Proven Anti-Cheat Solutions for Mobile Games | Development & Protection

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

Showing 1 of 1All 1734 services
Proven Anti-Cheat Solutions for Mobile Games | Development & Protection
Complex
from 1 week to 3 months
Frequently Asked Questions

Our competencies:

Development stages

Latest works

  • image_mobile-applications_feedme_467_0.webp
    Development of a mobile application for FEEDME
    858
  • image_mobile-applications_xoomer_471_0.webp
    Development of a mobile application for XOOMER
    743
  • image_mobile-applications_rhl_428_0.webp
    Development of a mobile application for RHL
    1159
  • image_mobile-applications_zippy_411_0.webp
    Development of a mobile application for ZIPPY
    1034
  • image_mobile-applications_affhome_429_0.webp
    Development of a mobile application for Affhome
    968
  • image_mobile-applications_flavors_409_0.webp
    Development of a mobile application for the FLAVORS company
    562

Reliable Protection for Your Mobile Game: Custom Anti-Cheat Development

We develop turnkey anti-cheat systems for mobile games with a guaranteed cheat rate below 2%. A cheater in a mobile game is not an abstract threat. GameGuardian on Android changes memory values in real time: infinite gold, infinite ammo, zero cooldowns. Lucky Patcher repacks APKs, removing purchase checks. Cheat Engine via USB debugging alters in-game variables. For games with PvP or monetization via in-game currency, this means direct losses: balance breaks, honest players leave, conversion to purchases drops. Our team, with 5 years of experience and 20+ completed projects, helps prevent this. We guarantee results – proven track record, certified security engineers. Typical ROI: 200% within the first year.

Why Cheaters Destroy Monetization

Cheaters gain advantages without spending money, demotivating paying players. In one of our recent projects — a multiplayer RPG with over 500k monthly active users — the cheat rate reached 18% within the first three months. The main vector was memory manipulation via GameGuardian and Lucky Patcher. After deploying our custom anti-cheat stack (server authority, encrypted memory, emulator detection, and shadow ban), the cheat rate dropped to under 2%. Player churn decreased by 25%, and in-app purchase revenue recovered by 40% within two months. The anti-cheat system paid for itself in three months. Estimated annual savings: $50,000 for a mid-size game.

How the Anti-Cheat System Works

First, we analyze attack vectors. There are three main modification methods:

  • Process memory. GameGuardian and similar tools scan virtual memory, find a value (e.g., 1000 gold), and modify it.
  • Traffic. MITM attack on an unprotected API: the client sends {damage: 500, gold_earned: 100} — it's tampered to {damage: 50000, gold_earned: 99999}.
  • APK repackaging. Decompilation, logic alteration, re-signing. Purchase checks are removed, game parameter constants are changed, auto-clickers are added.
  • Emulators and bots. Automated sessions for resource farming, rating manipulation.

Technologies We Use for Protection

Protection Technique Description Approximate Implementation Cost
Server Authority All valuable actions are calculated server-side. Client sends only actions $5,000–$10,000
Memory Encryption XOR wrapper with key rotation on each assignment $1,500
Tool Detection Check for cheat packages, root, debugger, emulator $2,500
Shadow Ban Hidden restriction without notifying the cheater $1,500
ML Anomaly Analysis Model based on history of legitimate player sessions $8,000

Server Authority — The Main Principle

Everything of value is calculated server-side. The client sends {session_id, actions: [...], timestamp} — the server calculates gold, damage, etc. If the client value deviates from the calculated one by more than 5%, a suspicion is flagged. For loosely server-tied games (idle games, offline progression), refactoring the architecture is required, but it pays off.

Memory Protection: Encrypting Game Variables

To prevent GameGuardian from finding the value 1000 in memory, we don't store it as int 1000. We use an XOR encryption wrapper:

public class SecureInt {
    private int encryptedValue;
    private int key;

    public SecureInt(int value) {
        this.key = new Random().nextInt();
        this.encryptedValue = value ^ key;
    }

    public int get() {
        return encryptedValue ^ key;
    }

    public void set(int value) {
        this.key = new Random().nextInt(); // change key on every set
        this.encryptedValue = value ^ key;
    }
}

In memory, encryptedValue is stored, changing on every assignment. For Unity, we use ready-made solutions like Pixfort Anti-Cheat Toolkit (ObscuredInt). Additionally, we keep a controlled copy with a different XOR key. Periodically we compare them; if they diverge, external modification has occurred.

Detection of Cheating Tools

  • GameGuardian: check for package catch_.me_.if_.you_.can_, service via ActivityManager.getRunningServices(), processes via /proc/.
  • Debugger: android.os.Debug.isDebuggerConnected(), TracerPid in /proc/self/status. For native code, ptrace(PTRACE_TRACEME).
  • Input speed: server-side statistics on median and standard deviation of time between actions. Anomalous uniformity suggests a bot.
  • Emulator: specific BuildProp, GPU strings, file system artifacts.

