Development of VR/AR applications on Unity for forestry

VR/AR technologies open up new opportunities for forestry: risk-free staff training, precise harvesting planning, and clear simulators for equipment operators. We create custom VR/AR solutions on Unity that improve the safety and efficiency of your enterprise. Let's discuss your task and propose the optimal implementation format.

What is included in VR/AR/MR development

Frequently Asked Questions

Latest works

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    Developing 3D visualizations for an AR marketing company – trying on products in a real interior.
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  • image_ar-vr_vr_lectures_on_physics_and_chemistry_for_the_university_596_0.webp
    Developing VR lectures for a university – exploring gravity through immersive learning.
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  • image_ar-vr_vr_lecture_game_light_speed_simulator_597_0.webp
    Developing a VR lecture-game – exploring the concept of light speed through immersive simulation.
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  • image_ar-vr_vr_lecture_on_chemistry_598_0.webp
    Developing a VR lecture on chemistry – exploring atoms and orbitals in an immersive classroom
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    Virtual exhibitions and museums – MR tours and 3D replicas of exhibits.
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  • image_ar-vr_outpost_watch_breach_horizon_601_0.webp
    Outpost Watch Breach Horizon
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Why forestry cannot do without VR/AR technologies

Training employees in forestry is one of the most expensive and riskiest areas. Traveling to an actual site requires transportation, machinery, and experienced mentors, and a beginner's mistake in the field can lead to serious losses — from damaged equipment to safety violations.

VR for forestry removes these risks: an employee enters a virtual forest where actions can be practiced repeatedly, without consequences, and in any season.

An equally significant pain point is project demonstration. A forestry administration, investor, or regulatory body cannot always visit the cutting site, and flat maps and photos do not convey the scale of the territory, the terrain, or the density of stands.

The client needs visual clarity, but showing it through traditional methods is nearly impossible. A virtual forest allows stakeholders to walk through a future or current plot, showing the scope of work and the result even before it begins.

Every enterprise planning logging, planting, or reclamation faces this. A lack of visual clarity leads to lengthy approvals, misunderstandings between contractor and client, and sometimes a loss of trust.

When all participants see the same forest model instead of each imagining it their own way, decisions are made faster and with more confidence.

That is why employee training and project demonstration in the forestry industry are increasingly built on VR/AR solutions. We create virtual simulators and interactive presentations that save budgets, accelerate onboarding, and make communication with partners transparent. This is precisely what addresses the pain points listed above — and does so reliably.

Three main results of implementing VR/AR for the forestry industry

Forestry demands high qualifications and caution from employees: a feller's or harvester operator's mistake results in downtime, repairs, or even loss of life. Meanwhile, traditional training takes a lot of time and requires equipment to be stopped.

Implementing VR/AR changes the approach — skills are practiced in a safe digital environment, and results are visible immediately.

Rapid training without stopping production

Virtual reality simulators allow beginners to work with an exact digital copy of the equipment, without risking themselves or the machines. A task is repeated dozens of times until it becomes automatic — with no equipment wear or fuel consumption. This shortens the onboarding period by 2-3 times and reduces spending on mentors.

Practicing dangerous scenarios without risk to people

Dangerous cases — cable breakage, a falling tree, navigation failure in the forest — cannot be demonstrated in reality. A virtual environment allows you to structure training so that every employee goes through the required scenario and remembers the sequence of actions.

After such training, the number of accidents and injuries at an enterprise drops by several times, reducing downtime and insurance payouts.

Product presentations that boost sales

Selling round timber or lumber often stalls because the buyer cannot see the goods in person. A VR tour of the cutting area, AR product try-on in the required volume, interactive delivery schemes — all of this makes negotiations more visual.

It is easier for a client to make a decision when they have "visited" the site without leaving the office, so deals close faster and repeat orders grow.

At Truetech, we have been implementing such solutions for years: from logging equipment simulators to virtual product showrooms. We approach each project from the perspective of the customer's economics — calculating payback periods and clear metrics. We are ready to build a pilot so you can evaluate the effect yourself.

VR/AR project formats for your forestry enterprise's tasks

Forestry is not about a single scenario. Some tasks are solved more cheaply and quickly in a virtual environment; others need to step into the physical world with data overlaid on a real forest.

The format determines how your employees and contractors will use the solution and what result the enterprise will achieve.

Choosing a format is not a technical question but an efficiency question. Below is a comparison table of typical scenarios so you can immediately see which option is closer to your task.

