Mobile App Development for Donation Collection

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile App Development for Donation Collection
Medium
from 1 week to 3 months
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Mobile App Development for Donation Collection

Users do not trust if they cannot see where the money goes, especially with recurring donations and arbitrary amounts. We have encountered projects where poor transparency and UX led to a drop in donor LTV. For example, one charity foundation lost up to 40% of users on the payment screen due to the lack of Apple Pay and unclear fundraising progress. Transparency in fundraising is not just a progress indicator, but a whole system: a transaction feed, animated metrics, and automatic reports. This article explains how to avoid common mistakes and build an app that users trust.

Developing a Mobile App for Fundraising

Basic functionality includes three payment types: one-time donation, recurring subscription, and wallet payment. Each requires its own implementation.

One-Time Donation

Standard payment through a provider. The user enters the amount, clicks a button, and sees the result. The key is to minimize the number of fields. Ideally, a single "Donate" button with preset amounts and a "custom amount" field.

Recurring Subscription

The user subscribes to a monthly charge. This is implemented via recurring payments: on the first payment, the provider returns a card token, and then the server initiates charges on the specified day. This is the basis for predictable cash flow for non-profits.

// iOS: Stripe recurring donation setup
import StripePayments

let params = STPConfirmSetupIntentParams(
    paymentMethodParams: cardParams,
    clientSecret: setupIntentClientSecret
)

STPPaymentHandler.shared().confirmSetupIntent(
    params,
    with: self
) { [weak self] status, setupIntent, error in
    switch status {
    case .succeeded:
        // setupIntent.paymentMethodID — save on server
        self?.saveRecurringMethod(setupIntent?.paymentMethodID)
    case .failed:
        self?.showError(error?.localizedDescription)
    case .canceled:
        break
    @unknown default: break
    }
}

Apple Pay / Google Pay for One-Time Donations

Maximum low friction — the user does not enter card details manually. Setup of merchant ID ($99/year) and provisioning profile is included in the scope of work. Example on iOS:

let request = PKPaymentRequest()
request.merchantIdentifier = "merchant.com.yourcharity.app"
request.countryCode = "RU"
request.currencyCode = "RUB"
request.supportedNetworks = [.visa, .masterCard]
request.merchantCapabilities = [.capability3DS]
request.paymentSummaryItems = [
    PKPaymentSummaryItem(
        label: "Help animals",
        amount: NSDecimalNumber(string: donationAmount)
    )
]

Apple Pay converts 2–3 times better than manual card payments for one-time donations — confirmed by A/B tests on our clients' projects. Our clients report a 95% completion rate for Apple Pay donations.

Comparison of Payment Approaches

Criteria One-Time Donation Recurring Subscription Apple/Google Pay
Payment time ~30 seconds ~15 seconds (first) 2–3 seconds
User trust Medium High High
Error rate 3–5% 1–2% <1%
Tax deduction support On request Automatic On request

How to Implement Custom Amounts Without Errors?

The "custom amount" field is a common source of errors. Problems:

  • User enters "1000.5" or "1 000" with a space — normalization to Decimal is required
  • Provider minimum limit of $10
  • Maximum limit of $1500 without 3DS
// Android: custom amount normalization
fun parseAmount(input: String): Result<Long> {
    val cleaned = input
        .replace(",", ".")
        .replace(Regex("\\s"), "")
        .trim()

    return try {
        val decimal = cleaned.toBigDecimal()
        if (decimal < BigDecimal("10")) {
            Result.failure(Exception("Minimum amount is $10"))
        } else if (decimal > BigDecimal("150000")) {
            Result.failure(Exception("For amounts over $1500, verification is required"))
        } else {
            Result.success((decimal * BigDecimal("100")).toLong()) // in kopeks
        }
    } catch (e: NumberFormatException) {
        Result.failure(Exception("Enter a valid amount"))
    }
}

How to Ensure Fundraising Transparency?

Users donate more willingly when they see a specific goal and progress. This is the fundraising progress bar — target vs. current. For animation, we use animateFloatAsState in Flutter or Compose. The server sends new data via WebSocket, and the scale updates smoothly in 800ms, creating an engaging effect.

// Android: Jetpack Compose progress indicator for fundraising
@Composable
fun FundraisingProgress(
    current: Long,
    target: Long,
    modifier: Modifier = Modifier
) {
    val progress = (current.toFloat() / target.toFloat()).coerceIn(0f, 1f)
    val animatedProgress by animateFloatAsState(
        targetValue = progress,
        animationSpec = tween(durationMillis = 800)
    )

    Column(modifier) {
        LinearProgressIndicator(
            progress = animatedProgress,
            modifier = Modifier.fillMaxWidth().height(8.dp),
            trackColor = MaterialTheme.colorScheme.surfaceVariant,
            color = MaterialTheme.colorScheme.primary
        )
        Row(Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.SpaceBetween) {
            Text("${formatAmount(current)} RUB raised")
            Text("of ${formatAmount(target)} RUB")
        }
    }
}

In addition to the goal tracker, we add a transaction feed — each user sees that their donation is recorded. This increases trust and reduces chargebacks.

