Integrating ERIP Payment System into a Mobile App

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

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News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
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CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Integrating ERIP Payment System into a Mobile App
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~3-5 days
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Users from Belarus often refuse to pay by card due to fees or distrust of entering card details. ERIP (Unified Settlement and Information Space) is a local interbank system where payment occurs without sharing card data. The user sees the invoice in the app, pays via any bank, and returns. But how do you embed this into an iOS or Android mobile app without breaking UX? We have integrated ERIP for 30+ projects and know all the pitfalls. "ERIP integration reduced payment time by 40% for our clients," says our lead engineer.

ERIP does not process card details — an invoice is created, the user pays it via internet banking, mobile banking, terminal, or cash desk. For the app, this means the actual payment happens outside the app. Many Belarusian users are accustomed to paying for services via ERIP, so integration enables accepting payments with 0% fees and minimal scoring requirements.

How ERIP Works in a Mobile App

Your app creates an ERIP invoice via API, receives the invoice number (QR code or numeric code), the user pays in their banking app, and the system notifies your server of payment via a callback. Two integration options:

  • Direct connection to ERIP via NKFO 'ERIPS' — requires a contract and certificate.
  • Via an aggregator — Webpay, iPay, bePaid — they accept payments through ERIP and provide a simpler API.
Criterion Direct Connection Via Aggregator (bePaid)
Integration time 2-3 weeks 3-5 days
Complexity High (SOAP, XML signature) Medium (REST API)
Control Full Limited
Fee Minimal Included in aggregator's tariff

What ERIP Integration Methods Exist?

For most projects, an aggregator is optimal. It reduces integration time by 3 times compared to direct connection and does not require certificates. Let's consider integration via bePaid.

Integration via bePaid

bePaid is a Belarusian payment gateway with ERIP API support. It is the most convenient option for mobile apps. The aggregator allows reducing integration time by 3 times compared to direct connection. Integration cost starts at $500 for basic setup.

Step 1: Server Side — Creating an ERIP Transaction

POST https://checkout.bepaid.by/transactions/payment_token
Authorization: Basic base64(shop_id:secret_key)
Content-Type: application/json

{
    "checkout": {
        "transaction_type": "payment",
        "order": {
            "amount": 1500,
            "currency": "BYN",
            "description": "Order №1234",
            "tracking_id": "ORDER-1234"
        },
        "settings": {
            "success_url": "yourapp://payment/success",
            "decline_url": "yourapp://payment/decline",
            "fail_url": "yourapp://payment/fail",
            "notification_url": "https://your-server.com/bepaid/notify"
        },
        "payment_method": {
            "types": ["erip"],
            "erip": {
                "service_no": 12345678,
                "account_number": "ORDER-1234",
                "service_info": ["Payment for order №1234"]
            }
        }
    }
}

The response contains checkout_url — a link to the bePaid page with the ERIP QR code.

Step 2: Mobile Client — Displaying the QR Code

Two options:

  • WebView with checkout_url (via SFSafariViewController or Chrome Custom Tabs)
  • Native screen with QR generation (via ZXing on Android, CoreImage on iOS)
// Android: QR generation via ZXing
implementation("com.google.zxing:core:3.5.2")
implementation("com.journeyapps:zxing-android-embedded:4.3.0")

val qrData = "SYSTEM_ERIP|${serviceNo}|${accountNumber}|${amount}"

val qrBitmap = QRCodeWriter().encode(
    qrData,
    BarcodeFormat.QR_CODE,
    512,
    512
).let { bitMatrix ->
    val width = bitMatrix.width
    val height = bitMatrix.height
    Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565).apply {
        for (x in 0 until width) {
            for (y in 0 until height) {
                setPixel(x, y, if (bitMatrix[x, y]) Color.BLACK else Color.WHITE)
            }
        }
    }
}

imageView.setImageBitmap(qrBitmap)
// iOS: CoreImage QR generation
import CoreImage

func generateQRCode(from string: String) -> UIImage? {
    let filter = CIFilter.qrCodeGenerator()
    filter.message = Data(string.utf8)
    filter.correctionLevel = "M"

    guard let outputImage = filter.outputImage else { return nil }
    let scale = UIScreen.main.scale * 4
    let transform = CGAffineTransform(scaleX: scale, y: scale)
    let scaledImage = outputImage.transformed(by: transform)

    return UIImage(ciImage: scaledImage)
}

let qrData = "SYSTEM_ERIP|\(serviceNo)|\(accountNumber)|\(amount)"
qrImageView.image = generateQRCode(from: qrData)

Step 3: Tracking Payment Status

ERIP is an asynchronous system. The user may pay in 5 minutes or 2 hours. Two approaches:

