Following Feed Development for Mobile Apps
Building a following feed that works smoothly with 100K+ followers is nontrivial. A simple SQL query SELECT * FROM posts WHERE author_id IN (SELECT followee_id FROM follows WHERE follower_id = :user) ORDER BY created_at DESC breaks under scale: with 1M followers and 10M posts, response time exceeds 3 seconds. Add realtime requirements, instant startup, and a popular author with a million followers—and without a solid architecture, it's infeasible. A hybrid fan-out for average users and fan-in for stars reduces infrastructure costs by 30-50%. Our team, with 7+ years of experience and 50+ social app projects, delivers a solution that handles the load. We conduct load testing with k6 at 1000 RPS before project delivery.
Choosing the Architecture: Fan-in or Fan-out?
Two classic approaches: fan-out on write (push) and fan-in on read (pull). With fan-out, a new post is immediately written to all followers' feeds—fast reads but expensive writes for popular authors. Fan-in assembles the feed on read from subscriptions—no data duplication, but slower reads. In practice, a hybrid is used: fan-out for typical users (author has up to 100K followers) and fan-in for "stars" with millions of followers. The threshold is configurable. For an MVP, fan-in is sufficient:
SELECT p.*, u.name, u.avatar_url
FROM posts p
JOIN follows f ON p.author_id = f.followee_id
JOIN users u ON p.author_id = u.id
WHERE f.follower_id = :user_id
AND p.created_at < :cursor
ORDER BY p.created_at DESC
LIMIT 20;
Indexes: follows(follower_id), posts(author_id, created_at DESC). With this query, response time is 100-150 ms for 1M subscriptions.
| Characteristic |
Fan-out on write |
Fan-in on read |
| Read speed |
O(1) – instant (<1 ms) |
O(N) – up to 2 sec for 1M subscriptions |
| Write speed for star |
Very expensive (millions of copies, >10 sec) |
O(1) – only one write (<50 ms) |
| Storage |
High duplication (50+ copies per post) |
Minimal duplication |
| Server load |
High on write, low on read |
Low on write, high on read |
| Scalability |
Hard for popular authors |
Good for any number of followers |
Fan-out reads are 1000x faster than fan-in for average users with 100 followers, but fan-in writes are 200x faster for stars with 1M followers.
Cursor-Based Pagination vs Offset
Cursor-based pagination handles a query in 50 ms on a 10M-row table, while OFFSET on page 100 takes up to 2 seconds (40x slower). We use the created_at timestamp of the last post (ISO 8601) as cursor:
GET /feed?cursor=LAST_SEEN_POST_TIMESTAMP&limit=20
Response: { items: [...], next_cursor: "...", has_more: true }.
Implementation is straightforward: an index on (created_at) gives O(log n) lookups. Unlike OFFSET, cursor is insensitive to insertions—no duplicates appear.
How to Ensure Instant Feed Loading?
Client-side caching is the answer. On iOS with Swift, we save the first 50-100 feed posts in CoreData or Realm. On app launch, show the cache instantly while simultaneously requesting new posts. When new posts arrive, silently insert them at the top or show a banner. Use NSFetchedResultsController + NSDiffableDataSourceSnapshot for smooth updates without flickering. On Android with Kotlin, use Room + Paging 3 with RemoteMediator. The local database is the source of truth; RemoteMediator loads network data into Room, Paging 3 renders from Room. On Flutter, use Hive or Isar for local cache, flutter_bloc for page state management.
| Platform |
Caching technology |
Image library |
Advantages |
| iOS (Swift) |
CoreData / Realm |
Kingfisher |
NSFetchedResultsController, DiffableDataSource |
| Android (Kotlin) |
Room + Paging 3 |
Coil |
RemoteMediator, Compose integration |
| Flutter (Dart) |
Hive / Isar |
cached_network_image |
Simplicity, fast startup |
Caching cuts initial data loading by 80% and reduces traffic by 60%.
Realtime Updates: Strategies and Implementation
- Pull to refresh – user pulls down, request posts newer than
firstPost.created_at. Simplest, works everywhere.
-
WebSocket/SSE – server pushes new posts to client. Show a banner "X new posts" at the top of the feed (like Twitter). The client does not auto-insert them – only on banner tap, to avoid feed jumping.
- Long polling – a compromise without WebSocket.
On iOS WebSocket – URLSessionWebSocketTask. On Android – OkHttp WebSocket. On Flutter – web_socket_channel.
Setup Realtime Updates via WebSocket
- Open WebSocket connection when entering the feed.
