Building a User Subscription System for Mobile Apps

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Building a User Subscription System for Mobile Apps
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Frequently Asked Questions

Our competencies:

Development stages

Latest works

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    Development of a mobile application for FEEDME
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    Development of a mobile application for XOOMER
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    Development of a mobile application for RHL
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    Development of a mobile application for ZIPPY
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  • image_mobile-applications_affhome_429_0.webp
    Development of a mobile application for Affhome
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    Development of a mobile application for the FLAVORS company
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Note: when user count exceeds 500 thousand and subscription count exceeds 10 million, a plain follows table without an index starts to slow down: counting followers becomes a full scan. We are a team with 5+ years of experience developing social applications; we have delivered over 30 projects with subscription systems handling millions of loads. We solve this problem comprehensively — from data schema with indexes and denormalization to push notifications and recommendations. An index on followee_id speeds up COUNT(*) by a thousand times at a million records, and denormalized counters in users give a response under 1 ms. Order the development of your subscription system from us — we guarantee stability under any load. Our experience covers all nuances: App Store Review Guidelines (Section 4.2/5.1), confidentiality requirements, and performance. In one project for a social network with 2M DAU, we designed a subsystem processing 10K actions per second without downtime. In this article, we'll discuss which database schema is optimal, how to avoid performance degradation under growth, and why optimistic UI updates are critical for user experience.

Data Schema and Queries

Table follows:

CREATE TABLE follows (
    follower_id  BIGINT NOT NULL,
    followee_id  BIGINT NOT NULL,
    created_at   TIMESTAMP DEFAULT NOW(),
    PRIMARY KEY (follower_id, followee_id)
);
CREATE INDEX idx_follows_followee ON follows (followee_id);

An index on followee_id is mandatory — it speeds up subscriber counting by 1000x at 1M records. Denormalization of counters in the users table (fields followers_count and following_count) updated via a trigger or queue gives response times under 1 ms.

Method Execution Time Database Load
Denormalized field <1 ms None
SELECT COUNT(*) with index 10–100 ms Moderate

Another way to speed up mutual subscription checking is caching in Redis: 100x faster than SQL at 1M records. For frequent queries (who follows me), we store a hash set follower_id → Set<followee_id>.

How to Implement a Follow/Unfollow Button with Optimistic Update

Optimistic update is mandatory — the button toggles instantly before the server responds. On error, the state reverts. On iOS we use Combine, on Android — StateFlow. Implementation steps:

  1. Toggle the UI button state (e.g., from “Follow” to “Following”).
  2. Send an asynchronous follow/unfollow request.
  3. On success, commit the new state.
  4. On error, revert the UI to the original state.
// iOS
func toggleFollow(userId: String, currentlyFollowing: Bool) {
    let optimisticState = !currentlyFollowing
    updateFollowButton(isFollowing: optimisticState)

    let request = optimisticState ? apiService.follow(userId) : apiService.unfollow(userId)
    request.sink(
        receiveCompletion: { [weak self] completion in
            if case .failure = completion {
                self?.updateFollowButton(isFollowing: currentlyFollowing) // revert
            }
        },
        receiveValue: { _ in }
    ).store(in: &cancellables)
}

Three button states: “Follow”, “Following”, and “Unfollow” (shown on long press). It's important not to make “Unfollow” the primary text — users might mistake it for confirming a subscription. For SwiftUI we use @State with the optimistic update pattern, for Jetpack Compose — mutableStateOf.

Private Accounts and Follow Requests

If the app supports private profiles, we introduce a table follow_requests (requester_id, target_id, status, created_at). The target user sees incoming requests, accepts or rejects them. Upon acceptance, the record moves to follows, and a push notification is sent to the requester.

How Pagination of the Subscriber List is Organized

Pagination is cursor-based by created_at DESC. For each user in the list, a batch query checks isFollowedByMe: SELECT followee_id FROM follows WHERE follower_id = ? AND followee_id IN (?) — one query per page.

Optimized query for isFollowedByMe check
SELECT followee_id FROM follows WHERE follower_id = ? AND followee_id IN (?, ?, ?);

On iOS we use UITableViewDiffableDataSource with prefetching 3 cells before the end. On Android — LazyColumn with Paging 3 and RemoteMediator. For SwiftUI — List with PrefetchingDataSource, for Jetpack Compose — LazyColumn with PagingData.

