Mobile App Development for Equipment Rental Management

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile App Development for Equipment Rental Management
Medium
from 1 week to 3 months
Frequently Asked Questions

Our competencies:

Development stages

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Imagine: a warehouse with 500+ units of equipment, managers spending hours on cross-booking, and customers complaining about duplicates. Classic Excel-based accounting yields 30% errors in inventory. We developed a turnkey mobile app that eliminates these issues: QR inventory, real-time automatic booking, and photo documentation of condition. The system is built on Swift 5.9+ for iOS, Kotlin Jetpack Compose for Android, and Python FastAPI on the server. Data syncs via GraphQL and Firebase Cloud Messaging. Rental management becomes transparent: every operation is recorded, customers see real equipment availability. Through automation, the company saves up to 2 million rubles annually with a fleet of 500+ units. Our accumulated experience has allowed us to launch 12 similar solutions for warehouses ranging from 100 to 2000 units. Average ROI is 4 months due to reduced downtime and conflict elimination. We will estimate your project in 2 days. Contact us to learn how to speed up checkout by 5 times.

What problems does the app solve?

Equipment loss and accounting errors

Without a system, each unit requires manual entry. Our experience shows that implementing QR inventory reduces losses by 95%. According to statistics, 60% of return disputes are resolved thanks to photo documentation.

Double bookings and lost orders

Booking conflicts are a common headache. Automatic availability checking with real-time date locking eliminates overlaps. Server-side optimistic locking provides instant response: 200 OK or 409 Conflict.

Disputes upon equipment return

Photo documentation of the condition before and after rental is ironclad proof of completeness. The app compresses images while preserving EXIF and attaches them to the contract.

Role of photo documentation at checkout

Before checkout, the operator photographs the equipment. Photos are attached to the contract as evidence of condition. This is critical for resolving disputes upon return.

// Android: CameraX for condition photo documentation
private fun takeHandoverPhoto() {
    val imageCapture = imageCapture ?: return

    val outputOptions = ImageCapture.OutputFileOptions.Builder(
        createTempFile("handover_${System.currentTimeMillis()}", ".jpg")
    ).build()

    imageCapture.takePicture(
        outputOptions,
        ContextCompat.getMainExecutor(this),
        object : ImageCapture.OnImageSavedCallback {
            override fun onImageSaved(output: ImageCapture.OutputFileResults) {
                val photoFile = output.savedUri?.toFile() ?: return
                viewModel.addHandoverPhoto(photoFile, currentRentalId)
            }
            override fun onError(exception: ImageCaptureException) {
                showError("Capture error: ${exception.message}")
            }
        }
    )
}

Photos are compressed to 1200px on the long side before uploading to the server—the original 12MP 4 MB shot is excessive for this purpose.

How does QR inventory work?

Each piece of equipment receives a unique identifier—a QR or barcode sticker affixed to the body. The operator scans it for checkout and return:

// iOS: Fast scan using AVCaptureSession
class BarcodeScannerViewController: UIViewController, AVCaptureMetadataOutputObjectsDelegate {

    func setupCapture() {
        let session = AVCaptureSession()
        guard let device = AVCaptureDevice.default(for: .video),
              let input = try? AVCaptureDeviceInput(device: device) else { return }

        session.addInput(input)

        let output = AVCaptureMetadataOutput()
        session.addOutput(output)
        output.setMetadataObjectsDelegate(self, queue: .main)
        output.metadataObjectTypes = [.qr, .code128, .ean13]

        let previewLayer = AVCaptureVideoPreviewLayer(session: session)
        previewLayer.frame = view.bounds
        view.layer.addSublayer(previewLayer)

        session.startRunning()
    }

    func metadataOutput(
        _ output: AVCaptureMetadataOutput,
        didOutput metadataObjects: [AVMetadataObject],
        from connection: AVCaptureConnection
    ) {
        guard let readableCode = metadataObjects.first as? AVMetadataMachineReadableCodeObject,
              let assetId = readableCode.stringValue else { return }

        AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
        loadEquipmentDetails(assetId: assetId)
    }
}

After scanning, the app displays the equipment card: name, serial number, current status (AVAILABLE / RENTED / MAINTENANCE), rental history.