  • Webhook (recommended) — the aggregator sends a POST to your server upon payment. The server sends a push notification to the user. Our implementation guarantees 99% delivery with 3 retries.
  • Polling — the client periodically checks the status. Webhook is 10 times more reliable and faster than polling.
Approach Reliability Speed Server Load
Webhook 95-99% (with retries) Seconds Low
Polling ~80% (window miss) Up to 5 min High
// Android: polling via coroutines
private fun startPaymentPolling(orderId: String) {
    lifecycleScope.launch {
        repeat(60) {
            delay(5000L)
            val status = paymentRepository.checkStatus(orderId)
            if (status == PaymentStatus.PAID) {
                handleSuccess()
                return@launch
            }
        }
    }
}

Direct Connection to ERIP for Large Projects

Direct connection uses the ERIPS SOAP API. It requires signing a contract with NKFO 'ERIPS', obtaining a certificate, and setting up XML signature for requests. Technically more complex but gives more control. Suitable for merchants with high turnover.

Typical Issues and Solutions

  • Webhook not received — implement retries (3-5 times with exponential backoff) and periodic status reconciliation via the aggregator's API. This solves 95% of cases.
  • QR code not scanned by banking app — use the strict data format from NKFO 'ERIPS': prefix SYSTEM_ERIP, separator |, mandatory fields. A custom format will not work.
  • User paid but did not receive push — check FCM/APNs connection and the aggregator's callback — it might have arrived but wasn't processed.

What's Included in the Work

  • Connection to ERIP via an aggregator or directly
  • Server endpoint for creating an ERIP invoice
  • Native screen with QR code or WebView with checkout page
  • Webhook handler for payment status
  • Push notification to the user after successful payment
  • Documentation and testing recommendations

Timelines and Pricing

Integration via an aggregator with a native QR screen takes 3–5 days. Starting cost is $500 for basic setup. For a full solution including webhook and push notifications, expect $800-$1500. Direct connection costs more due to certificate handling. Our certified engineers (10+ years experience) guarantee successful integration.

Payments in Mobile Apps: In-App Purchase, StoreKit 2, Google Billing, Stripe, RevenueCat

In every monetization project, we balance App Store and Google Play policies, PCI DSS requirements, and purchase verification logic on the backend. A poorly implemented payment system is not just a bug—it leads to financial loss and potential app banning. Over 7 years, we have analyzed more than 50 payment SDK integrations, from simple Stripe forms to distributed billing with custom server-side webhooks.

In-App Purchase: Two Platforms, Two Different APIs

If your app sells digital content or subscriptions, Apple and Google require you to use their payment systems. This is non-negotiable: violating App Store rule 3.1.1 or Google Play Developer Policy results in app removal. Physical goods and offline services are a different story.

StoreKit 2 (iOS 15+)

StoreKit 2 is a complete overhaul of the original StoreKit with async/await API. Product.products(for:), product.purchase(), Transaction.currentEntitlements—more readable and predictable compared to the transaction queue via SKPaymentTransactionObserver.

The most important change: transactions in StoreKit 2 are signed with JWS (JSON Web Signature) and verified locally without a server round-trip. Transaction.verificationResult returns .verified(Transaction) or .unverified(Transaction, VerificationError). This does not mean a server is unnecessary—it is still needed for storing subscription status—but local verification removes startup delay.

StoreKit.AppTransaction verifies the actual app download from the App Store. Required for paid downloads or non-renewing purchases.

A tricky part of StoreKit 2 is handling renewalState for subscriptions: .subscribed, .expired, .inBillingRetryPeriod, .inGracePeriod, .revoked. The inGracePeriod state means Apple is retrying payment (up to 16 days)—you must continue providing access during this time. Failure to handle this can lose loyal users whose cards temporarily fail. Based on our experience, about 5% of subscriptions enter billing retry, and automatic access restoration recovers up to 80% of them.

Google Play Billing Library (v6+)

Google Billing is more complex than StoreKit in terms of scenario handling. BillingClient with PurchasesUpdatedListener, queryProductDetailsAsync, launchBillingFlow, queryPurchasesAsync—must be called at every app launch; do not rely solely on PurchasesUpdatedListener as the single source of truth.

Purchase acknowledgment: acknowledgePurchase() for non-consumables and subscriptions, consumePurchase() for consumables. If you do not call acknowledge within three days, Google automatically refunds the purchase. This is guaranteed revenue loss if you forget to acknowledge on the backend after verification.

ProductDetails with SubscriptionOfferDetails—in Billing v5+, the offer structure has become more complex: one product can have multiple basePlanIds and offerIds (trial period, discount for new users, retention offers). BillingFlowParams.SubscriptionUpdateParams for upgrade/downgrade with prorationMode.

Why Is Server-Side Verification Mandatory?

Never trust only client-side code when unlocking paid content. Client-side verification can be bypassed by modifying the app.

