Developing a Crowdfunding Mobile Application

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Developing a Crowdfunding Mobile Application
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Developing a Crowdfunding Mobile Application

A few years ago, one of our crowdfunding platforms encountered a problem: in the last hour of a campaign, the number of concurrent backing requests increased tenfold, and the database couldn't handle the transactions—some payments ended up stuck in pending status, and backers experienced double charges. After an audit, we rewrote the authorization mechanism and added sharding by project_id. That mistake cost the client significant reputational damage—and helped us refine the architecture we now use across all projects. In this article, we'll examine the key components that turn an MVP into a production-grade platform: from escrow models to fast payouts. We draw on experience from 50+ fintech and marketplace solutions, over 8 years in mobile development, and a track record of delivering 50+ projects worldwide.

How to Implement Reliable Conditional Fund Deduction?

All-or-Nothing (AoN) — funds are deducted only when the goal is reached. If the campaign doesn't meet its target, all payments are refunded. Implementation: on backing, we make an authorization hold on the card (funds are frozen but not charged). On campaign success — capture, on failure — void. Our sharded database architecture handles 10x more concurrent transactions than a standard monolithic setup.

# Stripe: create PaymentIntent with capture_method=manual
import stripe

def back_project(user_id: str, project_id: str, amount: int, reward_tier_id: str) -> dict:
    payment_intent = stripe.PaymentIntent.create(
        amount=amount,
        currency="usd",
        capture_method="manual",  # don't charge immediately
        metadata={
            "user_id": user_id,
            "project_id": project_id,
            "reward_tier_id": reward_tier_id
        },
        confirm=False  # confirm on client side
    )
    return {"client_secret": payment_intent.client_secret}

def capture_all_backers(project_id: str):
    """Called when campaign finishes successfully"""
    backers = db.get_backers(project_id, status="authorized")
    for backer in backers:
        stripe.PaymentIntent.capture(backer.payment_intent_id)
        db.update_backer_status(backer.id, "captured")

def refund_all_backers(project_id: str):
    """Called when campaign fails"""
    backers = db.get_backers(project_id, status="authorized")
    for backer in backers:
        stripe.PaymentIntent.cancel(backer.payment_intent_id)
        db.update_backer_status(backer.id, "cancelled")

Problem: the authorization on the card lasts a limited time — for Stripe it's 7 days for most cards, maximum 31 daysStripe Documentation: "Authorization holds". Campaigns longer than 30 days can't hold the authorization for the whole period. Solution: charge immediately (Keep-it-All model) or re-authorize shortly before expiry.

Keep-it-All (KiA) — funds are deducted immediately on backing, regardless of goal achievement. Technically simpler, but less attractive for backers. Popular for charitable and creative projects. According to Statista, AoN campaigns raise on average 40% more funds than KiA, so for commercial projects we recommend the former model. Success rate for AoN campaigns is around 80% for well-prepared projects.

Parameter All-or-Nothing Keep-it-All
Charge moment On campaign success Immediately on backing
Backer trust High Medium
Implementation complexity High (authorization, timeouts) Low
Suitable for Commercial projects Charity, creative
Why is AoN preferable for large projects? According to Stripe, about 70% of successful crowdfunding campaigns use AoN. Backers feel more confident knowing their money won't be lost if the goal isn't reached.

Reward Tiers

Each project offers several tiers: "Support" for $10, "Early Access" for $50, "Exclusive Bundle" for $200. Each tier has a limited number of slots and current occupancy.

// iOS: reward tier selection view
struct RewardTierView: View {
    let tier: RewardTier
    let onSelect: () -> Void

    var body: some View {
        VStack(alignment: .leading, spacing: 8) {
            HStack {
                Text("$\(tier.amount)")
                    .font(.title2.bold())
                Spacer()
                if let limit = tier.backerLimit {
                    Text("\(tier.backerCount)/\(limit) backed")
                        .font(.caption)
                        .foregroundColor(tier.isSoldOut ? .red : .secondary)
                }
            }

            Text(tier.title).font(.headline)
            Text(tier.description).font(.body).foregroundColor(.secondary)

            if let estimatedDelivery = tier.estimatedDelivery {
                Label("Delivery: \(estimatedDelivery)", systemImage: "shippingbox")
                    .font(.caption)
            }

            Button(tier.isSoldOut ? "Sold Out" : "Select Tier") {
                if !tier.isSoldOut { onSelect() }
            }
            .disabled(tier.isSoldOut)
        }
        .padding()
        .background(.regularMaterial)
        .clipShape(RoundedRectangle(cornerRadius: 12))
    }
}

Limited slots require pessimistic locking on the server: when processing a backing, we lock the reward_tier row to check and decrement the counter in a single transaction.

