Launch Screen and Animated Splash Setup for iOS and Android

TRUETECH is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Launch Screen and Animated Splash Setup for iOS and Android
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Frequently Asked Questions

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Launch Screen and Animated Splash Setup for iOS and Android

The first thing users see after tapping the icon is the system splash. It's not purely decorative — it masks the app's initialization time, creating the illusion of an instant launch. Apple and Google explicitly state in their guidelines: the system splash should look like a "snapshot" of the first app screen. As engineers with over 5 years of mobile development experience, we know how to make this screen work correctly on all devices, without delays or store rejections. Statistics show that up to 20% of App Store rejections are related to improper splash configuration — cutting corners here typically results in costly rework (saving up to $1,500 in potential resubmission costs). Our guaranteed store compliance ensures your app passes review on the first submission.

For iOS, the system splash (Launch Screen) is static; for Android, the official splash API (SplashScreen API) supports an animated icon. A common scenario: a developer adds a beautiful image to the Launch Screen, but on a real device it appears distorted due to incorrect dimensions or caching. Or an animation meant to appear right after initialization flashes a black screen. We solve these problems at the design stage by selecting the optimal approach per platform and framework, saving up to 30% of testing time. Over 50 projects delivered with a 95% success rate in avoiding caching issues.

Problems We Solve

iOS system splash caching. iOS caches the splash, so after changing the storyboard, the old version may linger for days. The proper fix is to delete and reinstall the app or reset cache via the Debug menu in Xcode. We automate this in CI, cutting wait times by 2–3 hours.

Android fragmentation. Before Android 12, splash was done via a theme with windowBackground. On Android 12+, the system splash API (SplashScreen API) appeared, but old code doesn't transition smoothly on new versions. The library androidx.core:core-splashscreen solves this for Android 6+, but it must be properly configured with an adaptive icon of 240×240 dp. Incorrect setup leads to a black screen on 10% of devices. Our certified developers ensure correct configuration.

Combined splash in cross-platform apps. In React Native and Flutter, the root splash uses native components, then an animated screen at the framework level. If settings aren't synchronized, a "flicker" occurs when switching screens, reducing user ratings by 0.3 points.

How We Do It

Consider a typical case: the client wants an animated splash with a logo on iOS and Android. After discussion, we choose the path: native system splash (static) + Lottie animation on the first screen after initialization. Let's break it down by platform.

iOS: LaunchScreen.storyboard vs Info.plist

Previously, the system splash was set via LaunchScreen.storyboard. Now Xcode requires UILaunchScreen in Info.plist for new apps. Both approaches are supported, but storyboard gives more flexibility for logo placement. Importantly, since iOS 14, Auto Layout is not mandatory, but it's better to stick with static content.

Allowed elements in iOS system splash: static logo, background color, simple image. Animations are prohibited (this causes rejection per Guideline 2.3.7), as are video and interactive elements. Text is also not recommended — there's no localization mechanism. Image sizes: need @1x, @2x, @3x variants. For Asset Catalog in Xcode, use PDF vector or PNG set.

Apple recommends in the Human Interface Guidelines to use the system splash as a snapshot of the first app screen.

An important nuance: if the logo includes transparency, ensure the splash background matches the first screen's background — otherwise there will be a harsh cut. On iPad, additionally configure landscape orientation in info.plist.

Android: SplashScreen API vs legacy

Previously on Android, splash was implemented via Theme with windowBackground. With Android 12, the system splash API (SplashScreen API) arrived — system-level, with icon animation. Google strongly recommends migrating, and for new apps targeting API 31+, this is the standard.