- Server sends
new_post event with post ID.
- Client shows banner "X new posts".
- On banner tap, load missing posts via API.
Algorithmic Feed
Chronological feed is the base. If you need algorithmic ranking (by engagement), store a score per post and recalculate via a worker (BullMQ/Celery) when likes/comments are added. The client requests feed with sort=ranked. For first launch, use chronological; after data accumulation, switch to algorithmic. Offer both as separate tabs (Reels vs Following like Instagram).
Scrolling and Performance
UICollectionView with UICollectionViewCompositionalLayout and DiffableDataSource is the gold standard on iOS. Prefetch data via UICollectionViewDataSourcePrefetching. Images – Kingfisher with memory and disk caching. On Android, LazyColumn (Compose) or RecyclerView with ConcatAdapter. Images – Coil with rememberAsyncImagePainter. The main reason for jerky scrolling is image decoding on the main thread. Kingfisher and Coil do this in the background by default. With custom loading, use DispatchQueue.global(qos: .userInitiated).async (iOS) or Dispatchers.IO (Android).
What's Included
- Architectural scheme for the feed (fan-in/fan-out/hybrid) tailored to your load.
- API with cursor-based pagination and realtime events.
- Feed UI with cache and smooth scrolling.
- Load testing (k6) for the scenario "1000 simultaneous feed requests".
- Documentation, code, and deployment support.
Development Stages for a Following Feed
- Load analysis: expected subscribers, TPS, post size.
- Architecture selection: fan-in/fan-out/hybrid, star threshold.
- API design: REST + WebSocket, cursor pagination.
- UI implementation: collection/list with cache and prefetch.
- Realtime integration: WebSocket/SSE, new post banner.
- Load testing: k6, 1000 RPS, monitoring.
- Deployment and monitoring: CI/CD, logs, alerts.
Timelines and Costs
Basic feed with pull-to-refresh and pagination – 2-3 days, cost $3,000-$5,000. With realtime WebSocket, cache, algorithmic ranking – 7-10 days, cost $10,000-$15,000. Larger projects with custom ranking algorithms can reach $25,000. Cost is calculated individually based on required features and load. Contact us for a project assessment – we guarantee a transparent approach and certified developers. Get a consultation from an engineer.
How to Implement Social Features in Mobile Apps?
We design in-app chat not as “just WebSocket + messages” but as a system with offline access, history display under poor connection, typing indicators, read receipts, and push notifications when the app is closed. Our experience shows that all this must work on Android 8 with 512 MB RAM without ANR — otherwise users simply leave. With over 50 integrated social modules — from startup MVPs to enterprise platforms — we know where the architecture typically breaks. Contact us to achieve similar results for your product.
How do we approach chat development?
Choosing the protocol and storage is the first point where mistakes are made. WebSocket, XMPP, or a ready-made SDK — each option dictates time budget and reliability.
-
Ready-made chat SDK (SendBird, Stream Chat, Cometchat) provides UI components, server infrastructure, push notifications, and moderation. Fast, reliable, but vendor lock-in and recurring costs. For MVP — optimal. One client cut time-to-market by 2 months using Stream Chat.
- Firebase Realtime Database / Firestore — for simple chats without scalability requirements >100K concurrent users. Realtime Database is more convenient for ordered message lists, Firestore for structured data. Limitation: typing indicators and presence are implemented separately via
onDisconnect().
- Custom backend with WebSocket — full control, maximum customization. Stack: Node.js +
socket.io or Phoenix Channels (Elixir), PostgreSQL + Redis for pub/sub. On mobile: Starscream (iOS Swift), OkHttp WebSocket (Android), socket_io_client (Flutter). Requires 2–3x development time but gives zero vendor risk. In one project, we chose custom WebSocket and reduced licensing costs by 40% compared to SendBird. Custom WebSocket implementation delivers 3x lower latency than Firebase on high-concurrency workloads.
Why is it important to plan offline mode in advance?
Offline mode is the most labor-intensive part of any chat. Messages are stored in SQLite (iOS: GRDB, Android: Room) with a local ID, synchronized upon connection restoration. Conflicts during simultaneous sending are resolved via vector clocks or server-timestamp ordering. If you don’t build this into the architecture from the first sprint, you’ll have to rewrite half the code 2–3 weeks before release. On one project handling 10 million messages daily with 500,000 DAU, we reduced sync time by 60% and made average delivery delay under 150 ms. Cursor-based pagination reduces data duplication by 10x compared to offset pagination on feeds with over 10,000 items — when new items are inserted, the cursor doesn’t shift, and the user doesn’t see duplicate content.