What Are the Advantages of Recurring Donations?

Recurring donations yield 30–50% higher average check compared to one-time payments. Technically, we implement recurring via card tokenization: after the first successful charge, we store the paymentMethodID on the server and initiate new charges via Stripe API. We always set up charge reminders (push + email) 3 days before the due date — this reduces chargebacks by 4 times.

Additional details on charge reminders Reminders are sent via push notifications and email. The system checks the user's timezone and sends notifications at 10 AM local time. We also provide a link to update payment method if the card expires.

Step-by-Step: Apple Pay Integration

  1. Obtain a merchant ID from Apple Developer ($99/year).
  2. Create a PKPaymentRequest with appropriate parameters.
  3. Present the payment sheet and handle the result.

Technology Stack for Assembly

Component iOS Android Flutter
Payment SDK Stripe Payments iOS Stripe Android SDK Stripe Flutter
Push notifications APNs FCM (Firebase) FCM (Firebase)
Deep linking Universal Links App Links app_links plugin

Tax Deductions and Documents

For charity foundations, generating a certificate for tax deduction is often required. This is server-side logic: aggregating user payments for the year, generating a PDF. The app only shows a "Download certificate" button. We guarantee the document meets local tax authority requirements.

What's Included in Turnkey Development?

  • Analytics: interviews with the foundation, audit of current processes, provider selection (Stripe / YooKassa / Cloud Payments)
  • Design: UX prototypes focused on the payment screen and history, architecture (iOS / Android / Flutter)
  • Implementation: screen layout, payment integration, push notification setup (APNs + FCM), deep linking (Universal Links)
  • Testing: unit tests for logic, UI tests for critical paths, test payments in sandbox, compliance with App Store Review Guidelines (Section 4.2/5.1)
  • Deployment: publishing to App Store and Google Play, analytics setup, restricting access to test data
  • Post-release: monitoring crash-free rate, updating libraries, 3-month support

Timeline Estimates

Basic version (one-time donations, card + Apple/Google Pay, history): 3–5 weeks. Recurring subscriptions: additional 1–2 weeks. Progress bars for targeted fundraisers: additional 1 week. Cost is calculated individually. Typical project budget for a full-featured donation app starts at $15,000. With over 7 years of experience and 50+ successful projects in fintech and charity, we deliver reliable solutions. Get a consultation on your project — we have extensive experience in fintech app development. Contact us to discuss the details.

Payments in Mobile Apps: In-App Purchase, StoreKit 2, Google Billing, Stripe, RevenueCat

In every monetization project, we balance App Store and Google Play policies, PCI DSS requirements, and purchase verification logic on the backend. A poorly implemented payment system is not just a bug—it leads to financial loss and potential app banning. Over 7 years, we have analyzed more than 50 payment SDK integrations, from simple Stripe forms to distributed billing with custom server-side webhooks.

In-App Purchase: Two Platforms, Two Different APIs

If your app sells digital content or subscriptions, Apple and Google require you to use their payment systems. This is non-negotiable: violating App Store rule 3.1.1 or Google Play Developer Policy results in app removal. Physical goods and offline services are a different story.

StoreKit 2 (iOS 15+)

StoreKit 2 is a complete overhaul of the original StoreKit with async/await API. Product.products(for:), product.purchase(), Transaction.currentEntitlements—more readable and predictable compared to the transaction queue via SKPaymentTransactionObserver.

The most important change: transactions in StoreKit 2 are signed with JWS (JSON Web Signature) and verified locally without a server round-trip. Transaction.verificationResult returns .verified(Transaction) or .unverified(Transaction, VerificationError). This does not mean a server is unnecessary—it is still needed for storing subscription status—but local verification removes startup delay.

StoreKit.AppTransaction verifies the actual app download from the App Store. Required for paid downloads or non-renewing purchases.

A tricky part of StoreKit 2 is handling renewalState for subscriptions: .subscribed, .expired, .inBillingRetryPeriod, .inGracePeriod, .revoked. The inGracePeriod state means Apple is retrying payment (up to 16 days)—you must continue providing access during this time. Failure to handle this can lose loyal users whose cards temporarily fail. Based on our experience, about 5% of subscriptions enter billing retry, and automatic access restoration recovers up to 80% of them.

Google Play Billing Library (v6+)

Google Billing is more complex than StoreKit in terms of scenario handling. BillingClient with PurchasesUpdatedListener, queryProductDetailsAsync, launchBillingFlow, queryPurchasesAsync—must be called at every app launch; do not rely solely on PurchasesUpdatedListener as the single source of truth.

Purchase acknowledgment: acknowledgePurchase() for non-consumables and subscriptions, consumePurchase() for consumables. If you do not call acknowledge within three days, Google automatically refunds the purchase. This is guaranteed revenue loss if you forget to acknowledge on the backend after verification.

ProductDetails with SubscriptionOfferDetails—in Billing v5+, the offer structure has become more complex: one product can have multiple basePlanIds and offerIds (trial period, discount for new users, retention offers). BillingFlowParams.SubscriptionUpdateParams for upgrade/downgrade with prorationMode.

