Creative team
Game development services
Our video game development company runs independent projects, jointly creates games with the client and provides additional operational services. Expertise of our team allows us to cover all gaming platforms and develop an amazing product that matches the customer’s vision and players preferences.
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Creating advertising creatives based on game graphics~3 catalog.estimate.d.2
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Setting up procedural level generation in games~10 catalog.estimate.d.5
catalog.complexity_complex
Creating in-engine cinematics for games~7 catalog.estimate.d.5
catalog.complexity_complex
Developing interaction mechanics for VR games~10 catalog.estimate.d.5
catalog.complexity_complex
Setting up hand and gesture tracking in AR games~7 catalog.estimate.d.5
catalog.complexity_complex
Checking game compliance with platform requirements~3 catalog.estimate.d.2
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Performing scheduled game content updates~5 catalog.estimate.d.5
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Developing visual graphics strategy~3 catalog.estimate.d.2
catalog.complexity_medium
Creating a style bible for game graphics~5 catalog.estimate.d.5
catalog.complexity_complex
Pre-production of game visual content~5 catalog.estimate.d.5
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Collecting and organizing graphics references~2 catalog.estimate.d.2
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Developing concept art for key game characters~5 catalog.estimate.d.5
catalog.complexity_complex
Creating sketches of secondary NPCs for game graphics~3 catalog.estimate.d.2
catalog.complexity_medium
Designing 2D location architecture for games~5 catalog.estimate.d.5
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Drawing environment concepts for 3D modeling~5 catalog.estimate.d.5
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Developing lighting schemes and color keys for graphics~3 catalog.estimate.d.2
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Creating storyboards for animated sequences in games~3 catalog.estimate.d.2
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Creating proper topology for graphics deformations~3 catalog.estimate.d.2
catalog.complexity_complex
UV unwrapping complex organic game objects~2 catalog.estimate.d.2
catalog.complexity_complex
UV unwrapping hard-surface objects for games~2 catalog.estimate.d.2
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Setting up UDIM tiles for high-detail graphics~1 catalog.estimate.d.1
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Baking normal maps for game models~1 catalog.estimate.d.1
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Baking Ambient Occlusion maps for graphics~1 catalog.estimate.d.1
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Creating Curvature and Thickness maps~1 catalog.estimate.d.1
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Texturing characters for games~5 catalog.estimate.d.5
catalog.complexity_complex
Creating procedural materials for graphics~3 catalog.estimate.d.2
catalog.complexity_complex
Developing tiling environment textures for games~3 catalog.estimate.d.2
catalog.complexity_medium
Setting up PBR materials for game engines~2 catalog.estimate.d.2
catalog.complexity_medium
Creating hand-painted textures for game graphics~5 catalog.estimate.d.5
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Developing skeletal rigs for game characters~5 catalog.estimate.d.5
catalog.complexity_complex
Our competencies
What are the stages of Game Development?
Latest works
Game development for Mortal Motors670
A turn-based strategy game set in a fantasy setting, With Fire and Sword860
Game development for the company Second term490
3D animation - teaser for the game Phoenix 2.533