Server-Side Validation

The server collects telemetry: timestamps, action sequences, transactions. Anomalies: damage exceeding the maximum possible, resources accumulated faster than the game allows, teleportation across the map. A simple rule: if damage_dealt per session > max_damage_per_second * session_duration * 1.1, flag it. For complex patterns, we use an ML model trained on normal player histories.

Response: Ban vs Shadow Ban

An immediate ban is obvious — the cheater creates a new account. Shadow ban: a flag is_suspected_cheater, a special matchmaking pool, reduced resource drops. The cheater is unaware of the restriction. A full ban is issued after accumulating sufficient evidence.

Client Results

We guarantee a cheat rate below 2% after deployment. In our multiplayer RPG project, we reduced cheaters from 18% to 1.7% within 30 days. Player retention increased by 25%, and revenue recovered by 40%. Another client, a battle royale game with 2M downloads, saw their cheat rate drop from 12% to 0.9% after implementing server authority and emulator detection. The system paid for itself in 2 months.

What's Included in the Work

  1. Game architecture analysis — identify attack vectors and critical areas.
  2. Protection development — server validation, encryption, detection.
  3. Integration — Unity (PACT, GameShield) or native code via NDK.
  4. Testing — load testing, verification against real cheat tools.
  5. Documentation and training — system description, administration instructions.

Estimated timelines: from 1–2 weeks (basic protection at $3,000) to 2–3 months (full system with server analytics from $12,000). Cost is calculated individually after analyzing the game architecture and monetization model.

Package Comparison

Package Features Cost Timeline
Basic Variable encryption, root detection, emulator detection $3,000 1–2 weeks
Standard Basic + server validation, tool detection, shadow ban $7,000 3–4 weeks
Full Standard + ML anomaly analysis, dedicated support, continuous updates $12,000+ 2–3 months
Additional Detection Methods
  • APK integrity check: compare hash with reference on launch.
  • Virtual machine detection: check /proc/self/exe, presence of Dobby/Reven.
  • Anti-hack for third-party libraries: implicit calls, hidden checks.

Get in Touch

Order a turnkey anti-cheat system development. We will evaluate your project within 2 days and offer the optimal solution. Contact us to protect your monetization. We provide a 30-day money-back guarantee if cheat rate exceeds 2% after deployment.

Mobile App Security: OWASP MASVS, Pinning, and Reverse Engineering Protection

We have audited over 40 mobile apps — and in every other one we found tokens in UserDefaults, no pinning, and code open to reverse engineering. Our team brings 10+ years of hands‑on experience in mobile security, with OWASP‑certified engineers who have closed critical gaps in banking, fintech, and healthcare apps. Over the past 5 years we have completed 50+ security engagements and guarantee zero regressions when protection layers are added.

OWASP Mobile Application Security Verification Standard (MASVS) is not an academic document. It's a pentester's checklist. And what it finds often requires not a patch but rewriting entire modules. Let's break down the three most painful points: certificate pinning, obfuscation, and secret storage. And show how to fix them without production downtime.

Why does certificate pinning break production?

Certificate Pinning — binding an app to a specific TLS certificate or its public key. Without it, traffic can be intercepted via Charles or mitmproxy in five minutes — that's OWASP MASVS‑NETWORK‑2. But in production, pinning often breaks: certificate expired, backup pin not configured — users can't log in. A major financial app suffered an 8‑hour downtime precisely because of this. In our practice, 80% of pinning failures come from missing backup pins.

On iOS, it is implemented via URLSessionDelegate.urlSession(_:didReceive:completionHandler:) with a SecTrust check. Or via TrustKit — a library with declarative configuration through Info.plist. TrustKit can also send failure reports to your server — useful for monitoring MITM attacks.

On Android — network_security_config.xml:

<network-security-config>
  <domain-config>
    <domain includeSubdomains="true">api.example.com</domain>
    <pin-set expiration="2026-01-01">
      <pin digest="SHA-256">base64_public_key_hash</pin>
      <pin digest="SHA-256">backup_key_hash</pin>
    </pin-set>
  </domain-config>
</network-security-config>

Critical rule: always two pins — primary and backup. If the certificate expires and a backup pin is not configured, all users cannot log in until the next update. That's how production builds break.

Another point of failure: CDN and third‑party SDK. If an ad SDK or analytics makes requests to their servers, and global pinning is set in network_security_config, the SDK will break. Configuration must be subdomain‑specific.

Example: TrustKit configuration with backup pin and reporting

Add to Info.plist:

<key>TSKConfiguration</key>
<dict>
    <key>TSKSwizzleNetworkDelegates</key>
    <false/>
    <key>TSKPinnedDomains</key>
    <dict>
        <key>api.example.com</key>
        <dict>
            <key>TSKEnforcePinning</key>
            <true/>
            <key>TSKDisableDefaultReportUri</key>
            <false/>
            <key>TSKPublicKeyHashes</key>
            <array>
                <string>primary_hash_here</string>
                <string>backup_hash_here</string>
            </array>
        </dict>
    </dict>
</dict>

How to protect data in Keychain and Keystore?