Format Who it's for What it gives the client
VR (virtual reality) For training fellers, equipment operators, and safety briefings Full immersion in a dangerous or rare situation without risk to people or the forest. An employee practices the skill until it becomes automatic, and the enterprise reduces spending on training grounds
AR (augmented reality) For field personnel, foresters, and engineers at the cutting site Information about species, diameter, and timber stock directly on the screen over a real tree. Speeds up forest taxation and reduces measurement errors without heavy equipment
MR (mixed reality) For dispatch services, remote experts, and crews in complex areas Combining live video with digital cutting-site diagrams, routes, and annotations. A specialist can see "through" the object and make decisions on the spot without opening dozens of documents

The format cannot be chosen "by eye" — it depends on the task, the budget, and how employees already work. At truetech.by, we first analyze your scenario: training, control, planning, marketing — and only then propose a suitable format.

We often combine them: VR for simulators, AR for field support, MR for remote control. This gives the enterprise exactly the result for which the project is commissioned.

How VR/AR solution development works: 6 steps

In forestry, implementing VR/AR is a way to train equipment operators faster, reduce incidents, and clearly present a future work site to an investor. But such a solution only becomes effective with clear project management and fixed agreements.

We carry out development using a transparent six-stage scheme. At each stage, we record the result and approve it with you — this eliminates vague specifications and sudden rework.

  1. Brief and task audit. We visit the site, study current processes, and determine where VR/AR will have the greatest impact: personnel training, cutting-site demonstration, or work control.
  2. Technical specification and schedule. We document the scenarios, data volume, equipment composition, and milestones. We approve the estimate and implementation plan — you know the budget and dates from the very beginning.
  3. Prototype. We build a quick version using your real materials — a site plan, equipment model, or taxation description. You see the future logic and interface and can make edits while they are still inexpensive.
  4. Development and control points. Every 7-14 days we show a working build. The project manager leads the project, sends status updates, and records your decisions in the protocol.
  5. Pilot implementation. We launch the program for a group of employees — operators, engineers, or foresters. We collect feedback and adapt scenarios to real working conditions.
  6. Launch and support. We train your team, hand over documentation, and provide technical support. On request, we develop the product for new enterprise tasks.

This scheme provides manageability: you always understand what stage the project is at, what has already been done, and when you will get the key result. Next — a brief overview of the formats we use to implement tasks for the forestry industry.

What you get with the project

When you order a VR/AR project, it is important to understand what you receive in the end — not just a program, but a complete working solution for forestry. We deliver the project fully, support it at every stage, and take responsibility for the result.

The package includes everything your employees need to start using the technology without unnecessary questions.

  • A working application for your tasks — a VR trainer for staff training, a demonstration of forestry operations, an equipment simulator, or an interactive reference guide. You approve the scenario — we implement it.
  • Setup on your equipment — we install the application on your devices, verify startup, and configure it for the specific model. The technical side is on us; you don't need to dive into details.
  • Clear documentation — short instructions for employees: how to start a session, what actions to perform, how to finish. No complicated manuals, only practical guides.
  • Training for your team — we conduct a session for your staff: show the interface, walk through scenarios, answer questions. People start working confidently right after training.
  • Project warranty — during the warranty period, we fix errors for free and take your comments into account during revisions. If something doesn't work, we fix it quickly.
  • Post-launch support — we stay in touch for urgent questions, content updates, and new tasks. You reach out — you get help, not a "who's to blame" investigation.

This package addresses typical client risks: employees don't know how to use the system, equipment is not configured, and after handover there is no one to contact. You get a predictable result — and the technology actually starts delivering value to your enterprise.

Case study: how we implemented a VR trainer for forestry

Logging companies incur losses due to a shortage of qualified fellers: training on real equipment is dangerous, requires downtime, and needs an experienced mentor. Beginner mistakes lead to injuries and equipment damage.

A large timber industry holding approached truetech.by with the task of accelerating operator training and reducing risks — we proposed a VR trainer that replaced part of the field practice.

How we solved the task

Together with the client's technologists, we broke down the typical feller operations: tree assessment, felling, fall control, and behavior in emergencies. We simulated these scenarios in a virtual environment with realistic physics and weather conditions.

VR training requires no fuel consumption and poses no threat to personnel — an employee can practice a complex case dozens of times without consequences.

Implementation results

In the first six months, 120 fellers from three forestry districts completed the trainer. The time needed to prepare a beginner for the cutting site was cut in half: instead of two months — four weeks.

Injuries during core operations dropped by 60%, and equipment repair costs during training fell by almost half. Site managers note that beginners work more confidently on slopes and in windy weather — these are the scenarios most often practiced on the virtual training ground.

After the pilot launch, the holding ordered additional modules for harvester and forwarder operators, as well as the rollout of the trainer to other branches. This confirms: VR training is not a technology experiment, but a working cost-reduction tool.

