Unity Game Development Outsourcing for Music Publishers and Artists

We create Unity games for music publishers and artists. With game mechanics, you keep listeners engaged and turn them into loyal fans. We will take the project from idea to release and support, while you get a finished product to strengthen your brand.

Our competencies

Other studio services

Frequently Asked Questions

Latest works

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    Game development for Mortal Motors
    1504
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    Game development for the company Second term
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    3D animation - teaser for the game Phoenix 2.
    716
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    Educational quiz for kids "Shopping in a store"
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Why music publishers and artists need their own game

Streaming services and music videos generate listens but barely create a deep connection between the artist and the audience. A listener skips through a track in two minutes — and an hour later can't even remember what was playing in the playlist.

A game for a musician solves this problem in a fundamentally different way: it holds a person's attention not for the length of a song but for hours and days, immersing them in the artist's world and aesthetic.

Game development for a label is not just entertainment but an audience growth tool the industry is already actively using. Players today are millions of active users who are used to paying for digital content.

Music gamification turns a passive listener into a participant: they explore virtual worlds to the artist's tracks, solve puzzles themed around the album, and unlock bonus materials for completing levels.

Every such moment means dozens of minutes of contact with the artist's brand — something impossible to achieve with a regular music video or social media post.

For a music publisher, the main value lies in new monetization points and access to a gaming audience that's hard to reach with classic formats.

In-game items, exclusive arrangements, early access to releases, concert tickets — all of this sells naturally in the gameplay, doesn't feel like intrusive advertising, and brings additional revenue on top of streaming royalties.

At the same time, the game keeps building recognition long after the release: players share screenshots and playthroughs, discuss easter eggs and secrets, and come back to the album after completing a level.

That's exactly where we come in: truetech.by has been developing games for brands for over 10 years — brands that want to turn music into a living product.

We help labels and artists design and launch a game packed with their creativity and delivering measurable results — new fans, engagement, and monetization.

What game development will give your brand and audience

A game turns passive listening into active participation: fans explore a world inspired by your work, unlock exclusives, and compete with friends. Instead of abstract "engagement," you get minutes of real attention and an emotional connection with the brand.

We work on the professional Unity engine — this guarantees stable performance on any smartphone and a fast launch exactly where your audience already lives. The technology stays in the background, and the result takes center stage.

Audience engagement

A game holds attention for several minutes straight — enough time for a listener to remember the track, soak in the atmosphere, and want to come back. Repeat sessions build a habit, and the game becomes part of a fan's daily routine.

Brand recognition and fan base growth

Players share their achievements and invite friends to compete. Every such repost is free advertising that grows the audience far beyond your current followers.

Music monetization

In a game, it's easy to sell exclusive tracks, virtual items, and tickets to private events. It's a separate revenue stream independent of music services and their commissions.

Collecting listener preference data

Analytics shows which tracks are chosen more often and at what point a player loses interest. This data makes it easier to plan releases and concert lineups — you rely on real fan behavior instead of guesses.

The game keeps working for the brand after launch too: it attracts new listeners, maintains interest, and generates revenue. You get a finished tool, not a task that requires long-term refinement.

Game development formats for your task

Music publishers and artists have different goals: one needs to quickly build an audience around a single, another needs to keep fans engaged between tours, and a third wants to present a new album impressively.

The game format is chosen based on the specific goal, and the budget and timeline depend directly on it. Below is a comparison of the main formats so you can gauge what suits you.

Format For whom What it gives the client Budget Timeline
Browser game Single, video, and merch promo Quick start, access via link, viral distribution Small 2–4 weeks
Casual game Broad audience, subscriber acquisition Simple and engaging gameplay, high reach, repeat session rate Medium 1–2 months
Mobile game Fan community Audience retention, new release notifications, preference data Above average 2–4 months
Music simulator Deep immersion in the artist's work Unique experience, immersion in the artist's world, high recognition Large 3–6 months

These are guidelines, not hard boundaries. For each task, we'll find a convenient ordering format: a one-off game for a release, a series of casual games for regular activities, or staged development with a quick launch of the first result.

First, we'll clarify the goal, show live examples, and propose the best option for your budget and timeline.

How a game development project works: from brief to launch

We've structured the development stages so you always understand where the game stands and when the first results will appear. We don't work as a "black box": you always know what's happening and influence key decisions. Below is a typical path from brief to project launch.

  1. Game brief. We start with a call or meeting where we discuss your task: the reason for the game, the audience, the rough style, and what actions you need from players — subscription, repost, promo code. We lock in goals so every next step leads to a measurable result.

  2. Budget estimate and project approval. We prepare a transparent cost estimate: timelines, number of iterations, team composition. You see all touchpoints in advance and understand what each development stage costs. No hidden surcharges — the final cost is approved before the start.

  3. Game prototype. We build a working version of the mechanics and visuals in a few days. At this stage, you see how the game looks and "why it should hook players" — and make edits before full-scale development begins. It's an inexpensive way to avoid rework at the end.

  4. Development and regular demos. Every one to two weeks, we show intermediate results: screens, animations, voiceover lines, branding. You adjust details along the way, not after the project is "frozen." That way, the game ends up tailored to your style and audience.

  5. Game testing. We launch a pilot version with a small group of your subscribers or colleagues. We collect data: who reached the end, at what point they lost interest, what they liked. We fix the rough spots so that by launch time the game works flawlessly and truly holds attention.

  6. Project launch and support. We publish the game on your platform, social media, or at an event — depending on the goal. We hand over all materials for the announcement, help set up analytics, and stay in touch for technical support.

    After launch, we review the results together and decide how to grow the game: add levels, new prizes, or seasonal mechanics.

