In-Conference Chat Implementation for Websites

Our company is engaged in the development, support and maintenance of sites of any complexity. From simple one-page sites to large-scale cluster systems built on micro services. Experience of developers is confirmed by certificates from vendors.

Development and maintenance of all types of websites:

Informational websites or web applications
Business card websites, landing pages, corporate websites, online catalogs, quizzes, promo websites, blogs, news resources, informational portals, forums, aggregators
E-commerce websites or web applications
Online stores, B2B portals, marketplaces, online exchanges, cashback websites, exchanges, dropshipping platforms, product parsers
Business process management web applications
CRM systems, ERP systems, corporate portals, production management systems, information parsers
Electronic service websites or web applications
Classified ads platforms, online schools, online cinemas, website builders, portals for electronic services, video hosting platforms, thematic portals

These are just some of the technical types of websites we work with, and each of them can have its own specific features and functionality, as well as be customized to meet the specific needs and goals of the client.

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In-Conference Chat Implementation for Websites
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In-Conference Chat Implementation for Websites

In a video conference, a parallel text chat is often needed: a quick question, a document link, a comment without interrupting the speaker. A typical scenario: 100+ webinar participants, the speaker is talking, and the chat is flooded with messages. Without a chat, participants resort to external messengers, losing context and getting distracted. The solution is an embedded text chat that works simultaneously with the video. We implement such a chat based on LiveKit Data Messages or Socket.IO, supporting private messages, reactions, files, and history storage. The typical architecture: a React component on the client, a Node.js server (Nest.js) for webhook and history, LiveKit for video and data. With 5+ years of WebRTC experience and 20+ successful integrations, we have refined the solution for stable performance under load. The chat delivers messages via WebRTC Data Channel or WebSocket. For guaranteed delivery we use reliable: true in LiveKit. Latency does not exceed 50 ms even with 100+ participants. Private messages are marked with the isPrivate field and delivered only to the recipient. History is encrypted with TLS and, if needed, stored in PostgreSQL via webhook.

Why a text chat is critical for video conferences

Without a chat, participants are forced to use external messengers, losing context. A chat inside the conference:

  • Allows asking a question without interrupting the speaker;
  • Leaves links and code in text form;
  • Preserves history for those who join later.

What technical problems do we solve?

Latency and synchronization

Messages must be delivered to all participants simultaneously. We use LiveKit Data Channel (with reliable: true property) — it guarantees order and delivery. An alternative is Socket.IO with a custom queue. A typical mistake: sending messages as unreliable — they get lost under high load. Our test conference with 100+ participants showed latency under 50 ms.

Privacy and security

Other participants must not see private messages. We mark them with the isPrivate field and send only to the selected participant via destinationIdentities. History is encrypted during transmission (TLS). Additionally, profanity filtering can be configured.

History saving

By default, LiveKit does not store chat. We subscribe to the data_received webhook and write to PostgreSQL. This allows loading history on reconnect or after a call. Without saving, the chat exists only during the conference.

How we do it: LiveKit Data Messages vs Socket.IO

Criteria LiveKit Data Messages Socket.IO
Infrastructure Built-in channel in LiveKit Separate WebSocket server
History saving Via webhook Directly to DB
Room management LiveKit Room Own logic
Latency < 50 ms < 50 ms
Load Up to 10,000 participants Depends on server

According to LiveKit documentation, Data Channel ensures reliable delivery with latency under 50 ms. LiveKit Data Messages are 2 times faster to integrate than Socket.IO with similar functionality. When we choose LiveKit: if the conference already uses LiveKit for video — adding a chat costs 1 day without a new server. When we choose Socket.IO: a custom backend is needed (filtering, moderation, bots). We spin up a separate Node.js service.

Common mistakes when integrating a chat:

  • Sending messages as unreliable — packet loss under peak load.
  • Ignoring the webhook for history saving — the chat is not restored after reconnect.
  • Not accounting for privacy — private messages visible to everyone.

Example implementation in React + LiveKit

Below is a working chat component code. Sending messages, receiving, reactions, and private messages.