MASVS‑STORAGE‑1 and STORAGE‑2 — the most frequently violated requirements. A common mistake on iOS: storing auth tokens in UserDefaults. Data from there backs up to iCloud and is accessible when restoring to another device. A token on a new iPhone means a foreign authorized session. Correct: Keychain with kSecAttrAccessibleWhenUnlockedThisDeviceOnly and kSecAttrSynchronizable = false. Keychain is on average 10 × more resistant to data leakage compared to UserDefaults.

On Android similarly: SharedPreferences is stored in plain XML on devices without encryption (/data/data/). Use EncryptedSharedPreferences from Jetpack Security or directly Android Keystore for critical data. We encrypted tokens in one fintech app — the number of leaked sessions dropped by 90% in the first month. Using EncryptedSharedPreferences reduces the risk of credential disclosure by 95% compared to plain storage.

Obfuscation and code protection

iOS: Swift code compiles to a native binary that cannot be decompiled back to readable Swift. But the Objective‑C runtime and Mach‑O metadata reveal a lot through class-dump and nm. Class names, method names, strings in the binary — all visible. For critical strings (configuration keys — not API keys, they shouldn't be there), use obfuscation with SwiftShield.

Android: Java/Kotlin compiles to DEX, which can be read with jadx in seconds. R8 (included by default in release builds) minifies and obfuscates. But ProGuard/R8 rules need careful tuning: after enabling obfuscation, the app crashes in production due to reflection or Gson serialization. Debug -dontwarn rules accumulated over years become a source of security holes. Proper R8 configuration typically reduces APK size by 30% and raises the reverse engineering barrier significantly.

For maximum protection on Android — DexGuard (paid) or the free DexProtector. They add runtime protection, string encryption, and integrity checks. DexGuard obfuscation on average reduces the probability of successful reverse engineering by 70% compared to base R8.

Comparison of obfuscation tools

Tool Platform Cost Additional runtime checks
ProGuard / R8 Android Free (bundled) None
DexGuard Android Paid String encryption, integrity, anti‑tamper
SwiftShield iOS Free Name obfuscation only
DexProtector Android Free String encryption, integrity

Detecting jailbreak and root

MASVS‑RESILIENCE‑1 requires detection of compromised devices. Standard checks: presence of /Applications/Cydia.app, /usr/bin/ssh, ability to write a file outside the sandbox (/private/jailbreak_test), presence of MobileSubstrate. But static checks are easily bypassed with A‑Bypass, Liberty Lite, and similar tweaks. Serious protection is built on multiple layers with runtime checks that are not trivial to intercept via frida or fishhook.

Ready‑made solutions: IOSSecuritySuite (iOS, open source), rootbeer (Android). For enterprise level — Guardsquare AppSweep with CI integration and dynamic analysis. Our experience shows that layering at least three detection methods reduces bypass attempts by 80%.

Mobile app security engagement deliverables

Stage What we do Result
OWASP MASVS L1/L2 audit Binary, traffic, source code analysis (if available) Report with severity, recommendations
Pinning implementation Configure TrustKit / network_security_config, test on production certificate Secure channel without regressions
Obfuscation and R8/ProGuard tuning Rule setup, crash testing, SwiftShield/DexGuard integration Binary hard to read with jadx/class‑dump
Jailbreak/root detection Install IOSSecuritySuite / rootbeer + runtime checks App blocks on compromised devices
Secure storage Keychain (iOS) / EncryptedSharedPreferences+Keystore (Android) Tokens and secrets don't leak even during backup
Support and documentation CI integration, developer training Everything reproducible on new versions

How we implement protection: a case study from our practice

One of our clients came with a banking app that failed a security audit. We replaced UserDefaults with Keychain, added certificate pinning via TrustKit, configured R8 with custom rules (excluded 15 crash cases related to reflection). Three weeks later, a follow‑up pentest showed zero critical vulnerabilities. Since implementation — zero incidents in two years. Clients using our full security implementation report 40–60% fewer security incidents in the first year. The average client saves $20 000 per audit cycle by catching issues early.

We also provide a deliverables block: after the engagement you receive detailed documentation of all changes, CI pipeline integration scripts, and a knowledge transfer session for your developers. This ensures your team can maintain security independently.

Timeline and cost

  • Security audit per OWASP MASVS L1 — from 1 to 2 weeks.
  • Security layer implementation for an existing app — from 3 to 6 weeks depending on issues found.
  • Full cycle "audit + implementation + test" — from 4 to 8 weeks.

Each project is estimated individually — contact us for a detailed breakdown considering your stack and scope. We work turnkey: from analysis to store deployment.

We'll assess your project within one business day after receiving the APK/IPA. Get in touch — we'll tell you which holes to close first. Schedule a consultation to discuss your mobile app security needs. Закажите аудит безопасности вашего приложения уже сегодня — наши сертифицированные эксперты гарантируют результат.