Mobile App Shopping Cart Screen Design

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile App Shopping Cart Screen Design
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~1 business day
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Mobile App Cart Screen Design

Cart is a screen with high abandonment rate. User enters, sees something inconvenient or unclear, and leaves. The problem is almost never "ugly design," but overload: too many actions on screen, unclear total, inconvenient quantity editing.

Key UX Decisions Affecting Conversion

Product quantity. Two patterns: stepper (minus/plus next to item) and inline input. Stepper is more convenient one-handed, input is faster for large quantities. On iOS UIStepper from UIKit—ready component, but looks system-like. Custom stepper requires proper handling of fast taps: throttle at 300ms, otherwise server gets a barrage of requests when holding the button.

Item removal. Swipe left with action button (iOS pattern, UIContextualAction) or long press with context menu—both work. But undo-toast is mandatory: "Item removed" + "Undo" button for 4–5 seconds. Without it, accidental deletion percentage is critically high.

Totals block structure:

User must understand where the total comes from in 2 seconds. Typical mistake: discount shown as separate line in middle of list, promo code elsewhere, shipping not calculated until address selected. Result: person does not understand the sum, does not proceed.

Correct totals block structure:

  • Items subtotal
  • Discount (if any)
  • Promo code field
  • Shipping (with note "calculated on next step" if unknown)
  • Total—large, highlighted

Empty Cart and Related States

Empty state—not just "cart is empty" illustration. This is the chance to bring user back to catalog. Good solution: illustration + heading + "Continue shopping" button + "Recently viewed" block if history exists.

Loading state: skeleton placeholders under each item line. Not a single spinner over whole screen.

"Checkout" button—sticky at bottom, always visible. On iOS SafeArea bottom margin is mandatory, otherwise button hides behind home indicator on iPhone X and newer. In Figma this is refined for both: with home indicator and without.

How We Do It

Figma, Auto Layout, component variants for all cell states (normal, swipe-revealed, loading). Separate component for totals block—reused on checkout screen. Handoff to developer via Figma Dev Mode with tokens and specification.

Timeline—1 day. Estimate is clarified after reviewing requirements.