAN?
The cryptogram contains no full card number, expiry date, or CVV. It is generated client-side using CloudPayments' public key and cannot be decrypted without the private key on the gateway side. Even if intercepted, the cryptogram cannot be reused. Additionally, CloudPayments does not require merchants to be PCI DSS certified, reducing security overhead.
Comparison: Custom Implementation vs CloudPayments SDK
| Criterion |
Custom Implementation |
CloudPayments SDK |
| Integration time |
2–4 weeks |
1–3 days |
| 3DS2 support |
Requires certification |
Out of the box |
| Apple Pay / Google Pay |
Long setup |
1 day |
| Updates for payment system changes |
Manual |
Automatic |
CloudPayments cuts time-to-market for payments by 10x compared to direct acquirer connection.
Common Pre-Release Pitfalls
Before submitting to app stores, check:
- PublicID must not be hardcoded — use Build Config.
- Cryptogram is generated only on the client, never save it.
- 3DS WebView should handle timeouts (typically 10–15 minutes).
- For Apple Pay, ensure Apple Merchant ID is configured and the capability is enabled in Xcode.
- Test with test cards:
4111111111111111 (success), 4000000000000002 (insufficient funds).
Integration Stages and Timelines
| Stage |
Duration |
| Project analysis and PublicID preparation |
1–2 hours |
| SDK integration and cryptogram setup |
0.5 day |
| 3DS handling and testing |
0.5–1 day |
| Apple Pay / Google Pay (optional) |
+1 day |
| Final testing and release |
0.5 day |
What's Included in Our Work
- CloudPayments SDK integration (iOS / Android / Flutter)
- Cryptogram generation and backend transmission
- 3DS handling via SDK components
- Optional: Apple Pay / Google Pay through CloudPayments
- Testing with test cards and PublicID
- Guidance on notification setup (Push, Email) and refunds
Timelines
2–3 days for basic integration. Cost is calculated individually after project analysis. Get a consultation on integrating CloudPayments into your mobile app — our engineers will assist with SDK setup, 3DS, and contactless payments. Order implementation and we'll propose the optimal solution for your stack and deadlines.
Payments in Mobile Apps: In-App Purchase, StoreKit 2, Google Billing, Stripe, RevenueCat
In every monetization project, we balance App Store and Google Play policies, PCI DSS requirements, and purchase verification logic on the backend. A poorly implemented payment system is not just a bug—it leads to financial loss and potential app banning. Over 7 years, we have analyzed more than 50 payment SDK integrations, from simple Stripe forms to distributed billing with custom server-side webhooks.
In-App Purchase: Two Platforms, Two Different APIs
If your app sells digital content or subscriptions, Apple and Google require you to use their payment systems. This is non-negotiable: violating App Store rule 3.1.1 or Google Play Developer Policy results in app removal. Physical goods and offline services are a different story.
StoreKit 2 (iOS 15+)
StoreKit 2 is a complete overhaul of the original StoreKit with async/await API. Product.products(for:), product.purchase(), Transaction.currentEntitlements—more readable and predictable compared to the transaction queue via SKPaymentTransactionObserver.
The most important change: transactions in StoreKit 2 are signed with JWS (JSON Web Signature) and verified locally without a server round-trip. Transaction.verificationResult returns .verified(Transaction) or .unverified(Transaction, VerificationError). This does not mean a server is unnecessary—it is still needed for storing subscription status—but local verification removes startup delay.
StoreKit.AppTransaction verifies the actual app download from the App Store. Required for paid downloads or non-renewing purchases.
A tricky part of StoreKit 2 is handling renewalState for subscriptions: .subscribed, .expired, .inBillingRetryPeriod, .inGracePeriod, .revoked. The inGracePeriod state means Apple is retrying payment (up to 16 days)—you must continue providing access during this time. Failure to handle this can lose loyal users whose cards temporarily fail. Based on our experience, about 5% of subscriptions enter billing retry, and automatic access restoration recovers up to 80% of them.
Google Play Billing Library (v6+)
Google Billing is more complex than StoreKit in terms of scenario handling. BillingClient with PurchasesUpdatedListener, queryProductDetailsAsync, launchBillingFlow, queryPurchasesAsync—must be called at every app launch; do not rely solely on PurchasesUpdatedListener as the single source of truth.
Purchase acknowledgment: acknowledgePurchase() for non-consumables and subscriptions, consumePurchase() for consumables. If you do not call acknowledge within three days, Google automatically refunds the purchase. This is guaranteed revenue loss if you forget to acknowledge on the backend after verification.
ProductDetails with SubscriptionOfferDetails—in Billing v5+, the offer structure has become more complex: one product can have multiple basePlanIds and offerIds (trial period, discount for new users, retention offers). BillingFlowParams.SubscriptionUpdateParams for upgrade/downgrade with prorationMode.
Why Is Server-Side Verification Mandatory?
Never trust only client-side code when unlocking paid content. Client-side verification can be bypassed by modifying the app.