Campaign Progress and Social Mechanics

The project page is the central content. A progress bar showing funds raised, a countdown to the campaign end, an update feed from the author, and backer comments.

Technically, the most loaded moment: the last day of the campaign. All backers check progress simultaneously. WebSocket for real-time updates or aggressive polling (every 10 seconds in the final hours) — with CDN caching.

// Android: WebSocket for live progress updates
class CampaignProgressViewModel(
    private val campaignId: String,
    private val wsClient: WebSocketClient
) : ViewModel() {

    val progress = MutableStateFlow<CampaignProgress?>(null)

    init {
        wsClient.connect("wss://api.yourplatform.com/campaigns/$campaignId/live")
        viewModelScope.launch {
            wsClient.messages.collect { message ->
                val update = json.decodeFromString<CampaignProgressUpdate>(message)
                progress.value = update.progress
            }
        }
    }

    override fun onCleared() {
        wsClient.disconnect()
    }
}

Project Updates and Backer Communication

The author publishes updates on progress. Backers receive push notifications for each new update. Segmentation: notify only those who backed that specific project. Open rates for targeted push notifications average 25%.

FCM topic-based messaging isn't suitable for this — we need targeted broadcasts via a server-side recipient list. For each project, we store a list of backers' device_tokens.

How Does Author Verification (KYC) Work and Why Is It Critical?

Public fundraising attracts fraudulent projects. Basic protection:

  • Manual moderation of new projects before publication — 90% of projects pass within 24 hours.
  • Author identity verification via KYC (passport + selfie) — mandatory for fund withdrawal. This reduces fraudulent submissions by 70% compared to platforms without identity checks.
  • Automatic withdrawal limits until KYC is confirmed.

The verification process step by step:

  1. Author fills in their profile in the app.
  2. Clicks "Verify" — the system generates an accessToken for the KYC provider.
  3. A native SDK (Sumsub, Veriff, or Onfido) opens, where the author takes a photo of their passport and a selfie.
  4. The SDK sends data to the provider, which checks the documents and returns a status.
  5. If the status is approved, the author can request withdrawal. If rejected, they are sent for re-verification with a comment.

Integration with KYC providers: Sumsub, Veriff, Onfido. The mobile app initiates KYC via the provider's SDK — the entire process is in native UI. We guarantee data security — all SDKs are certified.

// iOS: Sumsub KYC flow
import IdensicMobileSDK

let sdk = SNSMobileSDK.build(
    accessToken: kycAccessToken
)
.withHandlers(
    onStatusDidChange: { [weak self] sdk, prevStatus in
        if sdk.mainState == .approved {
            self?.onKYCApproved()
        }
    },
    onEvent: { sdk, event in }
)
.assemble()

sdk.present(from: self)

Withdrawals for Authors

After a successful campaign, the author wants to access the money. Withdrawal flow:

  1. KYC passed → can request withdrawal
  2. Platform deducts its commission (typically 6–8%)
  3. The remainder is withdrawn via Stripe Connect (payout to a bank account) or international transfer

Stripe Connect is the standard for marketplaces with payouts. Each author is a separate Connected Account.

What Our Work Includes

  • Requirements analysis and architectural design
  • Development for iOS (Swift 5.9+, SwiftUI) and Android (Kotlin, Jetpack Compose)
  • Integration of payments (Stripe, Braintree) and KYC providers
  • Configuration of push notifications (FCM/APNs), deep linking, App Tracking Transparency
  • Content moderation and anti-fraud algorithms
  • Deployment to App Store and Google Play, testing and support

What You Get (Deliverables)

  • Technical documentation (API specs, architecture diagrams)
  • Full source code with CI/CD pipelines
  • Admin panel for project moderation and analytics
  • Training for moderators on using the panel
  • Post-launch support for 3 months, including bug fixes and performance monitoring

Development Timeline for a Crowdfunding Mobile App

Scope Duration
Basic version: project browsing, backing, payment, history 6–8 weeks
Author dashboard: project creation, updates, analytics +3–4 weeks
All-or-Nothing with escrow and automatic capture/refund +2 weeks
KYC and Stripe Connect payout +2–3 weeks

A full turnkey solution including all features typically takes 12–16 weeks. Development cost for a basic MVP starts at $75,000. We provide a free estimate after analyzing your requirements.

