Unified Payment Module for Super App Mini-Programs

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
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CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Unified Payment Module for Super App Mini-Programs
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Centralized Payment Module for Super App Mini-Programs

Mini-apps within a Super App often implement payments independently, leading to fragmented PCI DSS scope, duplicated integration efforts, and inconsistent user experience. We solve this with a unified payment module that centralizes transaction processing in the shell application via a bridge architecture, isolating payment logic and providing a single history of payments across all mini-programs.

Our team has over 5 years of experience building payment systems; we have delivered centralized payment modules for 10+ Super Apps in retail and fintech. The result: integration time for each new mini-program is cut to 3 days, and payment scope maintenance costs drop by 60%. Order an audit of your Super App's architecture — we will prepare an individual plan.

Typical Interaction Between Shell and Mini-Program

Super App is built on WebView (or React Native / Flutter WebView) for mini-programs. The payment bridge is implemented via an interface registered in WebView. On Android we use addJavascriptInterface, on iOS — WKScriptMessageHandler. The mini-program invokes the native payment screen of the shell app through the bridge API.

// Android Shell App: регистрация bridge-метода
webView.addJavascriptInterface(PaymentBridge(this), "NativePayment")

class PaymentBridge(private val activity: AppCompatActivity) {
    @JavascriptInterface
    fun initiatePayment(requestJson: String) {
        val request = PaymentRequest.fromJson(requestJson)
        activity.runOnUiThread {
            PaymentBottomSheet.show(activity, request) { result ->
                val js = "window.onPaymentResult(${result.toJson()})"
                webView.evaluateJavascript(js, null)
            }
        }
    }

    @JavascriptInterface
    fun getSavedPaymentMethods(): String {
        return paymentRepository.getSavedMethods().toJson()
    }
}
// Мини-программа (JS/React): вызов платёжного модуля
async function checkout(amount, orderId) {
    return new Promise((resolve, reject) => {
        window.onPaymentResult = (result) => {
            if (result.status === 'success') resolve(result);
            else reject(result.error);
        };
        NativePayment.initiatePayment(JSON.stringify({
            amount,
            currency: 'RUB',
            orderId,
            miniProgramId: 'com.yourshop.miniapp'
        }));
    });
}

On iOS the same pattern uses WKScriptMessageHandler:

class PaymentMessageHandler: NSObject, WKScriptMessageHandler {
    func userContentController(
        _ controller: WKUserContentController,
        didReceive message: WKScriptMessage
    ) {
        guard message.name == "initiatePayment",
              let body = message.body as? [String: Any] else { return }

        let request = PaymentRequest(from: body)
        PaymentCoordinator.shared.present(request: request, from: hostViewController) { result in
            let js = "window.onPaymentResult(\(result.jsonString))"
            webView.evaluateJavaScript(js)
        }
    }
}

// Регистрация в WKWebViewConfiguration
configuration.userContentController.add(PaymentMessageHandler(), name: "initiatePayment")

Why Centralization Reduces Maintenance Costs

Aspect Decentralized (payment in each mini-program) Centralized (single module in Shell)
PCI DSS scope Expands to every mini-program Limited to Shell App — one audit
Key/certificate updates Requires deploy of all mini-programs Only Shell App needs update
Unified payment history None Available in Shell for all mini-programs
Payment UI/UX Different per mini-program Consistent, increases trust
Time to onboard new mini-program 1–3 weeks 1–3 days (just bridge API call)

Centralization cuts effort by 5–10x per mini-program and minimizes risks during PCI DSS audits.

Provider Comparison: When Routing is Needed

Scenario Single Provider Multiple Providers with Routing
All mini-programs use one acquirer Yes, sufficient Overkill
Different product categories (marketplace vs finance) No flexibility Yes, routing by miniProgramId
Fallback on provider failure No Yes, automatic switch
Commission optimization No Choose lowest commission

Unified PaymentCoordinator

The key component is PaymentCoordinator in the Shell App. It knows: which payment methods are available (cards, Apple Pay / Google Pay, SBP, Super App balance), which cards are saved for the user, and which provider handles the transaction (one or multiple).