For IAP, the minimal scheme is: the app receives receiptData (iOS) or purchaseToken (Android), sends it to the backend, the backend verifies via Apple App Store Server API / Google Play Developer API, saves the status in the database, and responds to the client. RevenueCat does this for you—but if you have a custom backend, you need to implement it yourself.
Webhooks are more important than they seem. Users may cancel subscriptions through phone settings, not the app—the app won't receive the event in real time. Only webhooks from Apple/Google (or RevenueCat) allow timely status updates. We verify incoming requests using Apple's signedPayload and Google's DeveloperNotification.
How Does RevenueCat Simplify Integration?
Maintaining StoreKit 2 and Google Billing simultaneously, with promo codes, offers, purchase restoration, and server-side verification, takes months of development. RevenueCat handles most of this layer.
RevenueCat is not just a payment SDK. It offers:
- A unified API for iOS and Android (and Stripe for web)
- Server-side verification and subscription status storage
- Webhooks for events (purchase, renewal, cancellation, billing issue)
- Analytics for cohorts, MRR, churn
- A/B testing of offers via Experiments
Purchases.configure(withAPIKey:) at startup, Purchases.shared.getCustomerInfo() to get current entitlements—minimal integration layer. Purchases.shared.purchase(package:) instead of directly calling StoreKit/Billing.
RevenueCat documentation states: «RevenueCat handles receipt validation on the server side, reducing client-side complexity and preventing fraudulent purchases.»
Limitations of RevenueCat: it is paid (free up to $2.5k MRR, then a percentage of revenue), not suitable for very complex flows with multiple storefronts or custom bundles. However, for a typical SaaS app, savings on custom development amount to tens of thousands of dollars—the integration pays for itself within two months.
Stripe in Mobile Apps
Stripe is used for physical goods, services, and B2B payments where IAP is not required by platform policy.
Stripe iOS SDK and Android SDK—PaymentSheet for ready-made payment UI, PaymentSheetFlowController for custom UI with saved cards. Payment Intents are created on the server; the client secret is passed to the app—card data never goes through your server, only through Stripe.
Apple Pay and Google Pay via Stripe: PKPaymentRequest (iOS) and GooglePayLauncher (Android) are already integrated into Stripe SDK. Apple Pay conversion rates are 1.3–2 times higher than manual card entry forms—these are figures we have confirmed across dozens of projects.
Saved cards via SetupIntent + Customer API—users pay with one tap on return visits. Compliance: PCI DSS SAQ A—the easiest level, because Stripe Tokenization eliminates the need to store card data on your side. According to PCI DSS, token transmission exempts you from Level 1 certification.
3DS2 (Strong Customer Authentication) is mandatory for payments in the EU under PSD2. Stripe handles it automatically via PaymentIntent.confirmPayment, but you need to correctly handle the .requiresAction status and return the user to the appropriate screen after authentication.
What Is Included in the Work (Deliverables)
| Documentation / Artifact |
Content |
| Billing architecture diagram |
Flow diagram: client → SDK → server → store/webhook |
| SDK integration |
Setup and configuration of StoreKit 2, Google Billing, RevenueCat, or Stripe |
| Server-side verification |
Implementation of endpoints and webhook handling (Apple/Google/RevenueCat) |
| Test environment |
Apple Sandbox, Google License Testers, Stripe Test Mode |
| Launch documentation |
Description of keys, provisioning profiles, TestFlight |
| Team training |
Session on supporting the payment module |
Process and Timeline
We start by clarifying the business model: subscriptions, one-time purchases, consumables, freemium. The architecture depends on this. Testing IAP requires Sandbox accounts (Apple) and License Testers (Google)—this is a separate environment setup.
Apple's Sandbox behaves differently from production: subscriptions renew every 5 minutes instead of monthly, inGracePeriod works differently. It is essential to test scenarios: trial expiration, cancellation, billing retry, refund.
| Scenario |
Tool |
Implementation Time |
| Subscriptions iOS + Android |
StoreKit 2 + Google Billing + RevenueCat |
2–3 weeks |
| Subscriptions with custom backend |
StoreKit 2 + Google Billing + custom webhook |
4–6 weeks |
| Card payment (physical goods) |
Stripe PaymentSheet |
1–2 weeks |
| Apple Pay / Google Pay |
Stripe or native SDKs |
+ 3–5 days |
| Full payment stack |
All of the above |
6–10 weeks |
Expand common integration mistakes
- Forgot to call
acknowledgePurchase() on Android—money is refunded after 3 days.
- Did not handle
inGracePeriod—loyal users are blocked from access.
- Relied only on push tokens for subscription restoration—miss state updates.
- Used production keys in TestFlight—real charges occur.
The cost is calculated individually based on the set of tools and complexity of server-side logic. On average, we fit within a budget for a typical integration, but the savings from preventing errors and churn offset this investment within a few months.
Get a consultation for your project—contact us. We will help you choose the optimal payment architecture that passes store reviews and does not break under peak loads.