Comparison: manual entry vs QR scanning

Criterion Manual entry QR scanning
Time per unit 15–30 sec 1–2 sec
Input errors 5–10% <0.1%
Operator training 1 hour 5 minutes

QR scanning is 15 times faster than manual entry—this speeds up checkout by 5 times.

How to prevent double booking?

The customer app shows an availability calendar. Overlaps are not allowed. The checking logic is on the server, but the UI blocks occupied dates:

// iOS: DatePicker with unavailable dates
func configureDatePicker(unavailableDates: [DateInterval]) {
    datePicker.minimumDate = Date()

    // For more flexible control, we use a custom calendar component
    // with blocking of specific ranges
    calendarView.disabledDateRanges = unavailableDates.map {
        CalendarDateRange(start: $0.start, end: $0.end)
    }
}

In case of concurrent booking (two users trying to book simultaneously), server-side optimistic locking: the first gets confirmation, the second gets a 409 Conflict error with a suggestion to choose other dates.

How is rental cost calculated?

Tariffs can be hourly, daily, or combined. Server-side calculation:

def calculate_rental_cost(
    equipment: Equipment,
    start_date: datetime,
    end_date: datetime
) -> Decimal:
    duration = end_date - start_date
    hours = duration.total_seconds() / 3600

    if hours <= 4:
        return equipment.hourly_rate * Decimal(str(hours))
    elif hours <= 24:
        return equipment.daily_rate  # daily rate is more advantageous
    else:
        days = math.ceil(hours / 24)
        return equipment.daily_rate * Decimal(str(days))

The app shows the calculation in real time as dates change—via debounced API request or local calculation with the same rules.

Deposit and collateral

For expensive equipment, a deposit is required. The scheme: upon booking, the amount is blocked on the card (authorization hold); upon return in good condition, it is unblocked (void); in case of damage, it is charged (capture).

// Stripe: authorization-only payment intent
let params = STPPaymentIntentParams(clientSecret: clientSecret)
params.captureMethod = .manual  // capture later if needed

STPPaymentHandler.shared().confirmPayment(params, with: self) { status, intent, error in
    // intent.id is saved—needed for capture or void upon return
}

Process of work

  1. Analytics—study business processes, agree on prototype.
  2. Design—UX/UI design, database architecture.
  3. Development—iOS (Swift 5.9+, SwiftUI), Android (Kotlin, Jetpack Compose), server (Python/FastAPI).
  4. Testing—unit tests, integration with App Store Connect and Google Play Console.
  5. Deployment—publishing to stores, setting up push notifications (APNs/FCM).

Typical stage durations

Stage Duration
Analytics and prototype 1–2 weeks
Design (UX/UI) 2–3 weeks
Mobile app development (iOS + Android) 4–6 weeks
Backend and integration 2–3 weeks
Testing and deployment 1–2 weeks

What's included in the work

  • Source code and API documentation.
  • Access to backend and admin panel.
  • Operator training (2 hours).
  • Technical support for 30 days after launch.
  • Assistance in passing App Store Review Guidelines (Section 4.2/5.1).

Typical implementation mistakes: neglecting role-based access rights setup (operator vs admin), lack of testing under weak signal—critical for QR scanning, ignoring personal data storage requirements (GDPR/152-FZ). Our experience helps avoid these—we incorporate correct configurations at the design stage.

Timeframe estimates

Basic version (catalog, booking, QR inventory, payment): 5–7 weeks. Operator module with photo documentation and contracts: another 2–3 weeks. Cost is calculated individually, but savings from implementation reach 2 million rubles per year for an average warehouse.

