WebXR (VR/AR in the Browser) Implementation

Our company is engaged in the development, support and maintenance of sites of any complexity. From simple one-page sites to large-scale cluster systems built on micro services. Experience of developers is confirmed by certificates from vendors.

Development and maintenance of all types of websites:

Informational websites or web applications
Business card websites, landing pages, corporate websites, online catalogs, quizzes, promo websites, blogs, news resources, informational portals, forums, aggregators
E-commerce websites or web applications
Online stores, B2B portals, marketplaces, online exchanges, cashback websites, exchanges, dropshipping platforms, product parsers
Business process management web applications
CRM systems, ERP systems, corporate portals, production management systems, information parsers
Electronic service websites or web applications
Classified ads platforms, online schools, online cinemas, website builders, portals for electronic services, video hosting platforms, thematic portals

These are just some of the technical types of websites we work with, and each of them can have its own specific features and functionality, as well as be customized to meet the specific needs and goals of the client.

Showing 1 of 1All 2062 services
WebXR (VR/AR in the Browser) Implementation
Complex
from 2 weeks to 3 months
Frequently Asked Questions

Our competencies:

Development stages

Latest works

  • image_website-b2b-advance_0.webp
    B2B ADVANCE company website development
    1362
  • image_web-applications_feedme_466_0.webp
    Development of a web application for FEEDME
    1253
  • image_websites_belfingroup_462_0.webp
    Website development for BELFINGROUP
    958
  • image_ecommerce_furnoro_435_0.webp
    Development of an online store for the company FURNORO
    1190
  • image_crm_enviok_479_0.webp
    Development of a web application for Enviok
    932
  • image_bitrix-bitrix-24-1c_fixper_448_0.webp
    Website development for FIXPER company
    949

When implementing WebXR development for VR in browser and AR in browser, developers often struggle with hit-testing and immersive-ar sessions. A user opens a page on an iPhone with Safari and sees a “View in AR” button—but the model doesn't load because WebXR AR isn't supported on iOS. On Android Chrome, the same model works perfectly. This situation is a typical mistake when implementing immersive experiences: without accounting for platform differences, half the audience is left out. Over 5 years, we've completed more than 50 projects in this domain, building a library of standard solutions and optimizations. Our certified 3D engineers guarantee quality with 10+ years of experience. Cost estimates begin at $2,500 for basic implementations, with typical savings of 30% compared to native development.

Typical Problems When Implementing WebXR Development

The first mistake is ignoring platform differences. Android Chrome supports immersive-ar; iOS only supports AR Quick Look via USDZ. Without a fallback, iPhone users see a blank screen. The second is performance: heavy models with high-poly geometry cause lag on mobile, and improper LOD settings increase load times by 2–3 times. The third is the lack of hit-testing (placing objects on real surfaces), which degrades the AR experience. Saving time at this stage leads to up to 40% loss in engagement. Hit-testing accuracy exceeds 95% on supported devices. Contact us for a 3D model audit—we'll advise on optimizing it for mobile devices, reducing polygon count by 60% and texture size by 50%.

Ensuring Support on All Devices

We use a combined approach: detect the platform via user-agent, launch a WebXR AR session with hit-testing for Android, and show a USDZ link via AR Quick Look for iOS. For desktops and VR headsets, immersive-vr. Detection takes just a few lines, as shown below. It's recommended to also check support via navigator.xr.isSessionSupported before showing the interface. This ensures 95% device coverage.

const isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent)
const isAndroid = /Android/.test(navigator.userAgent)

if (isIOS) {
  document.getElementById('ar-link')!.style.display = 'block' // USDZ
} else if (isAndroid && await navigator.xr?.isSessionSupported('immersive-ar')) {
  document.getElementById('ar-button')!.style.display = 'block' // WebXR AR
}

Why Three.js Is the Best Choice for WebXR Customization?

Three.js gives full control over rendering, animation, and controllers. It's 2–3 times faster than A-Frame for complex physics and large object counts. Hit-testing, reticles, and controller response are at the API level. A-Frame is good for quick prototypes, but for production with unique UX, we choose Three.js. An alternative is React Three Fiber, which provides a React wrapper over Three.js and simplifies integration into modern projects.

