We integrate the Fondy (Cloudipsp) payment gateway into mobile applications for iOS and Android. An integration error is not just an incorrect payment—it's a risk of getting blocked in the App Store for violating Section 4.2 or Section 5.1. With 5+ years of experience and 30+ successful integrations, we know how to avoid typical pitfalls: incorrect signature, 3DS failure, incompatibility with Apple Pay. We use native SDKs cloudipsp-ios / cloudipsp-android, ensuring review approval and maximum conversion.
Case Study: Fixing Signature for a Large E-commerce Project
One of our clients—a marketplace with millions of users—faced an Invalid signature error when integrating Fondy. We traced the issue to incorrect parameter sorting: the client's server included an extra parameter merchant_data that should not participate in the signature. After fixing the server-side logic, payments went through smoothly, and payment conversion increased by 15%. This case demonstrates the importance of automating signatures.
What is the Two-Stage Payment Scheme and Why is It Safer?
Fondy uses a two-stage scheme: the client creates a card token on the mobile device, passes it to the server, and the server processes the payment. This is secure and reduces PCI DSS load. Unlike WebView integration, the native SDK does not transmit sensitive data through your server, minimizing leak risks. Additionally, you get built-in support for 3DS 2.0, Apple Pay, and Google Pay—all without extra development costs.
How to Avoid Typical Fondy Integration Mistakes
SDK Setup (for both platforms):
// Android, build.gradle
implementation("com.cloudipsp:cloudipsp-android:1.x.x")
// iOS, Podfile
pod 'Cloudipsp'
Getting token for SDK (server endpoint)
POST https://pay.fondy.eu/api/checkout/token
{
"request": {
"server_callback_url": "https://your-server.com/payment/callback",
"order_id": "ORDER-1234",
"currency": "UAH",
"merchant_id": "1396424",
"order_desc": "Order #1234",
"amount": "15000",
"signature": "sha1_signature"
}
}
The response contains a token—pass it to the mobile SDK.
Android: CardInputView and Payment
// Token obtained from server
val token = "server_token"
val cardInputView = CardInputView(context)
val cardNumber = CardNumber("4111 1111 1111 1111")
val mm = ExpireMonth("12")
val yy = ExpireYear("2025")
val cvv = Cvv("123")
Cloudipsp.checkout(
context = context,
token = token,
card = Card(cardNumber, mm, yy, cvv),
email = "[email protected]",
listener = object : Cloudipsp.PayCallback {
override fun onPaidProcessed(order: Order) {
if (order.status == Order.Status.Approved) {
handleSuccess(order.transactionId)
}
}
override fun onPaidFailure(e: Cloudipsp.Exception) {
handleError(e.message)
}
override fun on3dsRedirect(request: Cloudipsp.Request3ds, webView: WebView) {
webView.loadUrl(request.url)
}
}
)
iOS: CloudipspView
import Cloudipsp
let api = Cloudipsp(merchantId: 1396424, callbackUrl: "yourapp://payment/result")
let paymentController = PaymentController(token: serverToken)
paymentController.present(in: self) { [weak self] result in
switch result {
case .success(let order):
self?.handleSuccess(order.orderStatus)
case .failure(let error):
self?.handleError(error.localizedDescription)
}
}
Why Native Integration is Better Than WebView
The native Cloudipsp SDK speeds up payment by 2–3 times and increases conversion thanks to built-in 3DS and push notifications. WebView wrappers are often blocked by the App Store (see Section 4.2) and do not support Apple Pay or Google Pay. We guarantee correct operation with APNs and FCM for payment status notifications. You save up to 40% on post-review fixes compared to WebView solutions.
How to Connect Fondy in 4 Steps
- Obtain merchant ID and password from Fondy via your personal account.
- Install the SDK: via Gradle for Android or CocoaPods for iOS.
- Create a server endpoint
/api/token for token generation.
- Implement UI with
CardInputView (Android) or PaymentController (iOS) and callback handling.
Request Signing and Callback Verification
The signature is generated via SHA-1 of all request parameters sorted alphabetically, with the password appended. Incorrect sorting is a common cause of the Invalid signature error. We automate this process. Callback requests from Fondy to server_callback_url are verified similarly: all response fields are sorted and signed. This guarantees transaction authenticity.