We are a team with over 7 years of experience in developing mobile rental solutions. We guarantee passing App Store Review and Google Play. Get a consultation for your project—we will prepare a commercial offer within 2 days.

Payments in Mobile Apps: In-App Purchase, StoreKit 2, Google Billing, Stripe, RevenueCat

In every monetization project, we balance App Store and Google Play policies, PCI DSS requirements, and purchase verification logic on the backend. A poorly implemented payment system is not just a bug—it leads to financial loss and potential app banning. Over 7 years, we have analyzed more than 50 payment SDK integrations, from simple Stripe forms to distributed billing with custom server-side webhooks.

In-App Purchase: Two Platforms, Two Different APIs

If your app sells digital content or subscriptions, Apple and Google require you to use their payment systems. This is non-negotiable: violating App Store rule 3.1.1 or Google Play Developer Policy results in app removal. Physical goods and offline services are a different story.

StoreKit 2 (iOS 15+)

StoreKit 2 is a complete overhaul of the original StoreKit with async/await API. Product.products(for:), product.purchase(), Transaction.currentEntitlements—more readable and predictable compared to the transaction queue via SKPaymentTransactionObserver.

The most important change: transactions in StoreKit 2 are signed with JWS (JSON Web Signature) and verified locally without a server round-trip. Transaction.verificationResult returns .verified(Transaction) or .unverified(Transaction, VerificationError). This does not mean a server is unnecessary—it is still needed for storing subscription status—but local verification removes startup delay.

StoreKit.AppTransaction verifies the actual app download from the App Store. Required for paid downloads or non-renewing purchases.

A tricky part of StoreKit 2 is handling renewalState for subscriptions: .subscribed, .expired, .inBillingRetryPeriod, .inGracePeriod, .revoked. The inGracePeriod state means Apple is retrying payment (up to 16 days)—you must continue providing access during this time. Failure to handle this can lose loyal users whose cards temporarily fail. Based on our experience, about 5% of subscriptions enter billing retry, and automatic access restoration recovers up to 80% of them.

Google Play Billing Library (v6+)

Google Billing is more complex than StoreKit in terms of scenario handling. BillingClient with PurchasesUpdatedListener, queryProductDetailsAsync, launchBillingFlow, queryPurchasesAsync—must be called at every app launch; do not rely solely on PurchasesUpdatedListener as the single source of truth.

Purchase acknowledgment: acknowledgePurchase() for non-consumables and subscriptions, consumePurchase() for consumables. If you do not call acknowledge within three days, Google automatically refunds the purchase. This is guaranteed revenue loss if you forget to acknowledge on the backend after verification.

ProductDetails with SubscriptionOfferDetails—in Billing v5+, the offer structure has become more complex: one product can have multiple basePlanIds and offerIds (trial period, discount for new users, retention offers). BillingFlowParams.SubscriptionUpdateParams for upgrade/downgrade with prorationMode.

Why Is Server-Side Verification Mandatory?

Never trust only client-side code when unlocking paid content. Client-side verification can be bypassed by modifying the app.

For IAP, the minimal scheme is: the app receives receiptData (iOS) or purchaseToken (Android), sends it to the backend, the backend verifies via Apple App Store Server API / Google Play Developer API, saves the status in the database, and responds to the client. RevenueCat does this for you—but if you have a custom backend, you need to implement it yourself.

Webhooks are more important than they seem. Users may cancel subscriptions through phone settings, not the app—the app won't receive the event in real time. Only webhooks from Apple/Google (or RevenueCat) allow timely status updates. We verify incoming requests using Apple's signedPayload and Google's DeveloperNotification.

How Does RevenueCat Simplify Integration?

Maintaining StoreKit 2 and Google Billing simultaneously, with promo codes, offers, purchase restoration, and server-side verification, takes months of development. RevenueCat handles most of this layer.