// Android: PaymentCoordinator как singleton в Shell
class PaymentCoordinator private constructor() {
    companion object {
        val shared = PaymentCoordinator()
    }

    private val activeProviders = mutableMapOf<String, PaymentProvider>()

    fun registerProvider(id: String, provider: PaymentProvider) {
        activeProviders[id] = provider
    }

    fun initiatePayment(request: PaymentRequest, callback: (PaymentResult) -> Unit) {
        val provider = selectProvider(request)
        provider.process(request, callback)
    }

    private fun selectProvider(request: PaymentRequest): PaymentProvider {
        // Логика маршрутизации: разные мини-программы могут использовать разных провайдеров
        return activeProviders[request.miniProgramId]
            ?: activeProviders["default"]
            ?: throw IllegalStateException("No payment provider registered")
    }
}

Routing by miniProgramId allows one Super App to work with multiple acquirers — one for the marketplace, another for delivery services, a third for financial products.

Saved Payment Methods

The user adds a card once — it is available in all mini-programs. Card tokens must be stored centrally:

data class SavedPaymentMethod(
    val id: String,
    val type: PaymentMethodType, // CARD, SBP, APPLE_PAY
    val displayName: String,     // "Visa •••• 4242"
    val providerToken: String,   // токен конкретного провайдера (не PAN!)
    val isDefault: Boolean
)

data class PaymentRequest(
    val amount: Long,           // в копейках
    val currency: String,
    val orderId: String,
    val miniProgramId: String,
    val miniProgramName: String, // "Доставка YourShop" — для отображения пользователю
    val allowedMethods: List<PaymentMethodType>? = null // null = все доступные
)

providerToken is a token from Stripe (pm_xxx), CloudPayments, or another provider. PAN is never stored on the device. Cross-device synchronization is handled via the server bound to userId.

Unified Payment UI

The Bottom Sheet with payment methods is consistent across the entire Super App. Different mini-programs cannot alter its appearance — this is crucial for user trust.

The unified payment screen provides:

  • List of saved cards with selection;
  • Add new card (via provider SDK or custom card input);
  • One-tap Apple Pay / Google Pay;
  • SBP with deeplink to the banking app;
  • Display of amount and mini-program name (origin of request).

Error Handling and Retry

Payment is a critical operation. The Shell App correctly handles partial failures:

  • Provider timeout → show "Payment status being checked", start polling status.
  • 3DS redirect → open WebView inside the bottom sheet, do not take the user out of the app.
  • Duplicate request → idempotent orderId on the server side.

We guarantee correct handling of all scenarios, including user cancellation and connection loss.

Common Mistakes in Self-Implementation

  • Lack of idempotency: repeated payment API call creates duplicate payment. Solution: use unique orderId at the module level.
  • Storing PAN on the device: direct PCI DSS violation. Always use provider tokens.
  • Isolated UI per mini-program: user loses trust. Unified bottom sheet is mandatory.

What Is Included

  1. Analysis of your Super App architecture and number of mini-programs.
  2. Design of bridge API (iOS/Android) and contracts for PaymentRequest/PaymentResult.
  3. Implementation of PaymentCoordinator with support for one or multiple providers.
  4. Development of unified payment UI (Bottom Sheet) with Apple Pay, Google Pay, SBP, cards.
  5. Integration of tokenization and saved payment methods.
  6. Testing with two pilot mini-programs.
  7. Documentation of the bridge API for mini-program developers.
  8. Support during App Store and Google Play certification (In-App Purchase, ATT checks).

Estimated Timeline

3–6 weeks — from analysis to release in two mini-programs. Cost is calculated individually after auditing your architecture. To get a preliminary plan and estimate, contact us.