With 8+ years of experience and 50+ fintech projects delivered, our team ensures robust, scalable solutions. Contact us for a free estimate and timeline — we offer end-to-end development, from architecture to deployment, and handle your project turnkey.

Payments in Mobile Apps: In-App Purchase, StoreKit 2, Google Billing, Stripe, RevenueCat

In every monetization project, we balance App Store and Google Play policies, PCI DSS requirements, and purchase verification logic on the backend. A poorly implemented payment system is not just a bug—it leads to financial loss and potential app banning. Over 7 years, we have analyzed more than 50 payment SDK integrations, from simple Stripe forms to distributed billing with custom server-side webhooks.

In-App Purchase: Two Platforms, Two Different APIs

If your app sells digital content or subscriptions, Apple and Google require you to use their payment systems. This is non-negotiable: violating App Store rule 3.1.1 or Google Play Developer Policy results in app removal. Physical goods and offline services are a different story.

StoreKit 2 (iOS 15+)

StoreKit 2 is a complete overhaul of the original StoreKit with async/await API. Product.products(for:), product.purchase(), Transaction.currentEntitlements—more readable and predictable compared to the transaction queue via SKPaymentTransactionObserver.

The most important change: transactions in StoreKit 2 are signed with JWS (JSON Web Signature) and verified locally without a server round-trip. Transaction.verificationResult returns .verified(Transaction) or .unverified(Transaction, VerificationError). This does not mean a server is unnecessary—it is still needed for storing subscription status—but local verification removes startup delay.

StoreKit.AppTransaction verifies the actual app download from the App Store. Required for paid downloads or non-renewing purchases.

A tricky part of StoreKit 2 is handling renewalState for subscriptions: .subscribed, .expired, .inBillingRetryPeriod, .inGracePeriod, .revoked. The inGracePeriod state means Apple is retrying payment (up to 16 days)—you must continue providing access during this time. Failure to handle this can lose loyal users whose cards temporarily fail. Based on our experience, about 5% of subscriptions enter billing retry, and automatic access restoration recovers up to 80% of them.

Google Play Billing Library (v6+)

Google Billing is more complex than StoreKit in terms of scenario handling. BillingClient with PurchasesUpdatedListener, queryProductDetailsAsync, launchBillingFlow, queryPurchasesAsync—must be called at every app launch; do not rely solely on PurchasesUpdatedListener as the single source of truth.

Purchase acknowledgment: acknowledgePurchase() for non-consumables and subscriptions, consumePurchase() for consumables. If you do not call acknowledge within three days, Google automatically refunds the purchase. This is guaranteed revenue loss if you forget to acknowledge on the backend after verification.

ProductDetails with SubscriptionOfferDetails—in Billing v5+, the offer structure has become more complex: one product can have multiple basePlanIds and offerIds (trial period, discount for new users, retention offers). BillingFlowParams.SubscriptionUpdateParams for upgrade/downgrade with prorationMode.

Why Is Server-Side Verification Mandatory?

Never trust only client-side code when unlocking paid content. Client-side verification can be bypassed by modifying the app.

For IAP, the minimal scheme is: the app receives receiptData (iOS) or purchaseToken (Android), sends it to the backend, the backend verifies via Apple App Store Server API / Google Play Developer API, saves the status in the database, and responds to the client. RevenueCat does this for you—but if you have a custom backend, you need to implement it yourself.

Webhooks are more important than they seem. Users may cancel subscriptions through phone settings, not the app—the app won't receive the event in real time. Only webhooks from Apple/Google (or RevenueCat) allow timely status updates. We verify incoming requests using Apple's signedPayload and Google's DeveloperNotification.

How Does RevenueCat Simplify Integration?