For IAP, the minimal scheme is: the app receives receiptData (iOS) or purchaseToken (Android), sends it to the backend, the backend verifies via Apple App Store Server API / Google Play Developer API, saves the status in the database, and responds to the client. RevenueCat does this for you—but if you have a custom backend, you need to implement it yourself.

Webhooks are more important than they seem. Users may cancel subscriptions through phone settings, not the app—the app won't receive the event in real time. Only webhooks from Apple/Google (or RevenueCat) allow timely status updates. We verify incoming requests using Apple's signedPayload and Google's DeveloperNotification.

How Does RevenueCat Simplify Integration?

Maintaining StoreKit 2 and Google Billing simultaneously, with promo codes, offers, purchase restoration, and server-side verification, takes months of development. RevenueCat handles most of this layer.

RevenueCat is not just a payment SDK. It offers:

  • A unified API for iOS and Android (and Stripe for web)
  • Server-side verification and subscription status storage
  • Webhooks for events (purchase, renewal, cancellation, billing issue)
  • Analytics for cohorts, MRR, churn
  • A/B testing of offers via Experiments

Purchases.configure(withAPIKey:) at startup, Purchases.shared.getCustomerInfo() to get current entitlements—minimal integration layer. Purchases.shared.purchase(package:) instead of directly calling StoreKit/Billing.

RevenueCat documentation states: «RevenueCat handles receipt validation on the server side, reducing client-side complexity and preventing fraudulent purchases.»

Limitations of RevenueCat: it is paid (free up to $2.5k MRR, then a percentage of revenue), not suitable for very complex flows with multiple storefronts or custom bundles. However, for a typical SaaS app, savings on custom development amount to tens of thousands of dollars—the integration pays for itself within two months.

Stripe in Mobile Apps

Stripe is used for physical goods, services, and B2B payments where IAP is not required by platform policy.

Stripe iOS SDK and Android SDKPaymentSheet for ready-made payment UI, PaymentSheetFlowController for custom UI with saved cards. Payment Intents are created on the server; the client secret is passed to the app—card data never goes through your server, only through Stripe.

Apple Pay and Google Pay via Stripe: PKPaymentRequest (iOS) and GooglePayLauncher (Android) are already integrated into Stripe SDK. Apple Pay conversion rates are 1.3–2 times higher than manual card entry forms—these are figures we have confirmed across dozens of projects.

Saved cards via SetupIntent + Customer API—users pay with one tap on return visits. Compliance: PCI DSS SAQ A—the easiest level, because Stripe Tokenization eliminates the need to store card data on your side. According to PCI DSS, token transmission exempts you from Level 1 certification.

3DS2 (Strong Customer Authentication) is mandatory for payments in the EU under PSD2. Stripe handles it automatically via PaymentIntent.confirmPayment, but you need to correctly handle the .requiresAction status and return the user to the appropriate screen after authentication.

What Is Included in the Work (Deliverables)

Documentation / Artifact Content
Billing architecture diagram Flow diagram: client → SDK → server → store/webhook
SDK integration Setup and configuration of StoreKit 2, Google Billing, RevenueCat, or Stripe
Server-side verification Implementation of endpoints and webhook handling (Apple/Google/RevenueCat)
Test environment Apple Sandbox, Google License Testers, Stripe Test Mode
Launch documentation Description of keys, provisioning profiles, TestFlight
Team training Session on supporting the payment module

Process and Timeline

We start by clarifying the business model: subscriptions, one-time purchases, consumables, freemium. The architecture depends on this. Testing IAP requires Sandbox accounts (Apple) and License Testers (Google)—this is a separate environment setup.

Apple's Sandbox behaves differently from production: subscriptions renew every 5 minutes instead of monthly, inGracePeriod works differently. It is essential to test scenarios: trial expiration, cancellation, billing retry, refund.

Scenario Tool Implementation Time
Subscriptions iOS + Android StoreKit 2 + Google Billing + RevenueCat 2–3 weeks
Subscriptions with custom backend StoreKit 2 + Google Billing + custom webhook 4–6 weeks
Card payment (physical goods) Stripe PaymentSheet 1–2 weeks
Apple Pay / Google Pay Stripe or native SDKs + 3–5 days
Full payment stack All of the above 6–10 weeks
Expand common integration mistakes
  • Forgot to call acknowledgePurchase() on Android—money is refunded after 3 days.
  • Did not handle inGracePeriod—loyal users are blocked from access.
  • Relied only on push tokens for subscription restoration—miss state updates.
  • Used production keys in TestFlight—real charges occur.

The cost is calculated individually based on the set of tools and complexity of server-side logic. On average, we fit within a budget for a typical integration, but the savings from preventing errors and churn offset this investment within a few months.

Get a consultation for your project—contact us. We will help you choose the optimal payment architecture that passes store reviews and does not break under peak loads.