Our engineers hold iOS and Android development certifications, ensuring compliance with the latest App Store Review Guidelines and Google Play policies. We guarantee your Super App will pass moderation on the first attempt.

Payments in Mobile Apps: In-App Purchase, StoreKit 2, Google Billing, Stripe, RevenueCat

In every monetization project, we balance App Store and Google Play policies, PCI DSS requirements, and purchase verification logic on the backend. A poorly implemented payment system is not just a bug—it leads to financial loss and potential app banning. Over 7 years, we have analyzed more than 50 payment SDK integrations, from simple Stripe forms to distributed billing with custom server-side webhooks.

In-App Purchase: Two Platforms, Two Different APIs

If your app sells digital content or subscriptions, Apple and Google require you to use their payment systems. This is non-negotiable: violating App Store rule 3.1.1 or Google Play Developer Policy results in app removal. Physical goods and offline services are a different story.

StoreKit 2 (iOS 15+)

StoreKit 2 is a complete overhaul of the original StoreKit with async/await API. Product.products(for:), product.purchase(), Transaction.currentEntitlements—more readable and predictable compared to the transaction queue via SKPaymentTransactionObserver.

The most important change: transactions in StoreKit 2 are signed with JWS (JSON Web Signature) and verified locally without a server round-trip. Transaction.verificationResult returns .verified(Transaction) or .unverified(Transaction, VerificationError). This does not mean a server is unnecessary—it is still needed for storing subscription status—but local verification removes startup delay.

StoreKit.AppTransaction verifies the actual app download from the App Store. Required for paid downloads or non-renewing purchases.

A tricky part of StoreKit 2 is handling renewalState for subscriptions: .subscribed, .expired, .inBillingRetryPeriod, .inGracePeriod, .revoked. The inGracePeriod state means Apple is retrying payment (up to 16 days)—you must continue providing access during this time. Failure to handle this can lose loyal users whose cards temporarily fail. Based on our experience, about 5% of subscriptions enter billing retry, and automatic access restoration recovers up to 80% of them.

Google Play Billing Library (v6+)

Google Billing is more complex than StoreKit in terms of scenario handling. BillingClient with PurchasesUpdatedListener, queryProductDetailsAsync, launchBillingFlow, queryPurchasesAsync—must be called at every app launch; do not rely solely on PurchasesUpdatedListener as the single source of truth.

Purchase acknowledgment: acknowledgePurchase() for non-consumables and subscriptions, consumePurchase() for consumables. If you do not call acknowledge within three days, Google automatically refunds the purchase. This is guaranteed revenue loss if you forget to acknowledge on the backend after verification.

ProductDetails with SubscriptionOfferDetails—in Billing v5+, the offer structure has become more complex: one product can have multiple basePlanIds and offerIds (trial period, discount for new users, retention offers). BillingFlowParams.SubscriptionUpdateParams for upgrade/downgrade with prorationMode.

Why Is Server-Side Verification Mandatory?

Never trust only client-side code when unlocking paid content. Client-side verification can be bypassed by modifying the app.

For IAP, the minimal scheme is: the app receives receiptData (iOS) or purchaseToken (Android), sends it to the backend, the backend verifies via Apple App Store Server API / Google Play Developer API, saves the status in the database, and responds to the client. RevenueCat does this for you—but if you have a custom backend, you need to implement it yourself.

Webhooks are more important than they seem. Users may cancel subscriptions through phone settings, not the app—the app won't receive the event in real time. Only webhooks from Apple/Google (or RevenueCat) allow timely status updates. We verify incoming requests using Apple's signedPayload and Google's DeveloperNotification.

How Does RevenueCat Simplify Integration?

Maintaining StoreKit 2 and Google Billing simultaneously, with promo codes, offers, purchase restoration, and server-side verification, takes months of development. RevenueCat handles most of this layer.