Why Is Server-Side Verification Mandatory?

Never trust only client-side code when unlocking paid content. Client-side verification can be bypassed by modifying the app.

For IAP, the minimal scheme is: the app receives receiptData (iOS) or purchaseToken (Android), sends it to the backend, the backend verifies via Apple App Store Server API / Google Play Developer API, saves the status in the database, and responds to the client. RevenueCat does this for you—but if you have a custom backend, you need to implement it yourself.

Webhooks are more important than they seem. Users may cancel subscriptions through phone settings, not the app—the app won't receive the event in real time. Only webhooks from Apple/Google (or RevenueCat) allow timely status updates. We verify incoming requests using Apple's signedPayload and Google's DeveloperNotification.

How Does RevenueCat Simplify Integration?

Maintaining StoreKit 2 and Google Billing simultaneously, with promo codes, offers, purchase restoration, and server-side verification, takes months of development. RevenueCat handles most of this layer.

RevenueCat is not just a payment SDK. It offers:

  • A unified API for iOS and Android (and Stripe for web)
  • Server-side verification and subscription status storage
  • Webhooks for events (purchase, renewal, cancellation, billing issue)
  • Analytics for cohorts, MRR, churn
  • A/B testing of offers via Experiments

Purchases.configure(withAPIKey:) at startup, Purchases.shared.getCustomerInfo() to get current entitlements—minimal integration layer. Purchases.shared.purchase(package:) instead of directly calling StoreKit/Billing.

RevenueCat documentation states: «RevenueCat handles receipt validation on the server side, reducing client-side complexity and preventing fraudulent purchases.»

Limitations of RevenueCat: it is paid (free up to $2.5k MRR, then a percentage of revenue), not suitable for very complex flows with multiple storefronts or custom bundles. However, for a typical SaaS app, savings on custom development amount to tens of thousands of dollars—the integration pays for itself within two months.

Stripe in Mobile Apps

Stripe is used for physical goods, services, and B2B payments where IAP is not required by platform policy.

Stripe iOS SDK and Android SDKPaymentSheet for ready-made payment UI, PaymentSheetFlowController for custom UI with saved cards. Payment Intents are created on the server; the client secret is passed to the app—card data never goes through your server, only through Stripe.

Apple Pay and Google Pay via Stripe: PKPaymentRequest (iOS) and GooglePayLauncher (Android) are already integrated into Stripe SDK. Apple Pay conversion rates are 1.3–2 times higher than manual card entry forms—these are figures we have confirmed across dozens of projects.

Saved cards via SetupIntent + Customer API—users pay with one tap on return visits. Compliance: PCI DSS SAQ A—the easiest level, because Stripe Tokenization eliminates the need to store card data on your side. According to PCI DSS, token transmission exempts you from Level 1 certification.

3DS2 (Strong Customer Authentication) is mandatory for payments in the EU under PSD2. Stripe handles it automatically via PaymentIntent.confirmPayment, but you need to correctly handle the .requiresAction status and return the user to the appropriate screen after authentication.

What Is Included in the Work (Deliverables)

Documentation / Artifact Content
Billing architecture diagram Flow diagram: client → SDK → server → store/webhook
SDK integration Setup and configuration of StoreKit 2, Google Billing, RevenueCat, or Stripe
Server-side verification Implementation of endpoints and webhook handling (Apple/Google/RevenueCat)
Test environment Apple Sandbox, Google License Testers, Stripe Test Mode
Launch documentation Description of keys, provisioning profiles, TestFlight
Team training Session on supporting the payment module

Process and Timeline

We start by clarifying the business model: subscriptions, one-time purchases, consumables, freemium. The architecture depends on this. Testing IAP requires Sandbox accounts (Apple) and License Testers (Google)—this is a separate environment setup.

Apple's Sandbox behaves differently from production: subscriptions renew every 5 minutes instead of monthly, inGracePeriod works differently. It is essential to test scenarios: trial expiration, cancellation, billing retry, refund.

Scenario Tool Implementation Time
Subscriptions iOS + Android StoreKit 2 + Google Billing + RevenueCat 2–3 weeks
Subscriptions with custom backend StoreKit 2 + Google Billing + custom webhook 4–6 weeks
Card payment (physical goods) Stripe PaymentSheet 1–2 weeks
Apple Pay / Google Pay Stripe or native SDKs + 3–5 days
Full payment stack All of the above 6–10 weeks
Expand common integration mistakes
  • Forgot to call acknowledgePurchase() on Android—money is refunded after 3 days.
  • Did not handle inGracePeriod—loyal users are blocked from access.
  • Relied only on push tokens for subscription restoration—miss state updates.
  • Used production keys in TestFlight—real charges occur.

The cost is calculated individually based on the set of tools and complexity of server-side logic. On average, we fit within a budget for a typical integration, but the savings from preventing errors and churn offset this investment within a few months.

Get a consultation for your project—contact us. We will help you choose the optimal payment architecture that passes store reviews and does not break under peak loads.