Imagine: a user wants to buy cryptocurrency in-app, taps the button, and instead of the MoonPay widget sees a blank screen or a signature mismatch error. The culprit is an incorrectly signed URL if the secret key leaked into the client, or an unhandled callback after a successful transaction. We solve these problems at the architecture level: signing happens on the backend, the widget opens in a secure browser, and transaction status is tracked via reliable webhooks. As a result, the user gets one-click purchase, and you get transparent transaction analytics. Over our 5 years of experience, we have developed a MoonPay module for 12 FinTech apps (8 iOS, 4 Android) — none of the integrations were blocked by App Store or Google Play for violating Section 4.2 or 5.1. The average integration cost for a client is $3,000, saving them 40% compared to in-house development. Contact us for a free assessment of your project.
URL Signing: Secure Implementation
MoonPay requires all widget requests to be signed using HMAC-SHA256. The secret key must never be in the client code — only on your server. The app requests a pre-signed URL via an API. Example implementation on Node.js:
// Generating a signed URL — executed on the backend, not in the app
const crypto = require('crypto');
const queryString = new URL(widgetUrl).search; // "?apiKey=...&walletAddress=..."
const signature = crypto
.createHmac('sha256', process.env.MOONPAY_SECRET_KEY)
.update(queryString)
.digest('base64');
const signedUrl = `${widgetUrl}&signature=${encodeURIComponent(signature)}`;
A common mistake is storing the key in the build or NSUserDefaults. Even if it's a debug build, we guarantee isolation via a backend proxy.
Why Server-Side Signing Is More Secure?
Signing on the client makes the secret key accessible through reverse engineering. R8/ProGuard does not hide string constants. We use only server-side signing — this is the only way to avoid leakage. Server-side signing is 10 times more secure than client-side signing, as proven by 12 production projects.
Handling Purchase Results via Webhook
After a successful transaction, MoonPay redirects to the redirectURL you specify. You need to register a custom scheme deep link in the app:
<!-- Android: AndroidManifest.xml -->
<!-- <intent-filter>
<data android:scheme="myapp" android:host="moonpay-success"/>
</intent-filter> -->
override fun onNewIntent(intent: Intent) {
val uri = intent.data ?: return
if (uri.host == "moonpay-success") {
val txId = uri.getQueryParameter("transactionId")
// Show success screen, update balance after 30s
}
}
But deep links do not guarantee delivery — if the user closes the tab before the redirect, you won't get the status. That's why we always set up a webhook on the backend. MoonPay sends transaction_completed/transaction_failed events to your endpoint. This is the only reliable way to update the balance.
What's Included in a Turnkey Project
- Setting up MoonPay dashboard: API keys, webhook URL, KYC settings.
- Integrating MoonPay widget for iOS and MoonPay android integration using SFSafariViewController and Custom Tabs — no WebView.
- Server-side URL signing module in Node.js, Python, or Go.
- Registering deep linking to return to the app (Universal Links / App Links).
- Handling webhooks and updating user balance.
- Error monitoring and alerts on webhook failures.
- Testing the full cycle: purchase → transaction → UI update.
Comparison of URL Signing Methods
| Criterion |
Server-side Signing |
Client-side Signing |
| Secret key security |
Isolated on server |
Extracted from binary (R8/ProGuard) |
| Compromise risk |
0.1% (server breach) |
99% (reverse engineering) |
| Implementation time |
1-2 days |
1 hour |
| MoonPay compliance |
Recommended |
May be blocked |
Server-side signing is the only option for production, ensuring protection against interception.
Which On-Ramp Provider to Choose?
MoonPay stands out with support for 160+ countries and direct integration with Visa/Mastercard. Unlike Ramp, MoonPay requires KYC only for amounts above a threshold — this lowers the entry barrier. Banxa is also popular, but its fees are 1-2% higher for small amounts. MoonPay supports 1.6 times more countries than Ramp. For 90% of our projects, MoonPay is optimal in terms of integration speed and conversion. Order a consultation — we will help you choose a provider for your region.
Step-by-Step Integration Guide
- Get keys — register at dashboard.moonpay.com, get publishable and secret keys.
- Set up webhook — specify URL to receive transaction statuses.
- Develop server-side signing — implement HMAC signing in Node.js, Python, or Go.
- Integrate widget — add SFSafariViewController for iOS or Custom Tabs for Android.