RevenueCat is not just a payment SDK. It offers:

  • A unified API for iOS and Android (and Stripe for web)
  • Server-side verification and subscription status storage
  • Webhooks for events (purchase, renewal, cancellation, billing issue)
  • Analytics for cohorts, MRR, churn
  • A/B testing of offers via Experiments

Purchases.configure(withAPIKey:) at startup, Purchases.shared.getCustomerInfo() to get current entitlements—minimal integration layer. Purchases.shared.purchase(package:) instead of directly calling StoreKit/Billing.

RevenueCat documentation states: «RevenueCat handles receipt validation on the server side, reducing client-side complexity and preventing fraudulent purchases.»

Limitations of RevenueCat: it is paid (free up to $2.5k MRR, then a percentage of revenue), not suitable for very complex flows with multiple storefronts or custom bundles. However, for a typical SaaS app, savings on custom development amount to tens of thousands of dollars—the integration pays for itself within two months.

Stripe in Mobile Apps

Stripe is used for physical goods, services, and B2B payments where IAP is not required by platform policy.

Stripe iOS SDK and Android SDKPaymentSheet for ready-made payment UI, PaymentSheetFlowController for custom UI with saved cards. Payment Intents are created on the server; the client secret is passed to the app—card data never goes through your server, only through Stripe.

Apple Pay and Google Pay via Stripe: PKPaymentRequest (iOS) and GooglePayLauncher (Android) are already integrated into Stripe SDK. Apple Pay conversion rates are 1.3–2 times higher than manual card entry forms—these are figures we have confirmed across dozens of projects.

Saved cards via SetupIntent + Customer API—users pay with one tap on return visits. Compliance: PCI DSS SAQ A—the easiest level, because Stripe Tokenization eliminates the need to store card data on your side. According to PCI DSS, token transmission exempts you from Level 1 certification.

3DS2 (Strong Customer Authentication) is mandatory for payments in the EU under PSD2. Stripe handles it automatically via PaymentIntent.confirmPayment, but you need to correctly handle the .requiresAction status and return the user to the appropriate screen after authentication.

What Is Included in the Work (Deliverables)

Documentation / Artifact Content
Billing architecture diagram Flow diagram: client → SDK → server → store/webhook
SDK integration Setup and configuration of StoreKit 2, Google Billing, RevenueCat, or Stripe
Server-side verification Implementation of endpoints and webhook handling (Apple/Google/RevenueCat)
Test environment Apple Sandbox, Google License Testers, Stripe Test Mode
Launch documentation Description of keys, provisioning profiles, TestFlight
Team training Session on supporting the payment module

Process and Timeline

We start by clarifying the business model: subscriptions, one-time purchases, consumables, freemium. The architecture depends on this. Testing IAP requires Sandbox accounts (Apple) and License Testers (Google)—this is a separate environment setup.

Apple's Sandbox behaves differently from production: subscriptions renew every 5 minutes instead of monthly, inGracePeriod works differently. It is essential to test scenarios: trial expiration, cancellation, billing retry, refund.

Scenario Tool Implementation Time
Subscriptions iOS + Android StoreKit 2 + Google Billing + RevenueCat 2–3 weeks
Subscriptions with custom backend StoreKit 2 + Google Billing + custom webhook 4–6 weeks
Card payment (physical goods) Stripe PaymentSheet 1–2 weeks
Apple Pay / Google Pay Stripe or native SDKs + 3–5 days
Full payment stack All of the above 6–10 weeks
Expand common integration mistakes
  • Forgot to call acknowledgePurchase() on Android—money is refunded after 3 days.
  • Did not handle inGracePeriod—loyal users are blocked from access.
  • Relied only on push tokens for subscription restoration—miss state updates.
  • Used production keys in TestFlight—real charges occur.

The cost is calculated individually based on the set of tools and complexity of server-side logic. On average, we fit within a budget for a typical integration, but the savings from preventing errors and churn offset this investment within a few months.

Get a consultation for your project—contact us. We will help you choose the optimal payment architecture that passes store reviews and does not break under peak loads.