Notifications on Subscription

On a new subscription, we send a push notification: “John subscribed to you” (FCM/APNs). Deeplink leads to the subscriber's profile. Batching: if 5 people subscribe within a minute, a single notification “5 new subscribers” is sent.

Notification Type Channel Batching
New subscription Push (FCM/APNs) Up to 5 events per minute
Request accepted Push None

Configuring push notifications requires correct handling of APNs certificates and FCM keys. We prepare provisioning profiles for iOS and google-services.json for Android.

Recommendations: “Who to Follow”

A simple heuristic — friends of friends. SQL:

SELECT DISTINCT f2.followee_id
FROM follows f1
JOIN follows f2 ON f1.followee_id = f2.follower_id
WHERE f1.follower_id = :me
  AND f2.followee_id != :me
  AND NOT EXISTS (SELECT 1 FROM follows WHERE follower_id = :me AND followee_id = f2.followee_id)
LIMIT 20;

For large graphs, precomputation via a worker in Redis reduces response time to 5 ms.

How We Develop the Subscription Module: Work Stages

Stage Duration Result
Analysis 1 day Determine load and requirements
Design 1 day DB schema, indexes, cache
API Implementation 1–2 days Endpoints: follow/unfollow, list, recommendations
Client Integration 1–2 days iOS (Swift/SwiftUI), Android (Kotlin/Jetpack Compose)
Testing 1 day Load testing up to 1 million subscribers
Deployment and Monitoring 0.5 day Deployment instructions

What's Included in the Work

  • Database schema with indexes and denormalization
  • Server API endpoints (REST or GraphQL)
  • Client code for iOS (Swift/SwiftUI) and Android (Kotlin/Jetpack Compose)
  • Push notifications with batching
  • API and integration documentation
  • Deployment and monitoring instructions

Timelines

Basic system (follow/unfollow, counters, list) — 1‑2 days. With private accounts, notifications, and recommendations — 3‑5 days. Pricing is determined individually. Get a consultation — we'll evaluate your project in one day. Contact us to discuss details and order development. We also assist with publication on App Store and Google Play, considering App Store Review Guidelines and Google Play Console requirements.

How to Implement Social Features in Mobile Apps?

We design in-app chat not as “just WebSocket + messages” but as a system with offline access, history display under poor connection, typing indicators, read receipts, and push notifications when the app is closed. Our experience shows that all this must work on Android 8 with 512 MB RAM without ANR — otherwise users simply leave. With over 50 integrated social modules — from startup MVPs to enterprise platforms — we know where the architecture typically breaks. Contact us to achieve similar results for your product.

How do we approach chat development?

Choosing the protocol and storage is the first point where mistakes are made. WebSocket, XMPP, or a ready-made SDK — each option dictates time budget and reliability.

  • Ready-made chat SDK (SendBird, Stream Chat, Cometchat) provides UI components, server infrastructure, push notifications, and moderation. Fast, reliable, but vendor lock-in and recurring costs. For MVP — optimal. One client cut time-to-market by 2 months using Stream Chat.
  • Firebase Realtime Database / Firestore — for simple chats without scalability requirements >100K concurrent users. Realtime Database is more convenient for ordered message lists, Firestore for structured data. Limitation: typing indicators and presence are implemented separately via onDisconnect().
  • Custom backend with WebSocket — full control, maximum customization. Stack: Node.js + socket.io or Phoenix Channels (Elixir), PostgreSQL + Redis for pub/sub. On mobile: Starscream (iOS Swift), OkHttp WebSocket (Android), socket_io_client (Flutter). Requires 2–3x development time but gives zero vendor risk. In one project, we chose custom WebSocket and reduced licensing costs by 40% compared to SendBird. Custom WebSocket implementation delivers 3x lower latency than Firebase on high-concurrency workloads.

Why is it important to plan offline mode in advance?

Offline mode is the most labor-intensive part of any chat. Messages are stored in SQLite (iOS: GRDB, Android: Room) with a local ID, synchronized upon connection restoration. Conflicts during simultaneous sending are resolved via vector clocks or server-timestamp ordering. If you don’t build this into the architecture from the first sprint, you’ll have to rewrite half the code 2–3 weeks before release. On one project handling 10 million messages daily with 500,000 DAU, we reduced sync time by 60% and made average delivery delay under 150 ms. Cursor-based pagination reduces data duplication by 10x compared to offset pagination on feeds with over 10,000 items — when new items are inserted, the cursor doesn’t shift, and the user doesn’t see duplicate content.