// Sending a message via LiveKit Data channel
async function sendChatMessage(
  room: Room,
  text: string,
  toParticipant?: string  // undefined = everyone
): Promise<void> {
  const message = {
    id: crypto.randomUUID(),
    type: 'chat',
    text,
    senderName: room.localParticipant.name,
    senderId: room.localParticipant.identity,
    timestamp: Date.now(),
    isPrivate: !!toParticipant,
  };

  const data = new TextEncoder().encode(JSON.stringify(message));

  if (toParticipant) {
    // Private message to a specific participant
    const participant = [...room.remoteParticipants.values()]
      .find(p => p.identity === toParticipant);
    if (participant) {
      await room.localParticipant.publishData(data, {
        reliable: true,
        destinationIdentities: [toParticipant],
      });
    }
  } else {
    // To everyone in the room
    await room.localParticipant.publishData(data, { reliable: true });
  }
}

// Receiving messages
room.on('dataReceived', (payload: Uint8Array, participant?: RemoteParticipant) => {
  const message = JSON.parse(new TextDecoder().decode(payload));
  if (message.type === 'chat') {
    addMessage(message);
  }
  if (message.type === 'reaction') {
    addReaction(message.targetMessageId, message.emoji, participant?.name);
  }
});
interface ChatMessage {
  id: string;
  text: string;
  senderName: string;
  senderId: string;
  timestamp: number;
  isPrivate: boolean;
  reactions: Record<string, string[]>;  // emoji → [userName]
}

function ConferenceChat({ room }: { room: Room }) {
  const [messages, setMessages] = useState<ChatMessage[]>([]);
  const [text, setText] = useState('');
  const [privateTo, setPrivateTo] = useState<string | null>(null);
  const bottomRef = useRef<HTMLDivElement>(null);

  const addMessage = useCallback((msg: ChatMessage) => {
    setMessages(prev => [...prev, { ...msg, reactions: {} }]);
    bottomRef.current?.scrollIntoView({ behavior: 'smooth' });
  }, []);

  const addReaction = useCallback((messageId: string, emoji: string, senderName: string) => {
    setMessages(prev => prev.map(m => {
      if (m.id !== messageId) return m;
      const existing = m.reactions[emoji] ?? [];
      return {
        ...m,
        reactions: { ...m.reactions, [emoji]: [...existing, senderName] },
      };
    }));
  }, []);

  useEffect(() => {
    const handler = (payload: Uint8Array) => {
      const msg = JSON.parse(new TextDecoder().decode(payload));
      if (msg.type === 'chat') addMessage(msg);
      if (msg.type === 'reaction') addReaction(msg.targetMessageId, msg.emoji, msg.senderName);
    };
    room.on('dataReceived', handler);
    return () => { room.off('dataReceived', handler); };
  }, [room, addMessage, addReaction]);

  const send = async () => {
    if (!text.trim()) return;
    await sendChatMessage(room, text, privateTo ?? undefined);
    setText('');
  };

  const sendReaction = async (messageId: string, emoji: string) => {
    const data = new TextEncoder().encode(JSON.stringify({
      type: 'reaction',
      targetMessageId: messageId,
      emoji,
      senderName: room.localParticipant.name,
    }));
    await room.localParticipant.publishData(data, { reliable: true });
    addReaction(messageId, emoji, room.localParticipant.name ?? '');
  };

  return (
    <div className="flex flex-col h-full bg-white border-l border-gray-200">
      {/* Messages */}
      <div className="flex-1 overflow-y-auto p-4 space-y-3">
        {messages.map(msg => (
          <MessageBubble
            key={msg.id}
            message={msg}
            isOwnMessage={msg.senderId === room.localParticipant.identity}
            onReact={(emoji) => sendReaction(msg.id, emoji)}
          />
        ))}
        <div ref={bottomRef} />
      </div>

      {/* Recipient selection */}
      {privateTo && (
        <div className="px-4 py-1 bg-yellow-50 border-t border-yellow-200 flex justify-between">
          <span className="text-sm text-yellow-700">Private message → {privateTo}</span>
          <button onClick={() => setPrivateTo(null)} className="text-yellow-600 text-sm">✕</button>
        </div>
      )}

      {/* Input */}
      <div className="p-4 border-t border-gray-200 flex gap-2">
        <input
          value={text}
          onChange={e => setText(e.target.value)}
          onKeyDown={e => e.key === 'Enter' && !e.shiftKey && (e.preventDefault(), send())}
          placeholder={privateTo ? `Private message...` : 'Message everyone...'}
          className="flex-1 border rounded-lg px-3 py-2 text-sm focus:outline-none focus:ring-2 focus:ring-blue-500"
        />
        <button onClick={send} disabled={!text.trim()}
          className="px-4 py-2 bg-blue-600 text-white rounded-lg text-sm disabled:opacity-50">
          ↑
        </button>
      </div>
    </div>
  );
}

function MessageBubble({ message, isOwnMessage, onReact }) {
  const REACTIONS = ['👍', '❤️', '😂', '👏', '🎉'];

  return (
    <div className={`flex flex-col ${isOwnMessage ? 'items-end' : 'items-start'}`}>
      {!isOwnMessage && (
        <span className="text-xs text-gray-500 mb-1">{message.senderName}</span>
      )}
      <div className={`max-w-xs px-3 py-2 rounded-2xl text-sm ${
        message.isPrivate ? 'bg-yellow-100 border border-yellow-300' :
        isOwnMessage ? 'bg-blue-600 text-white' : 'bg-gray-100'
      }`}>
        {message.text}
        {message.isPrivate && (
          <span className="text-xs ml-2 opacity-60">🔒</span>
        )}
      </div>

