Digital Humans and Virtual People Development

We design and deploy artificial intelligence systems: from prototype to production-ready solutions. Our team combines expertise in machine learning, data engineering and MLOps to make AI work not in the lab, but in real business.
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Digital Humans and Virtual People Development
Complex
from 2 weeks to 3 months
FAQ
AI Development Areas
AI Solution Development Stages
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Development of Digital Humans / Virtual People

Digital Human is not just an avatar. It is an interactive system: realistic visualization, natural speech, language understanding, adaptive behavior, emotional reactions. The gap between a "talking head" and true Digital Human is determined by depth of AI integration at each level.

Implementation Levels

Level 1 — Visual Avatar: Pre-rendered or real-time 3D character with lip sync. Tools: MetaHuman (Unreal), Character Creator 4 (Reallusion), Gaussian Splatting for photo scans. Application: video presentations, static marketing materials.

Level 2 — Interactive Avatar: Real-time dialogue with LLM backbone. User speaks → STT → LLM → TTS → lip sync animation. Latency pipeline: whisper-small (100 ms) + streaming LLM (first token 200 ms) + ElevenLabs streaming TTS (150 ms) + avatar animation. Total: perceived response ~600–900 ms.

Level 3 — Emotionally-Intelligent Digital Human: Add: emotion recognition (user face video via WebRTC) → adapting tone of voice and avatar facial expressions. Personalization from interaction history. Memory via vector store (RAG). This is already enterprise product.

Full System Architectural Diagram

User (voice/video)
    ↓
STT (Whisper / Deepgram)
    ↓
NLU + Intent Detection
    ↓
LLM (GPT-4o / Llama 3 70B) + RAG Memory
    ↓
TTS (ElevenLabs / Coqui XTTS)
    ↓
Lip Sync Engine (SadTalker / Wav2Lip / Unreal MetaHuman)
    ↓
Emotion Controller → Facial Animation
    ↓
3D Renderer (Unreal Engine / Three.js / Unity)

Visualization

MetaHuman (Unreal Engine 5): highest quality, real-time in browser via Pixel Streaming. Server requirements: RTX 3080+ per stream.

Gaussian Splatting: photographic realism, efficient rendering. Limited animatability without additional rigging.

WebGL / Three.js: accessibility across all devices without installation. Lower quality, but sufficient for business applications.

Development Pipeline

Weeks 1–4: Character design. 3D modeling or MetaHuman customization. Voice sample recording for TTS cloning.

Weeks 5–9: Conversation pipeline setup. Domain knowledge training (RAG on knowledge base). Emotion controller development.

Weeks 10–14: Component integration. Latency optimization. Stress testing (parallel sessions).

Weeks 15–18: User testing. Iterations on dialogue quality and animation naturalness.

Metrics

Parameter Level 2 Level 3
Latency (voice → response) 600–1200 ms 700–1400 ms
Parallel Sessions (1 GPU) 20–50 10–25
Natural Language Understanding GPT-4o grade GPT-4o + memory
Emotion Response Accuracy >80% (4 basic)

Applications

Brand virtual representatives, AI call center assistants, educational characters, virtual influencers, rehabilitation simulations (social phobia, autism), museum guides.