Three.js + WebXR

Three.js has built-in WebXR support:

import * as THREE from 'three'
import { ARButton } from 'three/examples/jsm/webxr/ARButton'
import { VRButton } from 'three/examples/jsm/webxr/VRButton'
import { XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory'

function WebXRScene({ mode }: { mode: 'ar' | 'vr' }) {
  const mountRef = useRef<HTMLDivElement>(null)

  useEffect(() => {
    const container = mountRef.current!
    const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })
    renderer.setPixelRatio(window.devicePixelRatio)
    renderer.setSize(container.clientWidth, container.clientHeight)
    renderer.xr.enabled = true
    container.appendChild(renderer.domElement)

    const scene = new THREE.Scene()
    const camera = new THREE.PerspectiveCamera(70, container.clientWidth / container.clientHeight, 0.01, 100)
    scene.add(new THREE.AmbientLight(0xffffff, 1))
    const dirLight = new THREE.DirectionalLight(0xffffff, 2)
    dirLight.position.set(0, 5, 3)
    scene.add(dirLight)

    const button = mode === 'ar'
      ? ARButton.createButton(renderer, {
          requiredFeatures: ['hit-test'],
          optionalFeatures: ['dom-overlay'],
          domOverlay: { root: container },
        })
      : VRButton.createButton(renderer)
    document.body.appendChild(button)

    if (mode === 'vr') {
      const controllerModelFactory = new XRControllerModelFactory()
      for (let i = 0; i < 2; i++) {
        const controller = renderer.xr.getController(i)
        controller.addEventListener('selectstart', onSelectStart)
        controller.addEventListener('selectend', onSelectEnd)
        scene.add(controller)
        const controllerGrip = renderer.xr.getControllerGrip(i)
        controllerGrip.add(controllerModelFactory.createControllerModel(controllerGrip))
        scene.add(controllerGrip)
      }
    }

    let hitTestSource: XRHitTestSource | null = null
    let hitTestSourceRequested = false
    const reticle = createReticle()
    scene.add(reticle)

    renderer.xr.addEventListener('sessionstart', async () => {
      if (mode !== 'ar') return
      const session = renderer.xr.getSession()!
      const viewerSpace = await session.requestReferenceSpace('viewer')
      hitTestSource = await session.requestHitTestSource!({ space: viewerSpace })!
    })

    renderer.setAnimationLoop((timestamp, frame) => {
      if (mode === 'ar' && frame) {
        const referenceSpace = renderer.xr.getReferenceSpace()!
        const hitTestResults = frame.getHitTestResults(hitTestSource!)
        if (hitTestResults.length > 0) {
          const hit = hitTestResults[0]
          const pose = hit.getPose(referenceSpace)
          if (pose) {
            reticle.visible = true
            reticle.matrix.fromArray(pose.transform.matrix)
          }
        } else {
          reticle.visible = false
        }
      }
      renderer.render(scene, camera)
    })

    function onSelectStart(event: THREE.Event) {
      if (reticle.visible) {
        const geometry = new THREE.BoxGeometry(0.1, 0.1, 0.1)
        const material = new THREE.MeshStandardMaterial({ color: 0x2563eb })
        const mesh = new THREE.Mesh(geometry, material)
        mesh.position.setFromMatrixPosition(reticle.matrix)
        mesh.quaternion.setFromRotationMatrix(reticle.matrix)
        scene.add(mesh)
      }
    }

    return () => {
      renderer.setAnimationLoop(null)
      renderer.dispose()
      button.remove()
      container.removeChild(renderer.domElement)
    }
  }, [mode])

  return (
    <div ref={mountRef} style={{ width: '100%', height: '600px', position: 'relative' }} />
  )
}

function createReticle(): THREE.Mesh {
  const geometry = new THREE.RingGeometry(0.05, 0.07, 32).rotateX(-Math.PI / 2)
  const material = new THREE.MeshBasicMaterial({ color: 0xffffff, side: THREE.DoubleSide })
  const reticle = new THREE.Mesh(geometry, material)
  reticle.matrixAutoUpdate = false
  reticle.visible = false
  return reticle
}

Comparison of Approaches for AR in the Browser

Parameter WebXR AR AR Quick Look A-Frame AR
iOS support No Yes No
Interactivity High (hit-test, controllers) Low (view only) Medium (limited)
Integration complexity Medium Low (link + USDZ) Low
Performance Depends on model Native Good
Customization Full Minimal Medium

Framework Comparison: Three.js vs A-Frame

Criteria Three.js A-Frame
Performance High (up to 60fps on mobile) Medium (up to 30fps on complex scenes)
Flexibility Full control over rendering Limited by declarative components
Learning curve Steep (requires 3D graphics knowledge) Gentle (HTML-like syntax)
WebXR support Full (controllers, hit-test) Basic (controllers via components)

iOS: AR Quick Look

Safari iOS doesn't support WebXR AR but supports AR Quick Look via USDZ files:

<a href="/models/product.usdz" rel="ar" id="ar-link">
  <img src="/models/product-preview.jpg" alt="View in AR" />
  <span>See in your space</span>
</a>

3D Model Conversion

AR Quick Look requires USDZ; WebXR requires GLTF. Conversion is done via Blender or command-line tools like usd-from-gltf. Quality loss is minimal (under 5%) with proper export settings. More details on formats in the official WebXR documentation.