If you want a similar result — tell us about your task, and we will propose an implementation scenario for your budget and timeline.

How to choose the right VR/AR format for your task?

Choosing a format starts not with technology, but with the task you want to solve in forestry. Training an operator on complex machinery is one thing; showing a customer a future logging site or aligning a reforestation plan with investors is another.

That is why we begin solution selection with a short brief: what should happen as a result — will employee behavior change, will visual material for negotiations appear, or will decision-making accelerate?

The VR/AR selection criteria follow directly from working conditions. If specialists are in an office or training room and need full immersion into a scenario — for example, practicing actions during a fire or equipment breakdown — we choose virtual reality.

If the task takes place on a real forest site and you need to guide an employee along a route or show stand data right in the field — augmented reality is more convenient. For mixed scenarios that combine real objects with digital layers, MR is appropriate.

For the forestry industry, solution reliability matters more than a trendy camera or effects. That is why we assess the application's resilience to field conditions: sunlight, gloves, dust, and loss of connection.

For working in the forest, a tablet or smartphone with an AR mode is often enough; for stationary training, a headset with a well-tuned control system works well. This way you get a format that is actually used every day, not a demo version for an exhibition.

Speed of delivery is the second key factor. We take on a project after a clear technical specification and give realistic timelines from the first version to launch.

If the task can be solved in a simpler and faster way, we will say so — because the business owner's goal is to reduce costs, not to buy innovation for innovation's sake.

In the end, you get not an abstract product, but a tool that pays for itself through fewer errors, faster training, or increased client trust.

A correctly chosen format is half the success. During a consultation, we will ask three or four questions about your audience and working conditions and propose a specific option: VR for simulators, AR for field tasks, or a mix for complex processes. This is free and takes no more than an hour — but it will save you from expensive experiments.

Frequently asked questions about implementing VR/AR in forestry

VR/AR implementation in forestry is most often slowed down not by technical challenges, but by trust issues: how much does it cost, will it work with current equipment, and who is responsible for the result. These concerns are understandable — so we answer the main questions before the project starts.

How much does VR/AR application development for forestry cost?

The cost depends on the tasks: a training simulator for personnel, visualization of forest sites, or an interactive catalog for customers. After a short brief, we provide a budget range and fix it in the contract — no hidden surcharges during implementation.

Is it compatible with the equipment the company already has?

Usually yes. We use cross-platform tools, so the application can run on desktop computers, mobile devices, and virtual reality headsets. If some equipment is outdated, we will offer rental options or an upgrade plan without unnecessary spending.

Will you meet the deadline if the project is needed "yesterday"?

Our experience shows that typical scenarios — employee training or forest site presentations — are completed in 3-4 weeks. We break complex projects into stages so you get a working prototype at the very start and can show it to management or partners.

What guarantees that the application will work and not remain a "pretty picture"?

We provide a warranty on all development work and fix errors for free after launch. Before handover, we test on real scenarios: with your employees or on your data — to make sure the product solves your specific task rather than just looking impressive.

What happens after launch? Will you simply hand over the project?

No, we accompany the implementation: train employees, provide instructions, and support you throughout the entire period of use. If you need to refine a scenario or add features, we will do it quickly, because we already know your specifics.

Any project starts with a free brief: you describe the situation, we propose a solution in terms of cost and timeline. If the client is unsure about the format, we arrange a demo of a similar solution so you can see the result before signing the contract. This reduces the risk to zero, and you get a working tool rather than an experiment.

Shall we discuss your project? Book a consultation

Implementing VR/AR in forestry is not just a nod to technology, but a working tool for personnel training, logging control, and project presentations.

However, to understand where virtual reality will bring value specifically to you, a substantive analysis of your tasks is needed. During the consultation, we will examine current processes and show which scenarios will deliver fast results and which are premature for now.

The meeting happens in a convenient format — via video call or in the office. You will get an honest assessment of VR/AR applicability in your case, examples from the forestry industry and adjacent fields, as well as budget and timeline recommendations. No obligations — only value for your business.

What you get after reaching out:

  • an individual VR consultation with an analysis of your tasks and processes;
  • examples of implemented projects for forestry and related industries;
  • a clear implementation plan: from pilot project to scaling;
  • calculation of an approximate budget and timeline for your scenario;
  • recommendations on equipment and staff training;
  • a proposal for a pilot project with clear efficiency criteria.

You can submit a development request through the form on the website — we will contact you within one business day, clarify the details, and arrange a time for the consultation.

If the task is already clear, place an order right away — and we will begin preparing a commercial proposal.

Come to the consultation — together we will find a way for VR/AR to make your forestry operations more transparent, safer, and more profitable.