Using SplashScreen API: set windowSplashScreenBackground (background color), windowSplashScreenAnimatedIcon (animated icon, Animated Vector Drawable, max 1000ms), windowSplashScreenIconBackgroundColor. The icon should be adaptive, 240×240 dp. The library androidx.core:core-splashscreen enables SplashScreen API on Android 6+, solving fragmentation. Example configuration in themes.xml:

<style name="Theme.App.Starting" parent="Theme.SplashScreen">
    <item name="windowSplashScreenBackground">@color/white</item>
    <item name="windowSplashScreenAnimatedIcon">@drawable/splash_icon</item>
    <item name="postSplashScreenTheme">@style/Theme.App</item>
</style>

A typical mistake: ignoring windowSplashScreenAnimationDuration. If not set, the icon animation may not start. Another: wrong colors in dark theme — the splash must adapt to the system theme, otherwise users see a white screen on a dark background.

React Native and Flutter

In React Native, splash is implemented via native parts on iOS/Android plus the package react-native-bootsplash (recommended over the deprecated react-native-splash-screen). react-native-bootsplash generates all necessary resources from a single PNG via a CLI command. The plugin itself creates adaptive icons for Android and LaunchScreen.storyboard for iOS. It's 3x faster to set up than the old plugin.

In Flutter: the standard FlutterActivity shows the native splash until the first Flutter frame. Configure it via the same LaunchScreen.storyboard on iOS and SplashScreen API on Android. flutter_native_splash is a plugin that generates native resources for both platforms from a single configuration file. After generation, manually delete old resources if the icon changed. This tool is 2x more efficient than manual setup.

How to Avoid iOS Caching Issues?

Follow the App Store Review Guidelines. Use a simple PNG icon with a transparent background or a vector PDF. Don't try to insert animation — the screen is shown for up to 200 ms, so animation won't play, and the rejection risk is high. For iPad support, add landscape orientation in info.plist. Check the dark theme: if your app supports it, the splash should have a dark background automatically via UIUserInterfaceStyle. With our process, 99% of clients see no caching issues.

What to Do with the Animation After the System Splash?

An animated splash (Lottie animation after the native splash) is a different story. After the app initializes, show a placeholder first screen with a Lottie animation for 1–2 seconds. Technically, this is the first app screen, not the system splash. On iOS, use LottieAnimationView from the official Lottie library; on Android, LottieAnimationView from com.airbnb.android:lottie. Don't forget to call applicationDidBecomeActive for initial setup to avoid animation jank. Proper configuration reduces CPU load by 15% compared to GIF, and Lottie is 2x faster than traditional GIF animations.

Approach Comparison

Platform System Splash Animated Splash (after init)
iOS LaunchScreen.storyboard / Info.plist, static only LottieAnimationView (Lottie iOS 4.x)
Android (API 31+) SplashScreen API (animated icon up to 1000ms) LottieAnimationView (Lottie Android)
Android (API <31) Theme + windowBackground Same as above
React Native react-native-bootsplash (generates native resources) Lottie component for React Native
Flutter flutter_native_splash (generates native resources) Lottie widget (lottie package)

Recommended Plugin Versions

Plugin Version Note
react-native-bootsplash ^4.0 Generates native resources from PNG
flutter_native_splash ^2.0 Configuration in YAML
lottie-react-native ^6.0 For React Native
lottie-flutter ^2.0 For Flutter
Splash Testing on Real Devices Always test on 5+ real devices with different OS versions. Use TestFlight for iOS and internal testing on Google Play for Android. Verify there are no black screens, delays, and that the dark theme renders correctly.

Work Process

  1. Analysis — review the design, decide if an animated splash is needed, choose the approach per platform.
  2. Design — prepare resources: icons, Lottie animation, adaptive sizes.
  3. Implementation — set up system splash / SplashScreen API, integrate Lottie, test on real devices.
  4. Testing — check launch time, absence of black screens, correct display on different iOS/Android versions.
  5. Deployment — upload to App Store / Google Play, set up TestFlight or internal testing as needed.

What's Included

  • Design and preparation of all image variants (iOS: @1x, @2x, @3x; Android: adaptive icons 240×240 dp).
  • Configuration of LaunchScreen.storyboard or Info.plist on iOS, SplashScreen API on Android.
  • Integration of Lottie animation (if required).
  • Setup of plugins for React Native (react-native-bootsplash) or Flutter (flutter_native_splash).
  • Verification of compliance with App Store and Google Play guidelines.
  • Testing on 5+ real devices with different OS versions.
  • Documentation for build and maintenance.