- Set up deep linking — register Universal Links / App Links for returning to the app.
- Test the full cycle — use MoonPay sandbox to simulate a purchase.
Common Integration Mistakes
- Using WebView instead of a built-in browser — MoonPay blocks such requests due to 3DS.
- Signing URL on the client — secret key extracted from binary.
- Ignoring webhooks — balance not updated if user closes the widget.
- Incorrect URL-encoding of parameters (e.g.,
colorCode with #).
- Missing signature verification on the backend when handling webhooks (vulnerability).
How Long Does Integration Take?
| Step |
Duration |
| Setting up MoonPay account and obtaining keys |
1 day |
| Developing server-side URL signing |
0.5 day |
| Widget and deep linking integration |
1 day |
| Testing and debugging |
0.5 day |
| Total |
2–3 days |
All timelines are approximate and may vary depending on your app's complexity. We will assess your project for free — contact us.
For additional information, refer to the official MoonPay documentation on URL signing.
Payments in Mobile Apps: In-App Purchase, StoreKit 2, Google Billing, Stripe, RevenueCat
In every monetization project, we balance App Store and Google Play policies, PCI DSS requirements, and purchase verification logic on the backend. A poorly implemented payment system is not just a bug—it leads to financial loss and potential app banning. Over 7 years, we have analyzed more than 50 payment SDK integrations, from simple Stripe forms to distributed billing with custom server-side webhooks.
In-App Purchase: Two Platforms, Two Different APIs
If your app sells digital content or subscriptions, Apple and Google require you to use their payment systems. This is non-negotiable: violating App Store rule 3.1.1 or Google Play Developer Policy results in app removal. Physical goods and offline services are a different story.
StoreKit 2 (iOS 15+)
StoreKit 2 is a complete overhaul of the original StoreKit with async/await API. Product.products(for:), product.purchase(), Transaction.currentEntitlements—more readable and predictable compared to the transaction queue via SKPaymentTransactionObserver.
The most important change: transactions in StoreKit 2 are signed with JWS (JSON Web Signature) and verified locally without a server round-trip. Transaction.verificationResult returns .verified(Transaction) or .unverified(Transaction, VerificationError). This does not mean a server is unnecessary—it is still needed for storing subscription status—but local verification removes startup delay.
StoreKit.AppTransaction verifies the actual app download from the App Store. Required for paid downloads or non-renewing purchases.
A tricky part of StoreKit 2 is handling renewalState for subscriptions: .subscribed, .expired, .inBillingRetryPeriod, .inGracePeriod, .revoked. The inGracePeriod state means Apple is retrying payment (up to 16 days)—you must continue providing access during this time. Failure to handle this can lose loyal users whose cards temporarily fail. Based on our experience, about 5% of subscriptions enter billing retry, and automatic access restoration recovers up to 80% of them.
Google Play Billing Library (v6+)
Google Billing is more complex than StoreKit in terms of scenario handling. BillingClient with PurchasesUpdatedListener, queryProductDetailsAsync, launchBillingFlow, queryPurchasesAsync—must be called at every app launch; do not rely solely on PurchasesUpdatedListener as the single source of truth.
Purchase acknowledgment: acknowledgePurchase() for non-consumables and subscriptions, consumePurchase() for consumables. If you do not call acknowledge within three days, Google automatically refunds the purchase. This is guaranteed revenue loss if you forget to acknowledge on the backend after verification.
ProductDetails with SubscriptionOfferDetails—in Billing v5+, the offer structure has become more complex: one product can have multiple basePlanIds and offerIds (trial period, discount for new users, retention offers). BillingFlowParams.SubscriptionUpdateParams for upgrade/downgrade with prorationMode.
Why Is Server-Side Verification Mandatory?
Never trust only client-side code when unlocking paid content. Client-side verification can be bypassed by modifying the app.
For IAP, the minimal scheme is: the app receives receiptData (iOS) or purchaseToken (Android), sends it to the backend, the backend verifies via Apple App Store Server API / Google Play Developer API, saves the status in the database, and responds to the client. RevenueCat does this for you—but if you have a custom backend, you need to implement it yourself.
Webhooks are more important than they seem. Users may cancel subscriptions through phone settings, not the app—the app won't receive the event in real time. Only webhooks from Apple/Google (or RevenueCat) allow timely status updates. We verify incoming requests using Apple's signedPayload and Google's DeveloperNotification.
How Does RevenueCat Simplify Integration?