Stage Comparison on iOS and Android
| Stage |
iOS |
Android |
| SDK integration |
CocoaPod Cloudipsp |
Gradle com.cloudipsp:cloudipsp-android |
| Card input UI |
PaymentController |
CardInputView |
| 3DS handling |
Automatic WebView |
Cloudipsp.PayCallback.on3dsRedirect |
| Tokenization |
Via Cloudipsp API |
Via Cloudipsp.checkout |
Typical Errors and Their Solutions
| Error |
Cause |
Solution |
Invalid signature |
Incorrect parameter sorting |
Automate signing |
| 3DS not opening |
Missing WebView on iOS |
Use PaymentController |
| Callback not received |
Invalid server_callback_url |
Check server availability |
What Our Work Includes
- Cloudipsp SDK integration (iOS / Android)
- Server endpoint for token retrieval
- UI implementation with CardInputView or PaymentController
- 3DS setup via WebView
- Callback request verification
- Sandbox and production environment testing
- Integration documentation and access transfer
- Training of your team on the payment module
- 2-week post-release support
Timelines and Pricing
Integrating a single platform takes 2–3 days. For both platforms—up to 4 days with parallel development. The cost is calculated individually based on your app architecture, but we provide a transparent estimate before work begins. We have experience integrating with Firebase, Supabase, and custom backends.
Order Fondy integration into your app—we guarantee App Store Review approval and high payment conversion. Get a free consultation: we will evaluate your project at no cost. Contact us—we will advise on the best way to integrate payments into your app.
Payments in Mobile Apps: In-App Purchase, StoreKit 2, Google Billing, Stripe, RevenueCat
In every monetization project, we balance App Store and Google Play policies, PCI DSS requirements, and purchase verification logic on the backend. A poorly implemented payment system is not just a bug—it leads to financial loss and potential app banning. Over 7 years, we have analyzed more than 50 payment SDK integrations, from simple Stripe forms to distributed billing with custom server-side webhooks.
In-App Purchase: Two Platforms, Two Different APIs
If your app sells digital content or subscriptions, Apple and Google require you to use their payment systems. This is non-negotiable: violating App Store rule 3.1.1 or Google Play Developer Policy results in app removal. Physical goods and offline services are a different story.
StoreKit 2 (iOS 15+)
StoreKit 2 is a complete overhaul of the original StoreKit with async/await API. Product.products(for:), product.purchase(), Transaction.currentEntitlements—more readable and predictable compared to the transaction queue via SKPaymentTransactionObserver.
The most important change: transactions in StoreKit 2 are signed with JWS (JSON Web Signature) and verified locally without a server round-trip. Transaction.verificationResult returns .verified(Transaction) or .unverified(Transaction, VerificationError). This does not mean a server is unnecessary—it is still needed for storing subscription status—but local verification removes startup delay.
StoreKit.AppTransaction verifies the actual app download from the App Store. Required for paid downloads or non-renewing purchases.
A tricky part of StoreKit 2 is handling renewalState for subscriptions: .subscribed, .expired, .inBillingRetryPeriod, .inGracePeriod, .revoked. The inGracePeriod state means Apple is retrying payment (up to 16 days)—you must continue providing access during this time. Failure to handle this can lose loyal users whose cards temporarily fail. Based on our experience, about 5% of subscriptions enter billing retry, and automatic access restoration recovers up to 80% of them.
Google Play Billing Library (v6+)
Google Billing is more complex than StoreKit in terms of scenario handling. BillingClient with PurchasesUpdatedListener, queryProductDetailsAsync, launchBillingFlow, queryPurchasesAsync—must be called at every app launch; do not rely solely on PurchasesUpdatedListener as the single source of truth.
Purchase acknowledgment: acknowledgePurchase() for non-consumables and subscriptions, consumePurchase() for consumables. If you do not call acknowledge within three days, Google automatically refunds the purchase. This is guaranteed revenue loss if you forget to acknowledge on the backend after verification.
ProductDetails with SubscriptionOfferDetails—in Billing v5+, the offer structure has become more complex: one product can have multiple basePlanIds and offerIds (trial period, discount for new users, retention offers). BillingFlowParams.SubscriptionUpdateParams for upgrade/downgrade with prorationMode.
Why Is Server-Side Verification Mandatory?
Never trust only client-side code when unlocking paid content. Client-side verification can be bypassed by modifying the app.
For IAP, the minimal scheme is: the app receives receiptData (iOS) or purchaseToken (Android), sends it to the backend, the backend verifies via Apple App Store Server API / Google Play Developer API, saves the status in the database, and responds to the client. RevenueCat does this for you—but if you have a custom backend, you need to implement it yourself.
Webhooks are more important than they seem. Users may cancel subscriptions through phone settings, not the app—the app won't receive the event in real time. Only webhooks from Apple/Google (or RevenueCat) allow timely status updates. We verify incoming requests using Apple's signedPayload and Google's DeveloperNotification.