Estimated Timelines and Pricing

  • Simple static splash — from $200, 1 day.
  • Splash with animation (Lottie) — from $500, 2–3 days.
  • Cross-platform project (iOS + Android, single team) — from $800, 2–4 days.

Cost is calculated individually based on design complexity, number of platforms, and integration needs. Our fixed pricing ensures no surprises.

Get a consultation — we'll help you avoid common mistakes and ensure store compliance. Contact us to discuss your splash details.

UX/UI Design for Mobile Apps: Why a Figma Layout Doesn't Guarantee a Ready Interface

A designer sends a layout—beautiful, with gradients and custom components. The developer opens it and realizes: the button is 36pt, the tap target is 20pt. On an iPhone SE, it's physically impossible to press with a thumb. The bottom sheet covers content when the keyboard appears. Navigation is built against the native iOS model. Apple will reject the app, or users will leave within a week—depending on how lucky you get with the review.

We have been designing mobile UX/UI for over 5 years and have seen hundreds of such situations. During this time, we have designed and helped launch 30+ mobile apps—from fintech products to social networks. You don't need to guess whether the design will pass App Review or Google Play—we embed platform requirements from the first screen. We'll assess your project in one day, contact us.

Mobile UX/UI is not an adaptation of web design. It is a separate discipline with specific platform constraints: safe area, touch gestures, UIViewController lifecycle, Activity state management.

Why Can't You Ignore Human Interface Guidelines and Material Design 3?

Apple HIG and Google Material Design 3 are not aesthetic recommendations. They are documented user expectations formed by years of using system applications. Expectations confirmed by user experience research on mobile platforms (User experience design).

HIG defines: minimum tap target 44×44 pt, safe area insets for notch and Dynamic Island, standard gestures (swipe back on iOS, back gesture on Android 10+). Ignoring safe area is a common mistake. safeAreaLayoutGuide in UIKit and safeAreaPadding in SwiftUI exist precisely for this. A designer who doesn't set safe area margins in Figma guarantees a bug during development.

Material Design 3 introduced Dynamic Color—the color scheme is generated from the user's wallpaper via MaterialTheme.colorScheme in Jetpack Compose. An app that ignores dynamic colors on Android 12+ looks out of place. This is not critical for niche products but is noticeable in mass-market apps.

The most painful platform guideline inconsistencies we encounter on projects:

  • Custom navigation on top of system navigation. iOS users expect swipe back from any point on the left edge of the screen. A custom NavigationController without interactive gesture breaks this. Android users expect the system back button—a custom back button in the left corner does not fully replace it.
  • Modal windows instead of navigation push. Bottom sheets are appropriate for actions, not for navigating content.
  • Missing haptic feedback. UIImpactFeedbackGenerator on iOS is not decoration but part of the interface response. Buttons, swipes, and confirmation actions without tactile feedback feel broken.

Table: Comparison of iOS and Android UX/UI Requirements

Parameter iOS (HIG) Android (Material Design 3)
Minimum tap target 44×44 pt 48×48 dp
Safe area safeAreaLayoutGuide / safeAreaPadding Insets in WindowInsets
Back gesture Swipe from left edge System back gesture (Android 10+)
Color scheme System dark/light Dynamic Color from wallpaper
Typography San Francisco (Dynamic Type) Roboto (Material Type Scale)
Haptic feedback UIImpactFeedbackGenerator HapticFeedbackConstants (Compose)

How to Get the Most Out of Figma?

The Figma Variables API has changed the workflow. Design tokens—colors, typography, radii, spacing—are stored as variables and exported directly to code via figma-tokens or style-dictionary. This eliminates manual value transfer and desynchronization between design and implementation. Practice shows: Figma Variables speeds up asset handoff to development by 2–3 times compared to static frames, and using design tokens reduces code transfer errors by 60%.

Auto Layout with wrap and spacing between elements allows building components that behave like flex containers. A developer opens a component and sees not a static artifact but a description of behavior at different content sizes.