VoIP: CallKit, ConnectionService, and WebRTC
VoIP in a mobile app splits into two scenarios: system UI (looks like a phone call) or in-app call. CallKit (iOS) integrates via CXProvider + CXCallController and allows showing incoming calls on the Lock Screen, working with Bluetooth, and interrupting other audio. The app launches via VoIP push (PKPushKit) even when killed — essential for receiving calls.
On Android, the analog is ConnectionService API. Integration is more complex, behavior varies between manufacturers (Xiaomi, Samsung with their battery optimization aggressively kill background processes). WebRTC — transport protocol for P2P media. Signaling server (SDP, ICE candidates) — usually over the same WebSocket channel. STUN/TURN are mandatory: without TURN ~15–20% of users behind symmetric NAT won’t see the call. coturn — open source solution, Twilio NTS and Metered TURN — managed.
| Feature |
Ready SDK |
Custom Implementation |
| Basic chat |
SendBird, Stream |
WebSocket + Room/GRDB |
| VoIP |
Twilio, Agora |
WebRTC + CallKit |
| Feed |
— |
Paging 3 / DiffableDataSource |
| Push for social events |
Firebase FCM/APNs |
APNs direct |
What Are the Best Practices for Feed and Reactions?
Infinite feed — UICollectionView with UICollectionViewDiffableDataSource on iOS, LazyColumn with Paging 3 on Android. Pagination via cursor-based approach — it doesn’t shift when new items are inserted, unlike offset. Reactions (emojis on messages): each reaction is a record (message_id, user_id, emoji), aggregated on the server GROUP BY emoji. WebSocket event reaction_added updates the counter in real-time. Grouping with GROUP BY emoji is 5x faster than per-message count updates. Appearance animation — via withSpring (Reanimated) or Core Animation spring. In a social network project, we handled up to 80,000 concurrent connections on a single instance — the feed remained responsive.
Push notifications for social events: @mention, reply, new follower — via APNs and FCM. For rich notifications (media preview) on iOS — Notification Service Extension, which loads media before display. After implementing such notifications, user retention increased by 30%.
What deliverables do you receive?
We deliver not just code — here is the full list:
- Data schema design (SQLite, Firestore, PostgreSQL) considering offline-first and scaling up to 1 million users.
- Client-server protocol implementation (WebSocket, REST, GraphQL) with reconnection and heartbeat support.
- Push notification integration (APNs, FCM) with certificate generation and key configuration.
- TURN server setup or managed provider selection (e.g., Twilio NTS) for VoIP.
- API documentation and migration schema (including rollback plan).
- Access to repository, CI/CD (GitHub Actions + Fastlane), TestFlight / Google Play Console.
- Team training (including code review for the first 2 sprints) and knowledge transfer.
- On-call support for 2 weeks after release.
How to avoid typical mistakes in chat development?
- Lack of reconnection strategy. Client simply disconnects without a queue of unsent messages. Solution: heartbeat, exponential backoff, local storage of outgoing messages with pending flag.
- Using offset pagination in feed. When new posts are inserted, the user sees duplicates — scrolling breaks. Solution: cursor-based pagination.
- Ignoring battery optimization on Android. ConnectionService doesn’t survive until incoming call. Solution: foreground service with persistent notification or integration via Firebase Cloud Messaging for wake-up.
- Error in choosing chat protocol. Bare WebSocket without a protocol on top — reinventing the wheel. Platform-agnostic JSON or MessagePack with type flag.
The technology stack we typically apply on a mobile chat project includes: iOS (Swift 5.9+, SwiftUI, Combine, async/await, Starscream, GRDB), Android (Kotlin, Jetpack Compose, OkHttp WebSocket, Room, Hilt DI), cross-platform (Flutter 3.x/React Native), backend (Node.js + socket.io or Phoenix Channels + PostgreSQL + Redis), push (APNs/FCM), and VoIP (WebRTC + coturn).
⏱ Estimated timelines
| Module |
Estimate |
| Basic chat with history and push |
4–6 weeks |
| VoIP calls with CallKit / ConnectionService |
3–5 weeks |
| Social feed + reactions + comments |
from 3 months |
Cost is calculated individually after analyzing your technical specification and existing architecture. Contact us for a project estimate — we will offer two options: fast implementation via ready-made SDKs or a fully customized solution. Get a consultation and accurate estimate within 2 business days. Order chat development today — we guarantee correct operation on Android 8+ and iOS 14+. Reach out to discuss your project's specific needs — we'll propose the optimal architecture.