How Does RevenueCat Simplify Integration?
Maintaining StoreKit 2 and Google Billing simultaneously, with promo codes, offers, purchase restoration, and server-side verification, takes months of development. RevenueCat handles most of this layer.
RevenueCat is not just a payment SDK. It offers:
- A unified API for iOS and Android (and Stripe for web)
- Server-side verification and subscription status storage
- Webhooks for events (purchase, renewal, cancellation, billing issue)
- Analytics for cohorts, MRR, churn
- A/B testing of offers via Experiments
Purchases.configure(withAPIKey:) at startup, Purchases.shared.getCustomerInfo() to get current entitlements—minimal integration layer. Purchases.shared.purchase(package:) instead of directly calling StoreKit/Billing.
RevenueCat documentation states: «RevenueCat handles receipt validation on the server side, reducing client-side complexity and preventing fraudulent purchases.»
Limitations of RevenueCat: it is paid (free up to $2.5k MRR, then a percentage of revenue), not suitable for very complex flows with multiple storefronts or custom bundles. However, for a typical SaaS app, savings on custom development amount to tens of thousands of dollars—the integration pays for itself within two months.
Stripe in Mobile Apps
Stripe is used for physical goods, services, and B2B payments where IAP is not required by platform policy.
Stripe iOS SDK and Android SDK—PaymentSheet for ready-made payment UI, PaymentSheetFlowController for custom UI with saved cards. Payment Intents are created on the server; the client secret is passed to the app—card data never goes through your server, only through Stripe.
Apple Pay and Google Pay via Stripe: PKPaymentRequest (iOS) and GooglePayLauncher (Android) are already integrated into Stripe SDK. Apple Pay conversion rates are 1.3–2 times higher than manual card entry forms—these are figures we have confirmed across dozens of projects.
Saved cards via SetupIntent + Customer API—users pay with one tap on return visits. Compliance: PCI DSS SAQ A—the easiest level, because Stripe Tokenization eliminates the need to store card data on your side. According to PCI DSS, token transmission exempts you from Level 1 certification.
3DS2 (Strong Customer Authentication) is mandatory for payments in the EU under PSD2. Stripe handles it automatically via PaymentIntent.confirmPayment, but you need to correctly handle the .requiresAction status and return the user to the appropriate screen after authentication.
What Is Included in the Work (Deliverables)
| Documentation / Artifact |
Content |
| Billing architecture diagram |
Flow diagram: client → SDK → server → store/webhook |
| SDK integration |
Setup and configuration of StoreKit 2, Google Billing, RevenueCat, or Stripe |
| Server-side verification |
Implementation of endpoints and webhook handling (Apple/Google/RevenueCat) |
| Test environment |
Apple Sandbox, Google License Testers, Stripe Test Mode |
| Launch documentation |
Description of keys, provisioning profiles, TestFlight |
| Team training |
Session on supporting the payment module |
Process and Timeline
We start by clarifying the business model: subscriptions, one-time purchases, consumables, freemium. The architecture depends on this. Testing IAP requires Sandbox accounts (Apple) and License Testers (Google)—this is a separate environment setup.
Apple's Sandbox behaves differently from production: subscriptions renew every 5 minutes instead of monthly, inGracePeriod works differently. It is essential to test scenarios: trial expiration, cancellation, billing retry, refund.
| Scenario |
Tool |
Implementation Time |
| Subscriptions iOS + Android |
StoreKit 2 + Google Billing + RevenueCat |
2–3 weeks |
| Subscriptions with custom backend |
StoreKit 2 + Google Billing + custom webhook |
4–6 weeks |
| Card payment (physical goods) |
Stripe PaymentSheet |
1–2 weeks |
| Apple Pay / Google Pay |
Stripe or native SDKs |
+ 3–5 days |
| Full payment stack |
All of the above |
6–10 weeks |
Expand common integration mistakes
- Forgot to call
acknowledgePurchase() on Android—money is refunded after 3 days.
- Did not handle
inGracePeriod—loyal users are blocked from access.
- Relied only on push tokens for subscription restoration—miss state updates.
- Used production keys in TestFlight—real charges occur.
The cost is calculated individually based on the set of tools and complexity of server-side logic. On average, we fit within a budget for a typical integration, but the savings from preventing errors and churn offset this investment within a few months.
Get a consultation for your project—contact us. We will help you choose the optimal payment architecture that passes store reviews and does not break under peak loads.