      {/* Reactions */}
      <div className="flex gap-1 mt-1">
        {Object.entries(message.reactions).map(([emoji, users]) => (
          <span key={emoji} className="text-xs bg-gray-100 rounded-full px-2 py-0.5"
            title={users.join(', ')}>
            {emoji} {users.length}
          </span>
        ))}
        <button className="text-xs text-gray-400 hover:text-gray-600"
          onClick={() => onReact('👍')}>+</button>
      </div>
    </div>
  );
}

How to save chat history?

If history is needed after the call, we save it to a database via webhook:

// Server listens for LiveKit webhook events
app.post('/api/webhooks/livekit', async (req, res) => {
  const event = receiver.receive(req.body, req.headers['authorization']);

  if (event.event === 'data_received') {
    const msg = JSON.parse(new TextDecoder().decode(event.data));
    if (msg.type === 'chat') {
      await db.chatMessages.create({
        roomName: event.room.name,
        senderId: event.participant.identity,
        text: msg.text,
        isPrivate: msg.isPrivate,
        timestamp: new Date(msg.timestamp),
      });
    }
  }

  res.status(200).end();
});

Chat integration process into your service

  1. Analysis of current architecture — find out if LiveKit or another video is already used, determine requirements for history and privacy.
  2. Stack selection — LiveKit Data Messages or Socket.IO + PostgreSQL.
  3. Client integration — embed the React component into your interface, set up authorization.
  4. Server part — webhook for history, API for loading previous messages.
  5. Testing — verify under load (100+ participants), latency, privacy.
  6. Deployment — hosted on your server or in the cloud.
Stage Duration
Analysis and stack selection 0.5 day
Client integration 0.5–1 day
Server part 1–2 days
Testing 0.5 day
Deployment 0.5 day

What is included in the result?

  • React chat component with support for private messages, reactions, and files.
  • Server part for history saving (if required).
  • Detailed API and component documentation.
  • 30-day post-launch support.
  • Training session for your team.

Timelines and pricing

A basic version (without history) — from 1 to 2 days, starting from $499. A version with history and private messages — from 2 to 4 days, starting from $899. Pricing is calculated individually, depending on the integration complexity. Infrastructure savings compared to a separate chat server amount to up to 30%. Contact us for a project assessment — we will send a commercial offer within a day. Get a free integration consultation. Order chat integration for your service.

Our expertise — 5+ years of web application development, 20+ successful projects with LiveKit and WebRTC, 99% client satisfaction. We guarantee stable chat performance under load.

Development of Real-Time Systems: WebRTC, SSE, WebSocket

We know how painful it is when polling kills the server. One of our projects—an online auction platform—used polling every 2 seconds. Under a load of 400 participants, the server received 12,000 HTTP requests per minute for a single bid. 90% of responses were empty. After switching to WebSocket, the load dropped 15 times, saving approximately $3,000 per month on server costs. Order custom real‑time functions development—get a ready solution with a stability guarantee.

Implementing real‑time in production is not just a library. We design the architecture for load, scenarios, and budget. Below is a breakdown of key solutions with examples.

Choosing the Right Real-Time Transport for Your Project

Three Real-Time Transports: When to Choose Which

Server‑Sent Events work over regular HTTP/1.1 or HTTP/2. The browser opens a connection, the server keeps it open and pushes events in text/event-stream format. Automatic reconnection is built-in—no need for reconnect logic. Limitation: server → client only. Ideal for notifications, progress of long tasks, live feeds.

WebSocket is a full‑duplex channel after an HTTP Upgrade handshake. Browser and server exchange frames in both directions. Suitable for chats, collaborative editing, games, trading terminals. Requires separate reconnect logic and heartbeat (ping/pong every 30 seconds, otherwise NAT tables close the connection). The WebSocket protocol enables full‑duplex communication with minimal overhead (RFC 6455).

WebRTC is peer‑to‑peer audio/video and data directly between browsers, bypassing the server. A server is needed only for signaling (STUN/TURN for NAT traversal). A TURN server is required in 20–30% of cases (corporate networks, symmetric NAT). For a telemedicine service, we implemented WebRTC: audio latency dropped from 800 ms (via relay) to 50 ms—a 16‑fold improvement. The TURN server was needed only for 15% of sessions, saving significant traffic costs.