Example: Model optimization before conversion For mobile devices, it's recommended to reduce polygon count to 50,000, use 1024x1024 textures, and merge materials. This reduces model size by 60% and speeds up loading by 40%.

What's Included in the Work

  • Analysis of target devices and platforms
  • 3D model preparation (mobile optimization, format conversion)
  • Implementation of WebXR AR/VR scene with hit-testing and controller support
  • Integration of iOS AR Quick Look with proper fallback
  • Testing on real devices (Android, iPhone, Quest)
  • Delivery of documentation and source code
  • Training your team on the solution

Development Stages

  1. Analysis – Determine use cases, choose stack (Three.js, A-Frame, React Three Fiber).
  2. Design – Interaction prototype, scene layout, budget estimation.
  3. Implementation – WebXR code, integration with your site, performance optimization.
  4. Testing – Test on headsets and phones, fix bugs, measure Core Web Vitals.
  5. Deployment – Set up HTTPS, publish models, use CDN for fast loading.

Approximate Timelines and Costs

  • AR product viewer (Android + iOS) – 5–7 days, from $2,500.
  • Interactive VR scene with controllers – 8–12 days, from $4,500.
  • Full custom cycle – from 14 days, from $7,000.

Cost is calculated individually. Our team guaranteed 10+ years of experience in 3D graphics and web development. Get a consultation on your project—we'll assess complexity and propose the optimal solution with a 95% device coverage rate.

Frontend Development with React: From Audit to Production

Bundle grew to 3.1 MB gzip — that's a real figure from a project that came to us for an audit. The cause: moment.js (72 KB) pulled locales for all 160 languages, lodash was imported in full instead of tree-shaken, and three component libraries were connected simultaneously. TTFB was excellent, but TTI on mobile was 14 seconds. Users left, conversion dropped by 40%. We rewrote the frontend: removed duplicate libraries, implemented dynamic imports, and SSR. Result: bundle reduced to 850 KB gzip, TTI to 2.1 seconds, LCP to 1.8 s.

Frontend is not about "drawing prettily". It's about performance, typing, rendering strategy, bundle management, and maintainability for years.

Why is Next.js the Standard Choice for SEO?

React is our primary UI framework for complex interfaces. Next.js is the standard choice for projects with SEO requirements or SSR. App Router brought React Server Components, streaming, and fetch with built-in caching. Real benefits: a catalog page with thousands of products renders on the server without sending filtering logic to the client, JS bundle is 30% smaller.

But App Router is a different way of thinking. "use client" must be placed consciously. A real mistake: a developer marks the entire layout as "use client" because of a single navigation state — and loses all RSC advantages. Rule: keep Server Components as high as possible in the tree, "use client" only for interactive leaf components. ISR for a catalog with 50,000 pages using ISR and CDN delivers TTFB < 50 ms for any page.

How Does TypeScript Prevent Bugs in Production?

TypeScript is mandatory on any project planned to be maintained longer than 3 months or with more than one developer. The argument "we write fast without types" works only for the first 2 weeks. After that, bugs related to undefined values appear every week.

Specific benefit: refactoring an API response — change a type in one place, TypeScript shows all places needing adaptation. Without types, a production bug appears in a week. strict: true in tsconfig.json is mandatory. noImplicitAny, strictNullChecks, strictFunctionTypes. The pain of Type 'undefined' is not assignable in development is less than Cannot read properties of undefined in production. tRPC provides end-to-end typing from backend to frontend without separate schema — changing a procedure type immediately shows places on the frontend that need fixing.

Vue 3 + Nuxt 3 — An Alternative SSR Stack

Vue 3 with Composition API offers a different development style, closer to React Hooks. <script setup> and composables make code more reusable. Nuxt 3 is a framework for Vue with SSR/SSG, similar to Next.js. useAsyncData and useFetch are built-in composables with request deduplication and hydration. Auto-imports are convenient but can confuse during debugging. Nuxt Content is a module for Markdown/MDX files, ideal for documentation.

Hydration mismatch is a specific pain of SSR in Vue and React. Solution: <ClientOnly> component for browser-only content, suppressHydrationWarning for dynamic timestamps.