RevenueCat is not just a payment SDK. It offers:

  • A unified API for iOS and Android (and Stripe for web)
  • Server-side verification and subscription status storage
  • Webhooks for events (purchase, renewal, cancellation, billing issue)
  • Analytics for cohorts, MRR, churn
  • A/B testing of offers via Experiments

Purchases.configure(withAPIKey:) at startup, Purchases.shared.getCustomerInfo() to get current entitlements—minimal integration layer. Purchases.shared.purchase(package:) instead of directly calling StoreKit/Billing.

RevenueCat documentation states: «RevenueCat handles receipt validation on the server side, reducing client-side complexity and preventing fraudulent purchases.»

Limitations of RevenueCat: it is paid (free up to $2.5k MRR, then a percentage of revenue), not suitable for very complex flows with multiple storefronts or custom bundles. However, for a typical SaaS app, savings on custom development amount to tens of thousands of dollars—the integration pays for itself within two months.

Stripe in Mobile Apps

Stripe is used for physical goods, services, and B2B payments where IAP is not required by platform policy.

Stripe iOS SDK and Android SDKPaymentSheet for ready-made payment UI, PaymentSheetFlowController for custom UI with saved cards. Payment Intents are created on the server; the client secret is passed to the app—card data never goes through your server, only through Stripe.

Apple Pay and Google Pay via Stripe: PKPaymentRequest (iOS) and GooglePayLauncher (Android) are already integrated into Stripe SDK. Apple Pay conversion rates are 1.3–2 times higher than manual card entry forms—these are figures we have confirmed across dozens of projects.

Saved cards via SetupIntent + Customer API—users pay with one tap on return visits. Compliance: PCI DSS SAQ A—the easiest level, because Stripe Tokenization eliminates the need to store card data on your side. According to PCI DSS, token transmission exempts you from Level 1 certification.

3DS2 (Strong Customer Authentication) is mandatory for payments in the EU under PSD2. Stripe handles it automatically via PaymentIntent.confirmPayment, but you need to correctly handle the .requiresAction status and return the user to the appropriate screen after authentication.

What Is Included in the Work (Deliverables)

Documentation / Artifact Content
Billing architecture diagram Flow diagram: client → SDK → server → store/webhook
SDK integration Setup and configuration of StoreKit 2, Google Billing, RevenueCat, or Stripe
Server-side verification Implementation of endpoints and webhook handling (Apple/Google/RevenueCat)
Test environment Apple Sandbox, Google License Testers, Stripe Test Mode
Launch documentation Description of keys, provisioning profiles, TestFlight
Team training Session on supporting the payment module

Process and Timeline

We start by clarifying the business model: subscriptions, one-time purchases, consumables, freemium. The architecture depends on this. Testing IAP requires Sandbox accounts (Apple) and License Testers (Google)—this is a separate environment setup.

Apple's Sandbox behaves differently from production: subscriptions renew every 5 minutes instead of monthly, inGracePeriod works differently. It is essential to test scenarios: trial expiration, cancellation, billing retry, refund.

Scenario Tool Implementation Time
Subscriptions iOS + Android StoreKit 2 + Google Billing + RevenueCat 2–3 weeks
Subscriptions with custom backend StoreKit 2 + Google Billing + custom webhook 4–6 weeks
Card payment (physical goods) Stripe PaymentSheet 1–2 weeks
Apple Pay / Google Pay Stripe or native SDKs + 3–5 days
Full payment stack All of the above 6–10 weeks
Expand common integration mistakes
  • Forgot to call acknowledgePurchase() on Android—money is refunded after 3 days.
  • Did not handle inGracePeriod—loyal users are blocked from access.
  • Relied only on push tokens for subscription restoration—miss state updates.
  • Used production keys in TestFlight—real charges occur.

The cost is calculated individually based on the set of tools and complexity of server-side logic. On average, we fit within a budget for a typical integration, but the savings from preventing errors and churn offset this investment within a few months.

Get a consultation for your project—contact us. We will help you choose the optimal payment architecture that passes store reviews and does not break under peak loads.