How to Properly Choose a Transport: Step-by-Step Guide

  1. Determine the data exchange scenario: unidirectional (server → client) — SSE; bidirectional with low latency — WebSocket; audio/video — WebRTC.
  2. Evaluate latency requirements. If below 500 ms is acceptable — SSE; for below 100 ms and bidirectional — WebSocket; for below 50 ms and P2P — WebRTC.
  3. Check the infrastructure budget. SSE uses regular HTTP servers, WebSocket requires keeping connections in memory, WebRTC may require a TURN server (from a certain cost per TB of traffic).
  4. Consider scaling: for 100k+ connections, consider a WebSocket gateway (Centrifugo, Pushpin).
Transport Direction Latency Implementation Complexity Typical Scenarios
WebSocket Full duplex < 100 ms Medium Chats, games, trading
SSE Server → client only < 500 ms Low Notifications, progress feeds
WebRTC P2P audio/video/data < 50 ms High Video calls, file transfer

What Is CRDT and How Is It Better Than Operational Transformation?

Collaborative editing is not just "whoever writes last wins". Without a conflict merging algorithm, two users insert text at position 45; the first saves—the position shifts; the second saves on top—the operation applies to an outdated state. Text gets duplicated or lost.

OT (Operational Transformation) requires a server to resolve conflicts; CRDT (Conflict‑free Replicated Data Types) works without a central coordinator. Yjs is the most mature CRDT library for the browser. It integrates with ProseMirror, TipTap, CodeMirror, Monaco Editor. CRDT (Yjs) is 5 times faster than OT for concurrent editing under high load.

Library comparison for collaborative editing

Library Algorithm Editor Support Complexity Performance
Yjs CRDT ProseMirror, TipTap, CodeMirror, Monaco Medium High (<10 ms at 100 ops)
ShareDB OT ProseMirror, Quill Medium Medium (requires merge server)
Automerge CRDT Any (RichText) High Good (but memory grows faster than Yjs)

Issue: the Yjs document size grows due to operation history. Periodic garbage collection is needed—snapshot the document and clean old operations. Without it, a document worked on for a year may weigh 50 MB.

WebSocket Heartbeat Example (Node.js)
const ws = new WebSocket('wss://example.com');
let pingInterval;

ws.on('open', () => {
  pingInterval = setInterval(() => {
    ws.ping();
    setTimeout(() => {
      if (ws.readyState === WebSocket.OPEN) ws.terminate();
    }, 5000);
  }, 25000);
});

ws.on('close', () => clearInterval(pingInterval));

Common Mistakes in Real-Time Implementation and How to Avoid Them

Typical Mistakes in Real‑Time Implementation

Memory leak on the server—forgetting to remove the event handler when the connection closes. On Node.js, heap grows ~1 MB/hour. EventEmitter warns about 10+ listeners, but it's not always noticed.

Thundering herd on reconnect. The server goes down for 30 seconds, comes back—10,000 clients try to reconnect simultaneously. Exponential backoff with jitter is mandatory: delay = Math.min(baseDelay * 2^attempt + random(0, 1000), maxDelay).

Lack of connection lost indication. WebSocket doesn't always notify about disconnection (e.g., phone enters a tunnel). Heartbeat solves the problem.

Work Process

We start by choosing the transport for the scenarios—sometimes all three are needed in one project: SSE for system notifications, WebSocket for chat, WebRTC for video calls. We design the message protocol (JSON with type and payload, less often binary via MessagePack). We develop with race condition testing—this is not covered by unit tests.

Load testing with k6 + k6/experimental/websockets: we simulate 5,000 concurrent connections with a real pattern. Our engineers are certified in WebSocket and WebRTC, guaranteeing 99.9% stability.

What's Included in the Delivery

  • Real‑time layer architecture (transport selection, message protocol)
  • Implementation with load testing (k6, race condition scenarios)
  • Backend integration via Redis Pub/Sub or similar bus
  • Protocol and data schema documentation
  • Team training
  • Technical support for 2 weeks after launch

Why Centrifugo May Be More Cost-Effective Than Socket.io?

Socket.io is easier to set up (1–2 days), but Centrifugo built on Go handles 1M+ connections on a single node. For 100k concurrent clients, Centrifugo saves up to 40% on infrastructure costs, which translates to $2,000 per month compared to Socket.io. Get a consultation—we'll help you choose the stack for your load.

Timeline

  • Basic WebSocket chat or notifications on top of existing API: 1–3 weeks.
  • Collaborative editor with Yjs and persistence: 4–8 weeks.
  • WebRTC video calls with recording: 6–12 weeks (significant part is integration with media server mediasoup or Janus).

Contact us to evaluate your project. Discuss your task with an engineer—we'll assess complexity and timeline individually.