What's included in the delivery: a complete launch package

When development is finished, you get not just a game but a ready product with all rights and management tools. That means you're not dependent on the contractor at any stage — from launch to future development of the project.

  • Source code and all project assets. Full access to the code, graphics, sounds, and settings — you own the product entirely and can develop it with any team.
  • Exclusive rights to the game. Legally clean rights to use, monetize, and distribute. You decide how the product works in your market.
  • Technical support after launch. We stay in touch: we respond to failures, help with updates, and adapt to new devices or platforms.
  • Documentation for your team. Clear instructions for installation, setup, and administration — no need to dig into code.
  • Training for your staff. We transfer knowledge: your manager or tech lead will be able to manage the game and make changes independently.
  • Marketing materials for the announcement. Ready-made descriptions, screenshots, and presentation materials so you can start promotion immediately after release.

This package covers the client's key risks: losing control of the product and depending on the contractor. You get an asset you can manage freely — from release to commercial use.

What happens next depends entirely on your goals: release the game for an event, use it as an audience engagement tool, or make it part of an ongoing digital strategy. Either way, you get a working product and full rights to it.

Case study: how we helped an artist launch a game

Music label Zvuk-M came to us with a task: after an album release, they needed to keep the audience engaged beyond streaming and music videos. The artist wanted not just "likes" but a long-term connection with fans — a reason to come back, discuss, and invite friends.

The task: keep fans engaged

We proposed a format no other artist was using at the time: a browser game based on the new album. Instead of typical merch — an interactive world where a fan becomes part of the story and earns unique content.

We developed the game turnkey on Unity: from script and visual style to publishing on the website and social media.

The game was synchronized with the release: each new track unlocked a level, and completing a level granted access to closed premieres and posters of upcoming concerts. We handled project management — the artist only had to share the link with the audience.

Development results

In the first two months, over 40,000 people played the game. The key metric — the artist's fan base grew by 30%: subscribers came from gaming communities and brought friends to compete for points. Average session time exceeded seven minutes, and the repeat visit rate was 45%.

The successful project got a sequel: a season later, the label ordered a second part and added the game to its permanent toolkit for promoting new releases. For us, that's the best sign — when a client comes back.

How to choose a development format for your budget and timeline?

Choosing a format starts not with technology but with the goal and constraints: what the game should give the audience and how many weeks from now you want to see a result.

If you need to quickly launch a promo campaign or support a track release, a compact browser game is enough. If the task is to retain fans and build a contact base, it's worth budgeting for a larger game with full mechanics, levels, and rewards.

Development timelines directly affect format choice. When the deadline is tight, it's wiser to take a ready-made solution and adapt it to your brand — this reduces the game's cost and delivers a predictable result.

When there's enough time, custom development is more beneficial: it strengthens recognition and lets you build mechanics perfectly integrated into your release.

Our solution selection is based on three parameters: campaign goals, expected reach, and a realistic deadline.

We show two or three options with different costs and timelines, explain what you get in each case, and help you find the balance between "fast and cheap" and "deep and long-lasting." At the same time, we don't push the most expensive format: if a simple quiz in two weeks solves the task, that's exactly what you'll get.

As a result, you get a game that solves a business problem, not just a pretty prototype. The game budget stays within limits, timelines are met, and the audience gets a reason to return to your content.

All that's left is to discuss the details — we'll send an estimate based on your timeline and goals.

Frequently asked questions about ordering game development

We understand that ordering a game from a contractor often raises questions: how your rights are protected, what happens with edits, and what happens after release. So we address the key concerns in advance so you can make a decision with full clarity.

All terms are fixed in the contract, and the process is designed so you control every stage. Below are answers to common questions.

What guarantees that the game will work?

We take responsibility for the result: we lock in requirements before launch, show intermediate versions at every stage, and run testing before delivery. If something doesn't work as expected, we fix it under our warranty obligations.

What if edits are needed along the way?

Edits are a normal part of development. We build them into the plan and notify you about timelines and costs in advance if changes go beyond the original scope. The key is to discuss them right away — then adjustments won't shift the schedule.

Who owns the rights to the game and content?

You do. After payment, you receive all rights to the finished game, source materials, and content. No hidden terms — everything is documented.

What are the project risks and how do you mitigate them?

Risks exist in any project, but we manage them: a clear plan, regular reports, and open communication at every step. If a challenge arises, you learn about it immediately and choose a solution together with us — not at the end of the project.

Will there be support after release?

Yes. We offer post-launch support: bug fixes, updates, and refinements based on your tasks. You're not left alone with the product — you get a reliable partner for the entire life of the game.

Let's discuss your game idea — start with a free consultation

For a music publisher or artist, a game is not just entertainment but a way to keep the audience's attention and turn listeners into active fans. But an idea stays an idea until it becomes a plan. That's why we suggest starting with a free consultation: no obligations and no prepayment.

During the meeting, we'll discuss your project, advise on how game mechanics can boost your release promotion, and suggest optimal formats — from a simple mini-game to a full interactive music video. To get started, contact us and leave a request for development — it takes a couple of minutes.

  • You submit a development request on the website.
  • We contact you within a business day to pick a convenient time for the consultation.
  • Over a phone call or video call, we discuss your project: goals, audience, budget, and timeline.
  • You receive a transparent cost estimate — no hidden fees or unnecessary features.
  • If needed, we'll prepare several implementation options and show examples of similar projects.
  • You make a decision — we start the work and handle the rest.

This approach saves time and money: you get a clear action plan and a realistic view of the budget before the work begins.

Submit your request today — get a free consultation as early as tomorrow. We'll break down your task, answer your questions, and offer a solution that amplifies your music release.