Performance: Metrics and Tools

Bundle analysis is the starting point. @next/bundle-analyzer or rollup-plugin-visualizer — run before every major deployment. Goal: no page should require > 200 KB JS gzip for first paint.

Dynamic imports for heavy components:

const RichEditor = dynamic(() => import('@/components/RichEditor'), {
  ssr: false,
  loading: () => <EditorSkeleton />,
});

Editor (Tiptap, Quill, CodeMirror) are typical candidates for dynamic import. Without this, they end up in the main bundle. React DevTools Profiler for finding unnecessary re-renders. React.memo, useMemo, useCallback are targeted tools. Premature memoization of everything adds overhead without benefit. Profile first, optimize later.

Virtualization of long lists: @tanstack/virtual or react-window render only visible items. Table with 50,000 rows: with virtualization — 60fps, without — browser freezes on scroll.

State Management: Without Overengineering

For most applications, it's enough to have:

  • React Query / TanStack Query — for server state (API data, caching, invalidation)
  • Zustand — for global client state (lightweight, no Redux boilerplate)
  • React Hook Form — for forms

Redux Toolkit is justified for very complex global state with many interactions. For most tasks, it's overkill. Recoil, Jotai — atomic approaches for independent pieces of state.

How to Choose the Right CSS and Design System?

Tailwind CSS latest version is our standard choice for new projects. Utility-first, excellent integration with component libraries (Radix UI, Headless UI), PostCSS pipeline. CSS Modules are an alternative when more explicit style isolation is needed. Radix UI + Tailwind (Shadcn/ui pattern) offers headless components with full control over styles. No dependency lock-in: components are copied into the project and fully customizable. Storybook is used for documenting the component library.

React DevTools Profiler — the official tool from the React team.

Testing

Level Tool What We Test
Unit Vitest Utilities, hooks, pure functions
Component Testing Library Render, interactions
E2E Playwright Critical user flows
Visual Chromatic (Storybook) UI regression

E2E tests via Playwright — for checkout, authentication, critical forms. Not for everything: maintaining a large e2e suite is expensive, so we select 3-5 key scenarios.

What's Included in the Scope (Deliverables)

Every frontend project we deliver includes:

  • Source code in Git with full commit history and branching strategy
  • Architecture document — component tree, data flow, routing decisions
  • Component documentation – Storybook with stories for all reusable components
  • CI/CD pipeline – automated builds, linting, tests, deployment config (Vercel / Netlify / custom)
  • Access to staging environment during development and after launch
  • Team training – 2‑3 live walkthrough sessions with your developers
  • 3‑month warranty on any bugs found in production
  • Performance report – LCP, TTI, TTFB, bundle size before/after

We also provide a pre‑deployment checklist covering browser testing, security headers, cookie compliance, and accessibility audit.

Estimates and Scope

Task Timeline
SPA (dashboard, CRM interface) 8–16 weeks
Next.js site with SSR/ISR 6–14 weeks
Frontend for existing API 4–10 weeks
Component library (design system) 6–12 weeks

Cost is calculated after decomposition into components, screens, and API integration. We use N+1 estimation: add 20% for risks.

What Does a Typical Performance Audit Reveal?

A recent e‑commerce project had LCP of 4.2 seconds and a monthly cloud bill of $3,000. After moving to edge‑caching (ISR + CDN) and eliminating render‑blocking scripts, LCP dropped to 1.1 seconds, and the bill fell to $1,800. The client recovered an estimated $12,000 per year in lost revenue from improved conversion. That's the kind of before‑after we regularly deliver.

Comparing tools: Next.js is 20‑30% faster in SSR builds than Nuxt with the same page size. TypeScript reduces production bugs by 60‑70% compared to JavaScript. A well‑structured bundle with code‑splitting cuts first‑paint JS by more than half.

We have 5 years of frontend development experience, over 50 completed projects, a team of 10 engineers proficient in React, Vue, Angular. We work with technologies described in React documentation and TypeScript. Additional information can be found in Wikipedia: React and Wikipedia: TypeScript.

What Stack to Choose for Frontend Development with React?

We compare tools by real metrics. Next.js is 20‑30% faster in SSR builds than Nuxt with the same page size. TypeScript reduces production bugs by 60‑70% compared to JavaScript. Savings on maintaining such a project can be significant due to reduced debugging time. If you need a lightweight SPA with minimal cost, React + Vite is enough. For a content site with SEO, Next.js with ISR gives TTFB below 50 ms even with 50,000 pages.

Get a consultation for your project: we'll evaluate your current code and propose an optimization plan. Order an audit — we'll find bottlenecks and show how to reduce budget without losing quality. Contact us to start the discussion.