AI Full-Body Digital Human Generation System

We design and deploy artificial intelligence systems: from prototype to production-ready solutions. Our team combines expertise in machine learning, data engineering and MLOps to make AI work not in the lab, but in real business.
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AI Full-Body Digital Human Generation System
Complex
from 1 week to 3 months
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AI System for Full-Body Digital Human Generation

Full-body digital human significantly more complex than talking head: requires correct anatomy, natural body kinematics, hand movement coordination with speech, plausible clothing with fabric simulation. We build system covering complete stack from geometry to real-time rendering.

Components

Body Geometry:

  • SMPL-X — parametric body model (72 poses, 10 shape, 10 expression parameters). Standard for motion-related tasks
  • MetaHuman (Unreal Engine 5) — high-quality geometry + rig, industry standard for realism
  • Ready libraries (Mixamo, ActorCore) for accelerated startup

Motion Generation:

  • MotionDiffuse / MDM (Motion Diffusion Model) — generating animations from text description ("person walks confidently", "points right")
  • T2M-GPT — transformer motion sequence generation
  • Gesture synthesis synchronized with speech (Beat2)
  • Mixamo Auto-Rigger + motion retargeting for transferring existing animations

Cloth Simulation:

  • Marvelous Designer / CLO3D for artistic tailoring
  • PhysX / Chaos (UE5) for real-time fabric simulation
  • Neural cloth (reducing simulation cost via neural network approximation)

Rendering:

  • Unreal Engine 5: Lumen GI + Nanite + MetaHuman for cinematic result
  • Real-time DLSS 3.5 + Frame Generation for 60 fps at high quality
  • WebGL / Three.js for browser embedding (with LOD degradation)

Development Pipeline

Weeks 1–5: Character design, modeling, rigging. MetaHuman customization or custom mesh.

Weeks 6–10: Motion system: base library + generative animations. Cloth setup.

Weeks 11–14: Real-time dialogue integration (if interactivity needed). Lip sync, facial animation.

Weeks 15–18: Platform deployment. Optimization for target devices and FPS.

Rendering Performance

Platform FPS Quality
PC (RTX 4080 + UE5) 60 fps Cinematic
Web (Three.js, LOD2) 30–60 fps Good
Mobile (iOS/Android) 25–30 fps Medium
Kiosk (RTX 3080) 60 fps High

Full-body digital human is complex and expensive product. We recommend starting with talking head (3–6 weeks, lower budget) and scaling to full-body with confirmed business case.