Creating storyboards for animated sequences in games

Our video game development company runs independent projects, jointly creates games with the client and provides additional operational services. Expertise of our team allows us to cover all gaming platforms and develop an amazing product that matches the customer’s vision and players preferences.
Showing 1 of 1 servicesAll 242 services
Creating storyboards for animated sequences in games
Medium
~3 business days
FAQ
Our competencies
What are the stages of Game Development?
Latest works
  • image_games_mortal_motors_495_0.webp
    Game development for Mortal Motors
    663
  • image_games_a_turnbased_strategy_game_set_in_a_fantasy_setting_with_fire_and_sword_603_0.webp
    A turn-based strategy game set in a fantasy setting, With Fire and Sword
    859
  • image_games_second_team_604_0.webp
    Game development for the company Second term
    490
  • image_games_phoenix_ii_606_0.webp
    3D animation - teaser for the game Phoenix 2.
    533

Creating Storyboards for Animation Sequences

Storyboard for game animation cutscene is not the same as film storyboard. In film a frame is fixed. In game cutscene the frame will be rendered in real-time, sometimes with variable aspect ratio, with character in random equipment, on device with different performance. This imposes constraints that must be considered at storyboarding stage — otherwise concept looks beautiful on paper and falls apart in engine.

What is storyboard for in-engine cinematics

Storyboard for game animation cutscene is a sequence of key frames describing camera movements, character actions, timing, and emotional rhythm of scene. Each storyboard frame corresponds to a shot or significant moment within shot.

Format: usually A4 or A3 sheets with 4–6 frames per page. Each frame — schematic drawing (not final quality), camera movement arrows, timing in seconds, character action description, technical notes.

Technical notes in game storyboard include things absent in cinema:

  • Shot constraints (can we show character's back — there might be empty placeholder equipment texture)
  • Transition type between cameras (cut / blend / wipe)
  • UI presence in frame or complete HUD disable
  • VFX elements that must be ready for this shot
  • Timeline synchronization mark (time in seconds from scene start)

Storyboard formats for different tasks

Animatic-storyboard — key frames sufficient for layout in animatic. Minimal development, maximum speed. Used for approving concept with team before production starts. For 1-minute scene — usually 20–40 frames.

Production storyboard — detailed storyboard with shots, precise time-code, description of every movement. Used as technical specification for animators and technical artists. For complex scene — 60–100 frames per minute of content.

Camera storyboard — focus only on camera movement, without detailed character drawing. Used as spec for Cinemachine Virtual Cameras and Dolly Tracks setup.

How work is organized

Storyboarding starts not with pencil — with beat sheet: list of key emotional and narrative moments of scene in chronological order. "Player sees boss for first time" — beat. "Boss destroys wall" — beat. "Camera shows arena scale" — beat. From beat sheet timing is built — how long each moment takes.

After timing — rough layout: schematic shots for each beat. At this stage shot types chosen (close-up face, medium dialogue, wide shot for scale) and camera movements (static, dolly in/out, pan, crane, POV). Typical mistake — using only medium shots. Contrast of close-up/wide shot makes montage dynamic even without action scenes.

Then clean storyboard with details and technical markup. If needed — color key: simplified color layout of frames for controlling lighting solution (not final light — but checking there aren't frames where all characters blend with background).

Aligning with engine technical limitations

At storyboarding stage it's important to know technical limitations of target platform and engine:

  • Can we do depth of field (expensive Post-process on mobile) — if not, some cinema techniques unavailable
  • Does engine support camera shake without performance hit — affects handheld-camera style usage
  • How many light sources actively in scene — affects possible lighting solutions
  • Are ready animations for needed character actions or new animation required

Storyboard aligned with programmers and technical artists before production saves 30–50% of iterations during production. This is not theory — every time storyboard done in isolation from tech team, "frame impossible to implement" discovered during production.

Timelines

Storyboard type Scene duration Timeline
Animatic storyboard 30–60 sec 2–4 days
Production storyboard 30–60 sec 4–7 days
Production storyboard 2–5 min 2–3 weeks
Full package (storyboard + animatic + camera notes) 2–5 min 3–5 weeks

Cost determined by duration, development level, and character count in scenes.