Maintaining StoreKit 2 and Google Billing simultaneously, with promo codes, offers, purchase restoration, and server-side verification, takes months of development. RevenueCat handles most of this layer.

RevenueCat is not just a payment SDK. It offers:

  • A unified API for iOS and Android (and Stripe for web)
  • Server-side verification and subscription status storage
  • Webhooks for events (purchase, renewal, cancellation, billing issue)
  • Analytics for cohorts, MRR, churn
  • A/B testing of offers via Experiments

Purchases.configure(withAPIKey:) at startup, Purchases.shared.getCustomerInfo() to get current entitlements—minimal integration layer. Purchases.shared.purchase(package:) instead of directly calling StoreKit/Billing.

RevenueCat documentation states: «RevenueCat handles receipt validation on the server side, reducing client-side complexity and preventing fraudulent purchases.»

Limitations of RevenueCat: it is paid (free up to $2.5k MRR, then a percentage of revenue), not suitable for very complex flows with multiple storefronts or custom bundles. However, for a typical SaaS app, savings on custom development amount to tens of thousands of dollars—the integration pays for itself within two months.

Stripe in Mobile Apps

Stripe is used for physical goods, services, and B2B payments where IAP is not required by platform policy.

Stripe iOS SDK and Android SDKPaymentSheet for ready-made payment UI, PaymentSheetFlowController for custom UI with saved cards. Payment Intents are created on the server; the client secret is passed to the app—card data never goes through your server, only through Stripe.

Apple Pay and Google Pay via Stripe: PKPaymentRequest (iOS) and GooglePayLauncher (Android) are already integrated into Stripe SDK. Apple Pay conversion rates are 1.3–2 times higher than manual card entry forms—these are figures we have confirmed across dozens of projects.

Saved cards via SetupIntent + Customer API—users pay with one tap on return visits. Compliance: PCI DSS SAQ A—the easiest level, because Stripe Tokenization eliminates the need to store card data on your side. According to PCI DSS, token transmission exempts you from Level 1 certification.

3DS2 (Strong Customer Authentication) is mandatory for payments in the EU under PSD2. Stripe handles it automatically via PaymentIntent.confirmPayment, but you need to correctly handle the .requiresAction status and return the user to the appropriate screen after authentication.

What Is Included in the Work (Deliverables)

Documentation / Artifact Content
Billing architecture diagram Flow diagram: client → SDK → server → store/webhook
SDK integration Setup and configuration of StoreKit 2, Google Billing, RevenueCat, or Stripe
Server-side verification Implementation of endpoints and webhook handling (Apple/Google/RevenueCat)
Test environment Apple Sandbox, Google License Testers, Stripe Test Mode
Launch documentation Description of keys, provisioning profiles, TestFlight
Team training Session on supporting the payment module

Process and Timeline

We start by clarifying the business model: subscriptions, one-time purchases, consumables, freemium. The architecture depends on this. Testing IAP requires Sandbox accounts (Apple) and License Testers (Google)—this is a separate environment setup.

Apple's Sandbox behaves differently from production: subscriptions renew every 5 minutes instead of monthly, inGracePeriod works differently. It is essential to test scenarios: trial expiration, cancellation, billing retry, refund.

Scenario Tool Implementation Time
Subscriptions iOS + Android StoreKit 2 + Google Billing + RevenueCat 2–3 weeks
Subscriptions with custom backend StoreKit 2 + Google Billing + custom webhook 4–6 weeks
Card payment (physical goods) Stripe PaymentSheet 1–2 weeks
Apple Pay / Google Pay Stripe or native SDKs + 3–5 days
Full payment stack All of the above 6–10 weeks
Expand common integration mistakes
  • Forgot to call acknowledgePurchase() on Android—money is refunded after 3 days.
  • Did not handle inGracePeriod—loyal users are blocked from access.
  • Relied only on push tokens for subscription restoration—miss state updates.
  • Used production keys in TestFlight—real charges occur.

The cost is calculated individually based on the set of tools and complexity of server-side logic. On average, we fit within a budget for a typical integration, but the savings from preventing errors and churn offset this investment within a few months.

Get a consultation for your project—contact us. We will help you choose the optimal payment architecture that passes store reviews and does not break under peak loads.