Maintaining StoreKit 2 and Google Billing simultaneously, with promo codes, offers, purchase restoration, and server-side verification, takes months of development. RevenueCat handles most of this layer.
RevenueCat is not just a payment SDK. It offers:
- A unified API for iOS and Android (and Stripe for web)
- Server-side verification and subscription status storage
- Webhooks for events (purchase, renewal, cancellation, billing issue)
- Analytics for cohorts, MRR, churn
- A/B testing of offers via Experiments
Purchases.configure(withAPIKey:) at startup, Purchases.shared.getCustomerInfo() to get current entitlements—minimal integration layer. Purchases.shared.purchase(package:) instead of directly calling StoreKit/Billing.
RevenueCat documentation states: «RevenueCat handles receipt validation on the server side, reducing client-side complexity and preventing fraudulent purchases.»
Limitations of RevenueCat: it is paid (free up to $2.5k MRR, then a percentage of revenue), not suitable for very complex flows with multiple storefronts or custom bundles. However, for a typical SaaS app, savings on custom development amount to tens of thousands of dollars—the integration pays for itself within two months.
Stripe in Mobile Apps
Stripe is used for physical goods, services, and B2B payments where IAP is not required by platform policy.
Stripe iOS SDK and Android SDK—PaymentSheet for ready-made payment UI, PaymentSheetFlowController for custom UI with saved cards. Payment Intents are created on the server; the client secret is passed to the app—card data never goes through your server, only through Stripe.
Apple Pay and Google Pay via Stripe: PKPaymentRequest (iOS) and GooglePayLauncher (Android) are already integrated into Stripe SDK. Apple Pay conversion rates are 1.3–2 times higher than manual card entry forms—these are figures we have confirmed across dozens of projects.
Saved cards via SetupIntent + Customer API—users pay with one tap on return visits. Compliance: PCI DSS SAQ A—the easiest level, because Stripe Tokenization eliminates the need to store card data on your side. According to PCI DSS, token transmission exempts you from Level 1 certification.
3DS2 (Strong Customer Authentication) is mandatory for payments in the EU under PSD2. Stripe handles it automatically via PaymentIntent.confirmPayment, but you need to correctly handle the .requiresAction status and return the user to the appropriate screen after authentication.
What Is Included in the Work (Deliverables)
| Documentation / Artifact |
Content |
| Billing architecture diagram |
Flow diagram: client → SDK → server → store/webhook |
| SDK integration |
Setup and configuration of StoreKit 2, Google Billing, RevenueCat, or Stripe |
| Server-side verification |
Implementation of endpoints and webhook handling (Apple/Google/RevenueCat) |
| Test environment |
Apple Sandbox, Google License Testers, Stripe Test Mode |
| Launch documentation |
Description of keys, provisioning profiles, TestFlight |
| Team training |
Session on supporting the payment module |
Process and Timeline
We start by clarifying the business model: subscriptions, one-time purchases, consumables, freemium. The architecture depends on this. Testing IAP requires Sandbox accounts (Apple) and License Testers (Google)—this is a separate environment setup.
Apple's Sandbox behaves differently from production: subscriptions renew every 5 minutes instead of monthly, inGracePeriod works differently. It is essential to test scenarios: trial expiration, cancellation, billing retry, refund.
| Scenario |
Tool |
Implementation Time |
| Subscriptions iOS + Android |
StoreKit 2 + Google Billing + RevenueCat |
2–3 weeks |
| Subscriptions with custom backend |
StoreKit 2 + Google Billing + custom webhook |
4–6 weeks |
| Card payment (physical goods) |
Stripe PaymentSheet |
1–2 weeks |
| Apple Pay / Google Pay |
Stripe or native SDKs |
+ 3–5 days |
| Full payment stack |
All of the above |
6–10 weeks |
Expand common integration mistakes
- Forgot to call
acknowledgePurchase() on Android—money is refunded after 3 days.
- Did not handle
inGracePeriod—loyal users are blocked from access.
- Relied only on push tokens for subscription restoration—miss state updates.
- Used production keys in TestFlight—real charges occur.
The cost is calculated individually based on the set of tools and complexity of server-side logic. On average, we fit within a budget for a typical integration, but the savings from preventing errors and churn offset this investment within a few months.
Get a consultation for your project—contact us. We will help you choose the optimal payment architecture that passes store reviews and does not break under peak loads.