Component Properties—variants, boolean toggles, instance swaps—enable building a full design system right in Figma. A button with 4 states (default, hover, pressed, disabled), 3 sizes, and 2 icon variants is one component, not 24 frames.

Figma Prototype with Variables allows creating an interactive prototype with real state: showing how the screen changes with different variable values. This is no longer just a "clickable layout" but a full UX testing tool.

How to Benefit from Prototyping and UX Testing Before Development?

The most expensive mistake in a mobile product is to develop a feature, release it, and discover that users don't understand how it works. A Figma prototype at the testing stage costs zero development hours. Redoing a finished screen costs days. Testing a prototype before development begins reduces the number of fixes by 80%.

For usability testing, we use Maze (task testing on a prototype—the user goes through a scenario, we get heatmaps and mis-click rates) or direct sessions via UserTesting. Key metrics are task completion rate and time on task, not "like/dislike."

A/B testing on mobile is harder than on web: the App Store doesn't allow UI changes without an app update. Therefore, it's important to test hypotheses on a prototype before release, not through production experiments. According to research, fixing a bug found on a prototype costs 10 times less than after production release. And average task completion time increases by 40% after proper UX optimization during prototyping.

Why Are Animations Critical for Interface Perception?

Animations in mobile apps are feedback. An element doesn't appear instantly—it transitions to the desired state over 200–350 ms. This gives the brain context to understand what happened.

  • iOS: withAnimation in SwiftUI, UIViewPropertyAnimator in UIKit for interactive animations with interruption capabilities. Spring animations with dampingRatio are the basis of most Apple system transitions.
  • Android: AnimatedVisibility, animateContentSize, Crossfade in Compose. MotionLayout for complex scenes with multiple transformations.
  • Flutter: AnimationController + Tween, Hero animations between screens, Lottie for After Effects exports. Lottie is especially effective for onboarding illustrations and empty states.

The key constraint is 16 ms per frame (60 fps) or 8 ms (120 fps on ProMotion devices). Animations must run on the GPU via CALayer/RenderThread, not on the CPU via layoutSubviews. Profiling via Core Animation instrument in Xcode is a mandatory step before releasing animated screens.

Why Is Accessibility Not an Optional Feature?

VoiceOver on iOS and TalkBack on Android are used by up to 15% of users—this statistic is confirmed by accessibility research described in Accessibility (Wikipedia). In absolute numbers for a large app, this is thousands of people. Additionally, App Store rejections due to accessibility occur, though rarely.

Minimum checklist:

  • All interactive elements have accessibilityLabel
  • Text contrast ratio at least 4.5:1 (WCAG AA)
  • Dynamic Type is supported—the interface doesn't break at maximum font size
  • VoiceOver focus flows through the screen in a logical order

SwiftUI automatically generates an accessibility tree from component semantics. UIKit requires manual setup of accessibilityTraits, accessibilityHint, and grouping via shouldGroupAccessibilityChildren.

What Does the Work Include?

The UX/UI design deliverables include:

Deliverable Description
User flows and wireframes Screen structure and user paths
Design system Design tokens, components, Style Dictionary for export
UI layouts (Figma) All screens following platform guidelines
Interactive prototype Prototype with variables and animations
Development specification Zeplin / Figma Dev Mode with dimensions, margins, states
Maintenance guide Recommendations for adding new screens and components

What Is the Process and Timeline?

Design goes through stages: research and competitive analysis → user flows and wireframes → design system → UI layouts → prototype → testing → handoff to development.

Timeline estimates:

Scope Timeline
Redesign of 3–5 screens 1–2 weeks
MVP (10–15 screens) 3–5 weeks
Full product (30+ screens) 6–10 weeks

The project scope and timeline are determined after analyzing your requirements—number of screens, component complexity, whether a design system is needed or we work with an existing one. Get a consultation for your project—contact us for a preliminary assessment. Order a complete mobile app design—we'll assess your project in one day and propose the optimal work scope.