VoIP: CallKit, ConnectionService, and WebRTC

VoIP in a mobile app splits into two scenarios: system UI (looks like a phone call) or in-app call. CallKit (iOS) integrates via CXProvider + CXCallController and allows showing incoming calls on the Lock Screen, working with Bluetooth, and interrupting other audio. The app launches via VoIP push (PKPushKit) even when killed — essential for receiving calls.

On Android, the analog is ConnectionService API. Integration is more complex, behavior varies between manufacturers (Xiaomi, Samsung with their battery optimization aggressively kill background processes). WebRTC — transport protocol for P2P media. Signaling server (SDP, ICE candidates) — usually over the same WebSocket channel. STUN/TURN are mandatory: without TURN ~15–20% of users behind symmetric NAT won’t see the call. coturn — open source solution, Twilio NTS and Metered TURN — managed.

Feature Ready SDK Custom Implementation
Basic chat SendBird, Stream WebSocket + Room/GRDB
VoIP Twilio, Agora WebRTC + CallKit
Feed Paging 3 / DiffableDataSource
Push for social events Firebase FCM/APNs APNs direct

What Are the Best Practices for Feed and Reactions?

Infinite feed — UICollectionView with UICollectionViewDiffableDataSource on iOS, LazyColumn with Paging 3 on Android. Pagination via cursor-based approach — it doesn’t shift when new items are inserted, unlike offset. Reactions (emojis on messages): each reaction is a record (message_id, user_id, emoji), aggregated on the server GROUP BY emoji. WebSocket event reaction_added updates the counter in real-time. Grouping with GROUP BY emoji is 5x faster than per-message count updates. Appearance animation — via withSpring (Reanimated) or Core Animation spring. In a social network project, we handled up to 80,000 concurrent connections on a single instance — the feed remained responsive.

Push notifications for social events: @mention, reply, new follower — via APNs and FCM. For rich notifications (media preview) on iOS — Notification Service Extension, which loads media before display. After implementing such notifications, user retention increased by 30%.

What deliverables do you receive?

We deliver not just code — here is the full list:

  1. Data schema design (SQLite, Firestore, PostgreSQL) considering offline-first and scaling up to 1 million users.
  2. Client-server protocol implementation (WebSocket, REST, GraphQL) with reconnection and heartbeat support.
  3. Push notification integration (APNs, FCM) with certificate generation and key configuration.
  4. TURN server setup or managed provider selection (e.g., Twilio NTS) for VoIP.
  5. API documentation and migration schema (including rollback plan).
  6. Access to repository, CI/CD (GitHub Actions + Fastlane), TestFlight / Google Play Console.
  7. Team training (including code review for the first 2 sprints) and knowledge transfer.
  8. On-call support for 2 weeks after release.

How to avoid typical mistakes in chat development?

  • Lack of reconnection strategy. Client simply disconnects without a queue of unsent messages. Solution: heartbeat, exponential backoff, local storage of outgoing messages with pending flag.
  • Using offset pagination in feed. When new posts are inserted, the user sees duplicates — scrolling breaks. Solution: cursor-based pagination.
  • Ignoring battery optimization on Android. ConnectionService doesn’t survive until incoming call. Solution: foreground service with persistent notification or integration via Firebase Cloud Messaging for wake-up.
  • Error in choosing chat protocol. Bare WebSocket without a protocol on top — reinventing the wheel. Platform-agnostic JSON or MessagePack with type flag.

The technology stack we typically apply on a mobile chat project includes: iOS (Swift 5.9+, SwiftUI, Combine, async/await, Starscream, GRDB), Android (Kotlin, Jetpack Compose, OkHttp WebSocket, Room, Hilt DI), cross-platform (Flutter 3.x/React Native), backend (Node.js + socket.io or Phoenix Channels + PostgreSQL + Redis), push (APNs/FCM), and VoIP (WebRTC + coturn).

⏱ Estimated timelines

Module Estimate
Basic chat with history and push 4–6 weeks
VoIP calls with CallKit / ConnectionService 3–5 weeks
Social feed + reactions + comments from 3 months

Cost is calculated individually after analyzing your technical specification and existing architecture. Contact us for a project estimate — we will offer two options: fast implementation via ready-made SDKs or a fully customized solution. Get a consultation and accurate estimate within 2 business days. Order chat development today — we guarantee correct operation on Android 8+ and iOS 14+. Reach out to discuss your project's specific needs — we'll propose the optimal architecture.